jrawlings
Recruit

I think the spotting skill has a lot of room for improvement.
Currently, your spotting skill determines how far you can see on the world map. Each point increases your sight range by 10%, so a spotting skill of 10 should double your site range compared to those with 0 in spotting.
What if we add the following to the spotting skill... to make things easier for me to explain, I am inventing the following system. Let's say you have a spotting range of 100 squares/units/feet/whatever. This could be expressed as a percentage of your viewable distance on the map.
The spotting system could be changed such that parties that are:
0-50 away: you see everything, name of party, travelling speed, composition, current movement status (patrolling etc) - what you see now
51-70 away: You see name of party, its compostion, and speed
71-90 away: You see only name of party and compostion
91+ away: You only see the name of the party
As your spotting skill improves, the scale slides to favor seeing all the information at farther distances, such that a party with a spotting skill of 100 would see everything at maximum range (100).
I hope that wasn't confusing.
Currently, your spotting skill determines how far you can see on the world map. Each point increases your sight range by 10%, so a spotting skill of 10 should double your site range compared to those with 0 in spotting.
What if we add the following to the spotting skill... to make things easier for me to explain, I am inventing the following system. Let's say you have a spotting range of 100 squares/units/feet/whatever. This could be expressed as a percentage of your viewable distance on the map.
The spotting system could be changed such that parties that are:
0-50 away: you see everything, name of party, travelling speed, composition, current movement status (patrolling etc) - what you see now
51-70 away: You see name of party, its compostion, and speed
71-90 away: You see only name of party and compostion
91+ away: You only see the name of the party
As your spotting skill improves, the scale slides to favor seeing all the information at farther distances, such that a party with a spotting skill of 100 would see everything at maximum range (100).
I hope that wasn't confusing.