SimonForsman said:
well unless im mistaking a higher tracking skill gives you more info about the track . number of people in the group and even the name of the group at higher skill levels. thus keeping on track at a well trafficed spot is easier with a higher tracking skill allready
Exactly, I'm just saying that right now, you can see pretty much every track that is made, regardless of your level. Granted, the track information isn't very informative at low levels, but it is there. Also, once you are on a track, you never lose it. I was proposing that it be possible with lower tracking skill that you could lose the track. For example, in a high traffic area with lots of tracks going everywhere, you might get confused as to which tracks are which, provided you aren't Aragorn or someone like that
Also, the "click to follow tracks" feature would be a great addition to the game. I was trying to come up with an idea that would encourage people to consider putting skill points in tracking.
The highest I've ever had tracking get is like 5, so I have no idea what a tracking skill of 10 does for you, anyone with knowledge on that, please share!
On a side note, I'd also like to see some quests that make better use of the tracking skill. Right now, perhaps the "nobleman" and "raider" quests are the best bet, but you are given enough info from the start to where you don't really need a tracking skill. What if the "troublesome bandits" quest was changed a bit. Instead of having them spawn near the town, have them spawn from a more distant location but have tracks coming from the town. So the quest would be to hunt down the bandits, but to do so, you have to find where they are hiding out. Obviously, they've troubled the town so there would be the start of your trail... if you have a good tracking skill, you can trace their route from the town back to their hiding spot and viola!