improving enemy party ai

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Dindi

Sergeant Knight
How would I go about a) making enemy hero parties more aggressive and active and b) how would I make it so non hero parties can raid and seige??
 
I would say you can't edit the ai
you could make it braver(doesn't run away) by changing the
"soldier_personality = aggressiveness_x | courage_x"
part in the bottom of header_parties.py
 
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