Impressed almost immediately!

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Ironhide

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I've been playing SOD for about an hour or so and I must say what you've put together is excellent. Just the inventory and auto management system plus overviews would litterally be outstanding if they were the only thing in the mod, so I'm SERIOUSLY looking forward to uncovering the rest of the improvements to the native game and differences that you've done as I encounter them through play. Well done!  :D
 
Ironhide said:
I've been playing SOD for about an hour or so and I must say what you've put together is excellent. Just the inventory and auto management system plus overviews would litterally be outstanding if they were the only thing in the mod, so I'm SERIOUSLY looking forward to uncovering the rest of the improvements to the native game and differences that you've done as I encounter them through play. Well done!  :D
Thank you!
We are prepearing something REALLY impressive for V4.5 Gold  ;)
 
Marche said:
Aye. I've been generally hopeful for that new diplomacy system that was described somewhere. :)
Before diplomacy we would have to rework AI, now it sucks so bad that the only reasonable diplomatic ption is "war" (even ability to make peace is handicaping computer).
 
vonmistont said:
Thank you!
We are prepearing something REALLY impressive for V4.5 Gold  ;)

u bet, and I'm even more interested now that I've played for a few hours. Totally lost track of time (the way it should be...) definitely a good sign. I'm just thoroughly impressed with the systems you've got in place so far. They have good reason to 'flee in terror' lest they bathe in their own blood. There's just something that feeels good in a full gallop 2 hander swing cutting them in half like cheese, or blasting their shield into pieces. I'm certainly getting more practice at using the bow when mounted now to try and keep so many from running away. Taking their horses out from under them and letting the troops clean them up as I continue after the next works, but I don't get morale boost for taking out 30 horses to drop the riders into a pit of swords which is a bit of a bummer  :( ... but damn what a fun mod. Big thumbs up!
 
Ironhide said:
vonmistont said:
Thank you!
We are prepearing something REALLY impressive for V4.5 Gold  ;)

u bet, and I'm even more interested now that I've played for a few hours. Totally lost track of time (the way it should be...) definitely a good sign. I'm just thoroughly impressed with the systems you've got in place so far. They have good reason to 'flee in terror' lest they bathe in their own blood. There's just something that feeels good in a full gallop 2 hander swing cutting them in half like cheese, or blasting their shield into pieces. I'm certainly getting more practice at using the bow when mounted now to try and keep so many from running away. Taking their horses out from under them and letting the troops clean them up as I continue after the next works, but I don't get morale boost for taking out 30 horses to drop the riders into a pit of swords which is a bit of a bummer  :( ... but damn what a fun mod. Big thumbs up!
This is the morale feature. I myself prefer to play without it. Chasing all this soldiers around gets irritating with time. If they had a chance to actually escape... But they just keep running...

This gives me an idea that if the morale breaks the time counter could start and after certain amount of time battle would end (i.e. 3 minutes to kill escaping enemies).
 
Marche said:
Aye. I've been generally hopeful for that new diplomacy system that was described somewhere. :)

I'm working on it + AI, but that won't be ready before v4.5 I think (and even if I release something it will need a lot of play testing for things that are not bugs but balance issues, so won't probably be added to SoD before v5).

Auxiliarii v2 has been a little delayed due to some limitations of the engine I didn't know, making me change completely my method to improve kingdom heroes AI, after wasting a dozen of days on a first approach that couldn't work.

 
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