Several QoL improvements to the game that I feel would improve the overall base experience. With the exception of 3a the are all super easy to mod in and thus implement in native. Hope to see these by the end of EA Loving the game, bugs and all.
1: A "Press X to cheer" Button that has a (25%?) chance to add morale (and duration) calculated based on player combat performance for that battle.
2: Tavern morale boost should be purchasable at all times and not be locked while active (or give us a timer for when it runs out)
3a: Give us more control over clan parties. a: Clear bandits in X area -- b: Do quests in X area -- c: Hunt lords from X Clan -- Capture prisoners and deliver to X Castle
3b: Prevent clan parties from going over unit cap. They dont need to recruit when given a full loadout by the player.
4: Give us a way to gain leadership XP that is more achievable as a solo clan. "High morale" seems to be 75+? which should be balanced to 70 or even 65. (with lowered xp gain)
5: Hideouts need to have a completely player chosen team like with companion quests. OR increase the player troop cap to 40-50. Stealth isn't a part of this game
6: Change arrow damage calculations to reflect arrow types, the armor piercing capabilities of bodkin arrows are still in dispute - AP is what crossbows were for. I added a mod to change arrow/bow damage types because i was wrecking ARMIES on the field with my 100 man T3/4 horse archer squad and thats just bad balance. (Headshots are still dangerous)
7: Let us name our Kingdom on creation.
1: A "Press X to cheer" Button that has a (25%?) chance to add morale (and duration) calculated based on player combat performance for that battle.
2: Tavern morale boost should be purchasable at all times and not be locked while active (or give us a timer for when it runs out)
3a: Give us more control over clan parties. a: Clear bandits in X area -- b: Do quests in X area -- c: Hunt lords from X Clan -- Capture prisoners and deliver to X Castle
3b: Prevent clan parties from going over unit cap. They dont need to recruit when given a full loadout by the player.
4: Give us a way to gain leadership XP that is more achievable as a solo clan. "High morale" seems to be 75+? which should be balanced to 70 or even 65. (with lowered xp gain)
5: Hideouts need to have a completely player chosen team like with companion quests. OR increase the player troop cap to 40-50. Stealth isn't a part of this game
6: Change arrow damage calculations to reflect arrow types, the armor piercing capabilities of bodkin arrows are still in dispute - AP is what crossbows were for. I added a mod to change arrow/bow damage types because i was wrecking ARMIES on the field with my 100 man T3/4 horse archer squad and thats just bad balance. (Headshots are still dangerous)
7: Let us name our Kingdom on creation.