Dabos37
Sergeant Knight at Arms
After playing tons of campaigns in the same way, I decided to start a new one, but tried a different approach. I wanted to play like a bandit, recruiting mostly bandit units and getting money from villagers, raiding, and caravans. It has been really sad to see that playing as bandit is not viable at all. The reasons:
- After some point, it is really hard to replace dead bandit soldiers. Keep in mind that bandits are not elite units and getting a considerable amount of losses after every battle is pretty common. The problem is that it is really hard to “bribe” bandits to join my party, even when I have got all perks related to bandits surrendering easier.
- Raiding villages is a high risk/pretty low reward strategy. You can barely get 1K denars as much after investing days on raising a village. Plus the negative relation penalty. It is pretty rewarding to raid rich villages in Warband, but in Bannerlord it is just a waste of time.
- Aside from increasing success chance for sneaking in towns, which is something that I rarely use (is there any incentive for doing this???), there is not anything which makes feel the bandit gameplay appealing or unique.
Suggestions:
Aside from adding new content like the possibility for establish our own base, own gang groups in towns, etc, I think you could make some small balancing changes which could improve a lot the bandit playthrough’s experience:
- The Scarface perk sounds great when you read it, but it is actually not great at all. It is still pretty hard to bribe bandits and recruit them, even if the power bar is something like 90-10 in our favor. Would be great is this perk would actually worth and would make recruiting bandits much easier. It is ok if you have to make the perk harder to get to compensate this buff (requiring 200 roguery skill points or so).
- Drastically increase the rewarding for raiding villages. We can get around around 10K for winning a battle (selling prisoners, loot, plundered gold, etc), while it just take a pretty small time to accomplish it without any downside. Then if we compare battles to raiding villages, the current difference is huge... Please give the player a reason for raiding villages.
- Please balance the ways we have for leveling up Roguery. Currently, everything is too slow except breaking out prisoners which is maybe too good.
- Add an option for steal cattle like in Warband. It maybe looks like something irrelevant but it would be an easy way to add more options for bandit players.
Of course, being able to establish a base and our own gangs in towns would be amazing but probably much hard to do that my small suggestions. Thanks.
- After some point, it is really hard to replace dead bandit soldiers. Keep in mind that bandits are not elite units and getting a considerable amount of losses after every battle is pretty common. The problem is that it is really hard to “bribe” bandits to join my party, even when I have got all perks related to bandits surrendering easier.
- Raiding villages is a high risk/pretty low reward strategy. You can barely get 1K denars as much after investing days on raising a village. Plus the negative relation penalty. It is pretty rewarding to raid rich villages in Warband, but in Bannerlord it is just a waste of time.
- Aside from increasing success chance for sneaking in towns, which is something that I rarely use (is there any incentive for doing this???), there is not anything which makes feel the bandit gameplay appealing or unique.
Suggestions:
Aside from adding new content like the possibility for establish our own base, own gang groups in towns, etc, I think you could make some small balancing changes which could improve a lot the bandit playthrough’s experience:
- The Scarface perk sounds great when you read it, but it is actually not great at all. It is still pretty hard to bribe bandits and recruit them, even if the power bar is something like 90-10 in our favor. Would be great is this perk would actually worth and would make recruiting bandits much easier. It is ok if you have to make the perk harder to get to compensate this buff (requiring 200 roguery skill points or so).
- Drastically increase the rewarding for raiding villages. We can get around around 10K for winning a battle (selling prisoners, loot, plundered gold, etc), while it just take a pretty small time to accomplish it without any downside. Then if we compare battles to raiding villages, the current difference is huge... Please give the player a reason for raiding villages.
- Please balance the ways we have for leveling up Roguery. Currently, everything is too slow except breaking out prisoners which is maybe too good.
- Add an option for steal cattle like in Warband. It maybe looks like something irrelevant but it would be an easy way to add more options for bandit players.
Of course, being able to establish a base and our own gangs in towns would be amazing but probably much hard to do that my small suggestions. Thanks.
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