ex_ottoyuhr
Sergeant at Arms

Edit: As shown downthread, this isn't an issue after all. And although I *would* like more expressive characters, well, there comes a point where one ceases to make requests for M&B and starts planning features for games of one's own, and requests for an Armagan-made counterpart to the Talking Heads engine is well past that point...
What the title says -- the limit of the player plus two other characters in a given conversation is pretty significantly clumsy; support for more characters, for trp_soandso|other(trp_other) to support as many 'trp_other's as one cared to pass (rather than forcing the programmer to jump to a new scene whenever a fourth character starts talking), would be very welcome. While we're at it, there should also be an option to have the camera just jump, rather than 'fly,' from one 'talking head' to the next.
(I, at least, would also welcome a better control of the camera in dialogue, and the presence of character 'emotes,' gestures, and expressions -- this many or so at least, optimally something more like this -- but that's a subject for the beginning of the next dev cycle, not the end of this one...)
What the title says -- the limit of the player plus two other characters in a given conversation is pretty significantly clumsy; support for more characters, for trp_soandso|other(trp_other) to support as many 'trp_other's as one cared to pass (rather than forcing the programmer to jump to a new scene whenever a fourth character starts talking), would be very welcome. While we're at it, there should also be an option to have the camera just jump, rather than 'fly,' from one 'talking head' to the next.
(I, at least, would also welcome a better control of the camera in dialogue, and the presence of character 'emotes,' gestures, and expressions -- this many or so at least, optimally something more like this -- but that's a subject for the beginning of the next dev cycle, not the end of this one...)

