having a bit of a weird issue bringing in a new mesh in the bannerlord tools. I have a model of a helmet I've exported from blender as an fbx file, which ive imported into my module. however, a large portion of the helmet has its normals the wrong way around. this is despite the mesh having them correctly facing in the file im exporting it from. If i import the fbx used in the module back into blender, the normals also are shown as being correctly facing. However, in the editor itself they always are the wrong way around.
here's how it appears in the mod tools
here's how it appears in blender
here's how it appears in the mod tools
here's how it appears in blender