Conquerrr
Veteran
The existing clan relationship is completely shared by clan members without personal relationship, which makes the game too macro and lacks micro-feel. In reality, the relationship between clan members and the overall relationship between clan members often go against each other. I recommend separating personal relationships from clan relationships but keeping them relevant.
The simple solution is :
clan relationship = (clan leader relationship + average value of other clan member relationships)/2. The reason is that the clan leader has most of the decision-making power.
As for the influence of relationships on behavioral choices,
Assuming C=clan relationship, P=personal relationship,
a=clan relationship determines variable,
b=personal relationship determining variable,
The relational determinants of a certain behavior r=C*a+P*b.
For example, if a lord plunders the player's village, the relationship determination factor r=C*0.4+P*0.6.
However, the determinant of the relationship between a lord and a lady is r=C*0.7+P*0.3.
Perhaps more, the character of the character affects the changes of a and b. For example, an uninhibited lord, a<b; and a conservative lord, a>b.
There may be a better solution, but the aim is to separate personal relationships from clan relationships but keep them relevant. Hope my suggestion will be seen and considered.
The simple solution is :
clan relationship = (clan leader relationship + average value of other clan member relationships)/2. The reason is that the clan leader has most of the decision-making power.
As for the influence of relationships on behavioral choices,
Assuming C=clan relationship, P=personal relationship,
a=clan relationship determines variable,
b=personal relationship determining variable,
The relational determinants of a certain behavior r=C*a+P*b.
For example, if a lord plunders the player's village, the relationship determination factor r=C*0.4+P*0.6.
However, the determinant of the relationship between a lord and a lady is r=C*0.7+P*0.3.
Perhaps more, the character of the character affects the changes of a and b. For example, an uninhibited lord, a<b; and a conservative lord, a>b.
There may be a better solution, but the aim is to separate personal relationships from clan relationships but keep them relevant. Hope my suggestion will be seen and considered.
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