I have yet to actually recruit a lord to my nation and when I do manage to pass the Mini-game they require almost 1 mil denars to join????? Anyone else having this problem?
Wait what? Is that true??Level up your charm. Once you do, it's a lot easier and cheaper. Also if you get one ineffective outcome, stop the conversation as if you keep going, you will never be able to recruit them again in the future.
Wait what? Is that true??
not quite. The % chances still suck even with charm 275 (been there, done that). And if you pick the wrong "sex" perk for boosting it, it sucks even worse... I've tested it, took the "romatic" perk on a male character, 275 charm, had under 40% chance of success on all persuasion options with males, which's quite retarded if you ask me (the way persuasion works here is much like the garbage it was in Warband, they could sub the % chances written there and just give a disclaimer: "Save-scum me!").Level up your charm. Once you do, it's a lot easier and cheaper. Also if you get one ineffective outcome, stop the conversation as if you keep going, you will never be able to recruit them again in the future.
This Problem came with Patch 1.3 i guess. In my current game I tried to get some vassals. Major Faction, no mercenaries, tier 3 - 5 clans. They cost me between 3-5 Million. And will leave after 3 days. I had 100 relation with them. That won´t stop them. I tried it 5 times, always the same. Until next Patch or maybe longer you will have to wait, i guess. It´s a fun game, but not playable atm.I have yet to actually recruit a lord to my nation and when I do manage to pass the Mini-game they require almost 1 mil denars to join????? Anyone else having this problem?
All the "politics" system is broken atm. They should prioritize that feature instead of making questionable balancing tweaks, but then again it's probably because they have nothing to show for on the diplomacy side, so they are just sugar-coating it with those silly nerfs or giving AI cheating capabilities. If I was leading their teams I'd be focusing on other more concerning balance issues like player progression (XP gain, rate, caps), quests (rewards, difficulty, availability), AI (less stupid decision making), and some place-holder war system (so there's no retarded war declarations / peace agreements, and forcing peace agreements to last longer). As it is they are focusing way more on the more insignificant balance issues than they should... I mean, who cares if caravans make money? At the end-game you'll be swiming on money, and Lords already get to swim on money by Early-to-Mid game stages. In fact AI lords are too damn OP imo, it's too common to see them sitting on millions of gold and tens of thousands of influence points (which's broken, because due to that the AI starts to behave ridiculously concerning "internal politics)This Problem came with Patch 1.3 i guess. In my current game I tried to get some vassals. Major Faction, no mercenaries, tier 3 - 5 clans. They cost me between 3-5 Million. And will leave after 3 days. I had 100 relation with them. That won´t stop them. I tried it 5 times, always the same. Until next Patch or maybe longer you will have to wait, i guess. It´s a fun game, but not playable atm.
Yes, very true. Charm is a critical skill in this game. Really, to ensure a high starting Charm I used the Leadership, Works well with People options in character creation.Wait what? Is that true??
That is the worst part. They leave so quickly. You spend all of the effort, money etc and poof they are gone. Back to fight the zerg war alone.This Problem came with Patch 1.3 i guess. In my current game I tried to get some vassals. Major Faction, no mercenaries, tier 3 - 5 clans. They cost me between 3-5 Million. And will leave after 3 days. I had 100 relation with them. That won´t stop them. I tried it 5 times, always the same. Until next Patch or maybe longer you will have to wait, i guess. It´s a fun game, but not playable atm.
Are you sure that's true? I thought that lords remembered previous efforts you made, so if you get to two circles and fail, in a few weeks when you try again they are at 2 circles again.Increasing your relationship with the Lord also helps a great deal as it lowers the persuasion threshold: you get filled in circles off the bat, lowering the number of succesful phrases. At one point I tried persuading a Lord I had 50 relationship with and I already had 3/4 circles before the conversation.
Are you sure that's true? I thought that lords remembered previous efforts you made, so if you get to two circles and fail, in a few weeks when you try again they are at 2 circles again.
yes, its one of the patches that was meant to have made things more challenging, i believe, but instead made it impossible. what i think thety could do to rectify situation a little is to allow one more party once you hit clan level 5 so you've got one more army in the field without having to rely on treacherous lords so heavily. also, would be fantastic if commands could be added to companion parties - basic things such as 'garrison here', 'patrol there' etc. this would go a long way in making things more reasonable and manageable, giving a player more options and control.
just tested it, they definitely remember previous efforts.The Lords in my game most certainly don't remember previous efforts. Then again, I can't claim I remember the amount of succesful circles with a Lord two weeks of in-game time ago. But no, the Lords I encountered this mechanic with I was definitely convincing for the first time.
The higher my relationship with them was, the more circles were added in. While correlation does not equal causation, I've yet to identify another variable that could influence this lower threshold.