So as i was arguing in another thread i really think it would improve the balance of the game and usefulness of each fief type if each of them could recruit a different type of unit.
Currently castles serve no function, they are just worse cities that have no notables for recruitment and pay less taxes so they are just a burden to whomever is holding them while towns have lots of notables (so more recruits) and also pay the highest taxes while villages are just recruitment/quest hubs without walls that get raided all the time.
To try and achieve a better balance between good gameplay and realism i suggest these changes:
Villages: common troop tree
Castles: Noble troop tree
Cities: Militia troop tree
Reasons:
- Villages are your main source of recruits/peasants that come in a blanker state and can be molded in worthwhile soldiers with time if they survive long enough.
- Castles as the main fortifications and home of the nobility in each realm seems like the perfect place to have notables where you could recruit noble troops and this would add tremendously value to them since it balance their lower taxes with giving you the ability to recruit the best soldiers much more reliably than waiting for a notable to become powerful in the game as is right now, you also would know where to look for those troops and this is good for gameplay instead on hoping from village to village to village to see if any have a noble or two you can recruit.
- Cities being the main source of taxes income in the game are already powerful enough and have no downsides, i suggest they should only provide militia troop types since it would be a good balance between them having higher taxes than other fiefs so they provide the less "worthwhile" troops that are more focused on defense, not that those couldn't be improved before placing a system like this but they should have shorter upgrade paths and more specialized roles in defense of their hometowns being part of the citizen militia (like they do now), with this we also would have a reliable source of recruiting militia troops instead of just rescuing or recruiting from prisoners it is now so better gamplay aswell.
With these changes every fief type would have a better function and more worth in the game and you would know exactly where to go for each troop type using the existing 3 types of fief system the game has, then it would be just the normal gameplay of increasing relations with the notables to get your desired troops.
Currently castles serve no function, they are just worse cities that have no notables for recruitment and pay less taxes so they are just a burden to whomever is holding them while towns have lots of notables (so more recruits) and also pay the highest taxes while villages are just recruitment/quest hubs without walls that get raided all the time.
To try and achieve a better balance between good gameplay and realism i suggest these changes:
Villages: common troop tree
Castles: Noble troop tree
Cities: Militia troop tree
Reasons:
- Villages are your main source of recruits/peasants that come in a blanker state and can be molded in worthwhile soldiers with time if they survive long enough.
- Castles as the main fortifications and home of the nobility in each realm seems like the perfect place to have notables where you could recruit noble troops and this would add tremendously value to them since it balance their lower taxes with giving you the ability to recruit the best soldiers much more reliably than waiting for a notable to become powerful in the game as is right now, you also would know where to look for those troops and this is good for gameplay instead on hoping from village to village to village to see if any have a noble or two you can recruit.
- Cities being the main source of taxes income in the game are already powerful enough and have no downsides, i suggest they should only provide militia troop types since it would be a good balance between them having higher taxes than other fiefs so they provide the less "worthwhile" troops that are more focused on defense, not that those couldn't be improved before placing a system like this but they should have shorter upgrade paths and more specialized roles in defense of their hometowns being part of the citizen militia (like they do now), with this we also would have a reliable source of recruiting militia troops instead of just rescuing or recruiting from prisoners it is now so better gamplay aswell.
With these changes every fief type would have a better function and more worth in the game and you would know exactly where to go for each troop type using the existing 3 types of fief system the game has, then it would be just the normal gameplay of increasing relations with the notables to get your desired troops.