TL;DR
I exported the native head mesh, renamed it, and imported as a new face mesh. However, FaceGen won't adjust the hair, eyebrows, eyelashes, and beard according to the morphed face mesh. It looks like this:
What I've done:
I exported the native head mesh, renamed it, and imported as a new face mesh. However, FaceGen won't adjust the hair, eyebrows, eyelashes, and beard according to the morphed face mesh. It looks like this:
What I've done:
- Exported the head_male_a to FBX via TpacTool
- Imported the FBX into Blender, renamed the mesh names to "head_male_mod*"
- Without further changes, the skeleton and meshes are exported to a new FBX, following the community doc "Blender 3D Asset Workflow"
- In the Bannlord Modding Kit, I imported the FBX to the Assets/human folder of a newly created mod. The import settings are:
- Unit: meter
- Blend shape import as: as_morph_anim
- NOT import skeleton (otherwise it'll crash)
- Added the mesh tags, i.e. "face_base_mesh", "face_eye_mesh", etc.
- For simplicity, I changed the Native/ModuleData/skins.xml directly without creating a new race. The "face_meta_mesh" of first human skin (male adult) is modified to "head_male_mod"