Munchkin9
Sergeant

Seriously this is something that really needs to be done as the AI is the most frustrating thing in this game. It wouldn't even be that hard: just base it off what players do in multiplayer.
1.While moving/charging they should spread out so that they have room to swing their weapon (even if there aren't enemies right there)
2.There should be a major preference to block if they see an attack coming
3.They should also try to step out of the way of attacks
4.After blocking or dodging an attack they should know that it is unlikely the enemy can swing again so they should press an attack
5.Also at all times they should be trying to move around there opponents to get a better angle
6.They should not shove themselves against there enemy, but instead keep them at maximum weapon range as much as possible.
7.They should focus their attention on the nearest enemy, with a preference for those not engaged. Instead of always focusing their attention on the player.
and optionally:
1. While charging (especially if they know the enemy has archers) they should aim for cover. However, this would probably be very hard to do.
2.While in a large fight (5 or more people on each side, for example) their intelligence regarding blocking and dodging could be reduced to represent confusion.
If these things were done the AI would actually be much funner to play with, more realistic, and save the single player mode from just being dropped for preference of the multiplayer where you can fight people without tearing your hair out.
-Munchkin9
1.While moving/charging they should spread out so that they have room to swing their weapon (even if there aren't enemies right there)
2.There should be a major preference to block if they see an attack coming
3.They should also try to step out of the way of attacks
4.After blocking or dodging an attack they should know that it is unlikely the enemy can swing again so they should press an attack
5.Also at all times they should be trying to move around there opponents to get a better angle
6.They should not shove themselves against there enemy, but instead keep them at maximum weapon range as much as possible.
7.They should focus their attention on the nearest enemy, with a preference for those not engaged. Instead of always focusing their attention on the player.
and optionally:
1. While charging (especially if they know the enemy has archers) they should aim for cover. However, this would probably be very hard to do.
2.While in a large fight (5 or more people on each side, for example) their intelligence regarding blocking and dodging could be reduced to represent confusion.
If these things were done the AI would actually be much funner to play with, more realistic, and save the single player mode from just being dropped for preference of the multiplayer where you can fight people without tearing your hair out.
-Munchkin9

