Implementation of Hunting Foraging and Falconry.

Users who are viewing this thread

Ok guys, I've been mulling on an idea for a mod or a feature that could be implemented into Banner Lord: Hunting Foraging and Falconry.
The reasoning behind adding these to the game is that armies march on their stomachs and keeping a sizable fighting force going would require copious amounts of food (or money to buy food with). These additions to the game would make for a realistic solution to this problem as historically armies would forage and hunt for supplies as they marched. It could also make for an interesting play style as a small band of foragers or hunters.
Quests could also be generated off of this idea where you could invite other lords on a hunt/falconing  to increase your reputation with them.
The basic premise is to add all three ideas into the game as options in the camping menu as well as adding them all to the "skills" menu.

Hunting:
Hunting would take 3-9 hours to complete based on your skill rank. The location of your party determines the available animals.
Use the template for the "hideout event" where the number of "hunting  skill points" determines the number of animals as well as the number of companions you may take on the hunt with you. (the same way that your level/leadership changes the number of foes and companions in the "hideout event")
Use the horse animations and replace the skin/model with: deer, boar, cow, oxen, wild horse and camel skins/model for each. Also modify the hit boxes and of course add in sounds for all the animals.
Use the "enemy AI template" to control the animal (not the horse AI template) lower the beasts starting moral to where it will charge once, then flee and retreat.
Upon completion have a slide showing the results of the encounter, then have an inventory screen to collect any items gained.
For every animal killed, have 1-3 fresh meat Items (the looting skill would act as normal giving you the maximum amount at higher levels).
add the items "Fresh Venison"/ "Spoiled Venison" , "Fresh Camel"/ "Spoiled Camel", "Fresh Horse Meat"/"Spoiled Horse Meat", "Oxen Meat"/"Spoiled Oxen Meat".
If an AI party is within range on the map, they will confront  you, if it is a friendly faction, Lord or Villager, they will ask to join your hunt, if it is an enemy faction Lord, bandit or Villager, they will confront you and you may either bribe, leave or fight. Fighting will scare off all animals.

Foraging:
Foraging would take 3-6 hours to complete based on your skill rank.
after the time required had passed has passed, it would pop up an inventory screen that had what you had found. Your party location on the map would determine the types of food and the "Foraging skill level" would determine the quantity.
It would yield items like:potatoes,cabbages, apples, nuts, fresh fish, olives, mushrooms (Most of these items would also need to be added into the game).

Falconry:
Falconry would take 3 hours to complete.
3 tiers of Falcons (like how horses have different rank requirements) would need to be added as (quite expensive) Items. (possibly even adding a falconry shop in some of the larger cities).
The calculations for the results would be based off of the skill rank and how many falcons were used. The type of meat found would also be determined by the players location on the map.
After the time required had passed a slide would pop up saying what had been caught, followed by a looting screen with such items as: Coney Meat, Wild Chicken, Squirrel Meat.

What say ye all?
 
Well, this could be done through modding, of course.

I'd say hunting is a good idea, but the other stuff probably wouldn't fit in an official patch.
 
I really like the idea of hunting being added to the game.
Foraging and Falconry are definitely less exciting or interesting, but Foraging at least would be a great way to add realism.  Also I forgot to mention that the amount of food found in foraging would be very small. Barely enough to stem off hunger for more than a day.
 
You might be interested to hear that "Caribbean!" (The M&B Engine game currently on Steam:Early Access) has the buccanearing skill which appears to generate small amounts of food, while your party is camped. It's a pretty simple way to execute it and avoids it becoming one of those skills you never use because you never activate it.
 
TheGME said:
Well, this could be done through modding, of course.



It's already been done in the 1805 mod for M&B and I think... In some other ones too

I was thinking something like hunting or foraging for M&B 2 too,
I'll put my ideas in my list ( if I ever finish it)
 
Back
Top Bottom