I'm gonna have to rewrite all the random events as the coding for them seriously suck. It's possible to run into freezing problems with the current code. But I'm seriously overhauling the code. I want decisions to be varied and have good and bad effects; benefits and consequences to them. People don't always make bad or wrong decisions all the time to just be mean. So I'm being more logical the way decisions are handled. For instance if you remember this from SOD Gold, here's my improved version:
High Tax Triggered Random Event:
Q: My {King/Queen}, high taxes are causing people to leave {Town/Village}.
A: Lower the tax rate.
Outcome: Set Town or Villages taxes to low. +1 Relation bonus.
A: Lower the tax rate a lot.
Outcome: Set Town or Villages taxes to very low. +2 Relation bonus.
A: Bribe them to stay. (Possible to pay from treasury)
Outcome: Prevent people from leaving but pay for the bribe.
A: They are my property and they can't leave without my permission. Send guards to prevent them from leaving. [Kingdom Policy: Serfdom]
Outcome: Receive honor and/or relation penalty depending on your kingdom policy. So if policy is mostly serfs you only receive a small relation penalty. If mostly free then you receive a big penalty to honor and relation.
A: Let them leave then.
Outcome: Let some of the population leave (based on current relationship). In return you have a relationship boost because the people who don't like your rule left.
Every current Random event will receive a complete logical overhaul or be completely removed. I never liked the more mature oriented random events that deal with things like rape so I'm bent on removing them completely.
I'd like for you all to post any suggestions for random events. They can be decisions made on and off the field; ones about being a vassal for a king or being your own king. Some of them can lead you into fights or make a village riot against you. Heck we can make up some pertaining to your spouse if we wanted. Please post your ideas.
The random events will be finished before the next 3.x is released.
High Tax Triggered Random Event:
Q: My {King/Queen}, high taxes are causing people to leave {Town/Village}.
A: Lower the tax rate.
Outcome: Set Town or Villages taxes to low. +1 Relation bonus.
A: Lower the tax rate a lot.
Outcome: Set Town or Villages taxes to very low. +2 Relation bonus.
A: Bribe them to stay. (Possible to pay from treasury)
Outcome: Prevent people from leaving but pay for the bribe.
A: They are my property and they can't leave without my permission. Send guards to prevent them from leaving. [Kingdom Policy: Serfdom]
Outcome: Receive honor and/or relation penalty depending on your kingdom policy. So if policy is mostly serfs you only receive a small relation penalty. If mostly free then you receive a big penalty to honor and relation.
A: Let them leave then.
Outcome: Let some of the population leave (based on current relationship). In return you have a relationship boost because the people who don't like your rule left.
Every current Random event will receive a complete logical overhaul or be completely removed. I never liked the more mature oriented random events that deal with things like rape so I'm bent on removing them completely.
I'd like for you all to post any suggestions for random events. They can be decisions made on and off the field; ones about being a vassal for a king or being your own king. Some of them can lead you into fights or make a village riot against you. Heck we can make up some pertaining to your spouse if we wanted. Please post your ideas.
The random events will be finished before the next 3.x is released.