EverKira
Recruit
I think that there are a lot of ways to improve tournaments form where they stand right now. Currently they run on the Ricky Bobby system of "If you ain't first, you're last" and that's not that interesting IMHO. So how do we fix it?
1. Scoring has gotta change. 5 points (and renown) for winning 3 points for placing second and 1 point for making the third round.
2. Charge 100 denars to compete and the first place competitor takes the 1600 denars plus the prize.
3. You should be able to bet different odds to reach different tiers (think horse racing).
4. Not every single Tournament will be a group melee! Give me an archery tournament with targets and distance! Give me a joust with the fence in the middle in Vlandia.
5. Named characters need a competitiveness rating to determine if they respect you for beating them in a tournament or they burn with the desire to beat you.
6. Red team needs to always start diagonally from Blue team and Yellow team needs to always start diagonally from Green team to keep the action focused more in the center of the arena. Fans would riot if they couldn't see the action in a tournament.
7. Vlandia's arenas are a mess. They're supposed to have pride in their cavalry but if you get given a horse and lance in their arena it's damned near impossible to build enough speed to couch the lance.
8. Shake up the teams more during the tournaments, a la reseeding in order to make the final more interesting. I hate it when I drag a recruit to the final and beat him in one shot.
I made this thread over on Reddit and decided to put one on here to get developer eyeballs on it.
1. Scoring has gotta change. 5 points (and renown) for winning 3 points for placing second and 1 point for making the third round.
2. Charge 100 denars to compete and the first place competitor takes the 1600 denars plus the prize.
3. You should be able to bet different odds to reach different tiers (think horse racing).
4. Not every single Tournament will be a group melee! Give me an archery tournament with targets and distance! Give me a joust with the fence in the middle in Vlandia.
5. Named characters need a competitiveness rating to determine if they respect you for beating them in a tournament or they burn with the desire to beat you.
6. Red team needs to always start diagonally from Blue team and Yellow team needs to always start diagonally from Green team to keep the action focused more in the center of the arena. Fans would riot if they couldn't see the action in a tournament.
7. Vlandia's arenas are a mess. They're supposed to have pride in their cavalry but if you get given a horse and lance in their arena it's damned near impossible to build enough speed to couch the lance.
8. Shake up the teams more during the tournaments, a la reseeding in order to make the final more interesting. I hate it when I drag a recruit to the final and beat him in one shot.
I made this thread over on Reddit and decided to put one on here to get developer eyeballs on it.