Hado
Recruit

OK I've been playing this game like crazy for the past week .. I have a level 34 archer/pike guy in black armor and also a couple other characters in their teens and early 20's, and have noticed a few things with the combat.
Any experienced players here think that it's too easy to block? It's instant and there's no drawbacks at all for not carrying a shield, other than to stop bolts and arrows. You can just use your rusty spoon to stop anything, even a 200 pound heavy warhammer or a lancer charging at you on a warhorse going 60mph. Just hit block and *pink* attacks bounce off just like that. There's really not a reason to go with 2handed weapons or really any melee weapon because everything can be blocked so easily compared to my bow character which can solo 30+ dark knights/hunters without getting a scratch and is never blocked.. if they have shield I just snipe their horse or throw axes at them until it breaks.
I think there should be more ways to defeat blocking, especially when using the slow and heavy weapons. A sledgehammer, crouched lance or double axe should just crush right through anyone trying to block without a shield..after all what's the point of making it swing so slow? The other guy has nothing to worry about when he could just stab you for 1 damage with a rusty toothpick, interrupting you, and if you try to get out of range to make a swing, he can see it coming from 2 miles away and block it. You can't even stab with 2handers (to get in sneak attacks or interrupts), other than the big swords.
Maybe also give every melee weapon a slow, evadable attack that you can see coming but breaks or goes through blocking, like the overhead attack but your character pulls the weapon all the way back leaving himself open for a second. Or maybe have it so if you charge a weapon (hold the swing back) long enough it breaks weapon blocks (not through shields though). If you held back a hammer or giant axe long enough, you would do a massive swing that's a guaranteed knockdown but has higher recovery.
If you're really skilled and have perfect timing / aim you should be able to cut projectiles out of the air with a weapon attack
You could also use the weapon block/parry button to stop projectiles, but you wouldn't be able
to just hold the block button down, you'd have to time the press for exactly when the missile's about to hit. So your chance of actually deflecting a crossbow bolt would be similar to what it would be in real life, unless you're Musashi or something.
On another note, I think that characters moving backwards should move half as slow as characters running forward, like how horses are currently.
It's really weird running backwards from a dozen angry raiders, plinking away at their helmets and knocking them out one by one without ever worrying about them catching up to you.
Alright I can't think of much else that could be better with the combat mechanics at the moment.. this game is damn addictive so I'm going back to play.
Any experienced players here think that it's too easy to block? It's instant and there's no drawbacks at all for not carrying a shield, other than to stop bolts and arrows. You can just use your rusty spoon to stop anything, even a 200 pound heavy warhammer or a lancer charging at you on a warhorse going 60mph. Just hit block and *pink* attacks bounce off just like that. There's really not a reason to go with 2handed weapons or really any melee weapon because everything can be blocked so easily compared to my bow character which can solo 30+ dark knights/hunters without getting a scratch and is never blocked.. if they have shield I just snipe their horse or throw axes at them until it breaks.
I think there should be more ways to defeat blocking, especially when using the slow and heavy weapons. A sledgehammer, crouched lance or double axe should just crush right through anyone trying to block without a shield..after all what's the point of making it swing so slow? The other guy has nothing to worry about when he could just stab you for 1 damage with a rusty toothpick, interrupting you, and if you try to get out of range to make a swing, he can see it coming from 2 miles away and block it. You can't even stab with 2handers (to get in sneak attacks or interrupts), other than the big swords.
Maybe also give every melee weapon a slow, evadable attack that you can see coming but breaks or goes through blocking, like the overhead attack but your character pulls the weapon all the way back leaving himself open for a second. Or maybe have it so if you charge a weapon (hold the swing back) long enough it breaks weapon blocks (not through shields though). If you held back a hammer or giant axe long enough, you would do a massive swing that's a guaranteed knockdown but has higher recovery.
If you're really skilled and have perfect timing / aim you should be able to cut projectiles out of the air with a weapon attack
to just hold the block button down, you'd have to time the press for exactly when the missile's about to hit. So your chance of actually deflecting a crossbow bolt would be similar to what it would be in real life, unless you're Musashi or something.
On another note, I think that characters moving backwards should move half as slow as characters running forward, like how horses are currently.
It's really weird running backwards from a dozen angry raiders, plinking away at their helmets and knocking them out one by one without ever worrying about them catching up to you.
Alright I can't think of much else that could be better with the combat mechanics at the moment.. this game is damn addictive so I'm going back to play.