The boy who is wrong and doesn't want armour to be balanced is outnumbered by about 100:1 by the people who do want armour to be balanced. Arrows being as overpowered as they are makes infantry and melee cavalry comparatively garbage. Our sense of fun comes from the game being balanced and being able to use different troops viably.
No you don't lmao, because they are overpowered. You don't have to buff them at all because they are already by far the best troop types, they really just need a nerf, with the optional change of all around weaker shields also but that's optional.
What stunts the long term replayability is that non ranged units are garbage and I know if I use anything but a party of all Fian or all Khan's Guard I'm gimping myself.
Better analogy: you are talking about how the engine could be working better while everyone else on the boat is more concerned with the fact there's a hole in the bottom.
There is no point about talking about anything AI tactics related when archers can do the same damage *or better* ****from a distance**** than melee troops can do. It makes infantry permanently useless for anything but a shield-dropping distraction in small amounts.
Until armour damage from arrows is fixed, there will continue being only two cost effective strategies: "massed horse archers preferably Khan's Guard" or "massed archers on a hill with 10% token distraction infantry".