xcilian
Recruit
The combat needs to me more complex and accompanying for different play styles and could be improved. First is to make the attack now a circle, so instead of 4 basic directions you can attack in theoretically a million angles that the computer can calculate and make blocking more lock on, instead of holding a weapon in the air to stop the attack most attacks in HEMA have the defender try to riposte the attack for a counter attack. The combat needs to have an option of doing light attacks, where they are fast and small damage, but can't me feinted, making them easy to punish. Heavy attacks willl be slow but they can be feinted. Blocks will not exist anymore, and they have to attack the incoming blow with a heavy attack to riposte and follow up with a counter attack. If you riposte a heavy attack you can punish with only a light attack, btu if you riposte a light you can do a heavy punish and do more damage, making the combat less about spamming attacks, and more on mind games and counter attacking like real HEMA. This could be really trouble some in a group fight, so the player needs to set his fighter to 3 different modes: duel mode, survival mode, and formation mode. Duel mode will make the fighter lock on to the enemy and focus more attacks on the fighter and do the most damage to a person, but will suffer heavily if surrounded by multiple people. However if you are surrounded by multiple enemies you can switch to survival mode, and your blocks will be faster and your attacks are wider and will hit in an area of effect, but do least damage. When you go to formation mode, you are slow and need to be with another person in formation mode to march together, but your attacks will not be interrupted by teammates. The weapon animations can be reflected like in formation mode you will never swing a spear but in duel mode you might swing your spear. Shield combat will be different your shield is also now an offensive weapon. You can choose to attack with your weapon or your spear you can switch between each hand. If you block an attack with a reposte from your sword you can follow up with a shield strike which will do less damage than a sword swing but stun your opponent with blunt damage. Blockign with a shield will not be the same anymore, if you hold down middle mouse button you can move your shield in a passive position when not shield bashing to block arrows, unless you switch to duelist mode, when you do a light attack, shields will now be passive blocking and an offensive weapon. Weapons will now require real physics and make it more realistic instead of seeing a weapon pass through a shield cause of gamey mechanics.
You can also change your weapons into different modes to change your stance, one stance can be good against one stance and bad against another stand. For a longswrd you can have 3 modes, normal, halfswording, and mordhau. and in each of these three modes you can switch between survival mode duel mode and formation mode. For a normal stand when holding a longsword, in survival mdoe, your weapon can be extended full reach to stop running attacks form running at you, in duel mode you will hold your weapon at an offensive stance that changes depending on where you change your mouse diretion, formation mdoe, you can only attack up and down and stab sideways. Spears will always for example full lengthed formation mode stab in 4 directions, heavy attack with the off hand will be a switch to the other hand. If you havea sword and shield, you can only stab in formation mode, but survival mode you will be countering attacks with your shield and wildly swinging. Examples of how to make the combat look more natural. WASD keys can be used to adjust grab and throw locations, diagional included with a riposte to grab attempt. Only light ripostes will confirm a grab.
With a grab attempt you can hook your enemys with your axe, a mordhau hook with the handleguards, or a stab with the sword stuck in a body. You can then follow up with more damage in duel mode, or in survival mode throw your opponent at another opponent to ensure safety and follow up with a counter attack.
In a real fight most people use their feet in combat too, but kicking to push people away for an attack that could possible whiff is a problem, you can also do a leg sweep that can trip the opponent or aim for a kick in the balls to stun the opponent. However you need to aim your kick, kicking someones thighs or shins will not do any damage or stun, and can be countered with a light attack or grab attempt that can leave your foot stuck by the grab attempt. If you are on duelist mode however you can kick your opponent away to stun him and can be followed up with a light, a heavy attack will whiff because its too slow. In survival mode you can do area sweeping kick, including roundhouse, or spin kick, to hit multiple opponents.
www.thearma.org/Manuals/Liberi.htm a quick look at this website will make formation mode and duelist mode look easier to understand that different stances and combat styles are much needed to suit the combat for this game.
You can hold down a cetrain button to change your weapon stance(rebindable, I chose alt key), and the shift button to change from survival, formation, duelist stance. Shield passive locaton will be changed by holding the middle mosue button. Angle of attack will be decided in the same format as Warband. Ripostes are somewhat automated, bu the weapon locking onto the parrying weapon. You can change to leg attacks by pressing e, and switching back to normal by pressing it again. Shield and sword is comewhat complicated, because most games with dual wielding have right click for right weapon, and left click for left weapon, so I would jsut make it alternate between sword and shield attacks, if you don;t want to shield attack after a sword attack, you can simply feint the shield attack and go back to sword attack, since it is already alternated.
A sprint button is also really needed. The bodyweight of your person can also be used as a weapon. If you sprint with your shield on a forntal passive position, you can do a shield bash that is backed by your bodyweight, usually doing a full tackle on the floor. Bashing with your body should be easy assuming there is no accel on your movement. However your opponents can dodge to the side and use the momentum to steer you into a wall, confusing yourself and getting punished with a light. You can bash without a shield, however you lose the protection of the passive shield position, and will take more damage from stabs, unless your opponent is in survival mode.
I am done explaining, so I will retire for the night. Feel free to drop any questions, I will answer them later tonight.
You can also change your weapons into different modes to change your stance, one stance can be good against one stance and bad against another stand. For a longswrd you can have 3 modes, normal, halfswording, and mordhau. and in each of these three modes you can switch between survival mode duel mode and formation mode. For a normal stand when holding a longsword, in survival mdoe, your weapon can be extended full reach to stop running attacks form running at you, in duel mode you will hold your weapon at an offensive stance that changes depending on where you change your mouse diretion, formation mdoe, you can only attack up and down and stab sideways. Spears will always for example full lengthed formation mode stab in 4 directions, heavy attack with the off hand will be a switch to the other hand. If you havea sword and shield, you can only stab in formation mode, but survival mode you will be countering attacks with your shield and wildly swinging. Examples of how to make the combat look more natural. WASD keys can be used to adjust grab and throw locations, diagional included with a riposte to grab attempt. Only light ripostes will confirm a grab.
With a grab attempt you can hook your enemys with your axe, a mordhau hook with the handleguards, or a stab with the sword stuck in a body. You can then follow up with more damage in duel mode, or in survival mode throw your opponent at another opponent to ensure safety and follow up with a counter attack.
In a real fight most people use their feet in combat too, but kicking to push people away for an attack that could possible whiff is a problem, you can also do a leg sweep that can trip the opponent or aim for a kick in the balls to stun the opponent. However you need to aim your kick, kicking someones thighs or shins will not do any damage or stun, and can be countered with a light attack or grab attempt that can leave your foot stuck by the grab attempt. If you are on duelist mode however you can kick your opponent away to stun him and can be followed up with a light, a heavy attack will whiff because its too slow. In survival mode you can do area sweeping kick, including roundhouse, or spin kick, to hit multiple opponents.
www.thearma.org/Manuals/Liberi.htm a quick look at this website will make formation mode and duelist mode look easier to understand that different stances and combat styles are much needed to suit the combat for this game.
You can hold down a cetrain button to change your weapon stance(rebindable, I chose alt key), and the shift button to change from survival, formation, duelist stance. Shield passive locaton will be changed by holding the middle mosue button. Angle of attack will be decided in the same format as Warband. Ripostes are somewhat automated, bu the weapon locking onto the parrying weapon. You can change to leg attacks by pressing e, and switching back to normal by pressing it again. Shield and sword is comewhat complicated, because most games with dual wielding have right click for right weapon, and left click for left weapon, so I would jsut make it alternate between sword and shield attacks, if you don;t want to shield attack after a sword attack, you can simply feint the shield attack and go back to sword attack, since it is already alternated.
A sprint button is also really needed. The bodyweight of your person can also be used as a weapon. If you sprint with your shield on a forntal passive position, you can do a shield bash that is backed by your bodyweight, usually doing a full tackle on the floor. Bashing with your body should be easy assuming there is no accel on your movement. However your opponents can dodge to the side and use the momentum to steer you into a wall, confusing yourself and getting punished with a light. You can bash without a shield, however you lose the protection of the passive shield position, and will take more damage from stabs, unless your opponent is in survival mode.
I am done explaining, so I will retire for the night. Feel free to drop any questions, I will answer them later tonight.
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