Mammoet
Master Knight
Here we can discuss things that are in need of a change in order to improve the overal gameplay balance.
The things I think are the most in need of a change are:
Haeftmace
Currently it is quite useless. To me it looks like a relativly light weapon with a specialized function, namely shredding apart armor. I seriously do not understand why two handed axes are faster (the smaller ones a lot) then this thing. On top of that it also does less damage, even to armored foes in my experience. Ofcourse it doesn't have to be as good as any two-haned axe, but currently you can almost just as well use a throwing spear in melee.
Two-handed axes
The problem with the two-handed axes is partly because of the engine not really understanding if you hit someone with the head or the shaft of a weapon. But apart from that they often appear to be even faster then one handed weapons, or at least just as fast. I beleive they suffer from sort of the same problem the spears did prior to .80. So I suggest giving them a speed reduction. I see them as hard hitting heavy weapons anyway, and the longer ones already have their advantage in the range.
Knyaz archery
I beleive it is not just the horse archery that is a bit unbalanced, but the fact that there is an additional archer on the other team. From the start I was convinced he has too many arrows. As an archer I hardly ever fire all my 20 arrows. Usually I have a few left. Now I know the knyaz has 'only' 13 (or 12) arrows. But this means he can fire throughout the largest part of the round. Even if he is not on a horse this is significant advantage as long as there are only <15 people on each side. Him being on a horse makes everything worse as he can easily ride around and shoot people/archers in the back. Maybe him being on a horse is less of a problem with the new slowing horses, but I haven't had enough time to play to come to a conclusion on this. I suggest either taking away his bow or giving him maybe something like 7 arrows.
The things I think are the most in need of a change are:
Haeftmace
Currently it is quite useless. To me it looks like a relativly light weapon with a specialized function, namely shredding apart armor. I seriously do not understand why two handed axes are faster (the smaller ones a lot) then this thing. On top of that it also does less damage, even to armored foes in my experience. Ofcourse it doesn't have to be as good as any two-haned axe, but currently you can almost just as well use a throwing spear in melee.
Two-handed axes
The problem with the two-handed axes is partly because of the engine not really understanding if you hit someone with the head or the shaft of a weapon. But apart from that they often appear to be even faster then one handed weapons, or at least just as fast. I beleive they suffer from sort of the same problem the spears did prior to .80. So I suggest giving them a speed reduction. I see them as hard hitting heavy weapons anyway, and the longer ones already have their advantage in the range.
Knyaz archery
I beleive it is not just the horse archery that is a bit unbalanced, but the fact that there is an additional archer on the other team. From the start I was convinced he has too many arrows. As an archer I hardly ever fire all my 20 arrows. Usually I have a few left. Now I know the knyaz has 'only' 13 (or 12) arrows. But this means he can fire throughout the largest part of the round. Even if he is not on a horse this is significant advantage as long as there are only <15 people on each side. Him being on a horse makes everything worse as he can easily ride around and shoot people/archers in the back. Maybe him being on a horse is less of a problem with the new slowing horses, but I haven't had enough time to play to come to a conclusion on this. I suggest either taking away his bow or giving him maybe something like 7 arrows.