I'm really curious how good this mod is. Currently I'm running the mod to give troops 50 extra hit points so infantry can actually make it to archers with a chance of living and it helps but there is still an imbalance. I felt like the mod "armor does something" went too far. This on the other hand seems more organic to me, I may have to try it for myself.I am experimenting with this mod today:
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Realistic Battle Mod
This mod makes combat more realistic. Armor and damage is reworked according to experimental data. Weapons attack faster. Units parry and block more. Projectile damage is based on kinetic energy, rangwww.nexusmods.com
I'm combining it with collisions AI to see if it rounds out some of these issues without just making damage-sponge-tank-cheesy elite units.
Haven't played it long enough to really review it, but it certainly makes armor more meaningful which reduces that kind of issue.
idk why people just want steamroll heavy cav like in warband, the cav ai could use some improvements but thats about it (it should make them far more effective)
as someone who worked sometimes whole days with pitchforks ... my favorite were with wide enough handle to accomodate my hand for proper grip. Another was that the handle was thick and strong enough so it did not bend, another ... usually old pitchforks 50+ years old were made of quality steel, so when you worked they didnt bend or break on the steel end.
This, right here, is the fundamental flaw in almost every mod that is ever done. I can appreciate mods, and I'm not saying I don't, but 90%+ are more akin to cheat codes to allow a player to stack the deck in their favor with their preferred playstyle.
Not only is there too much romanticization of cavalry going on in general, but most attempts at realism don't actually make it very realistic since there are several things (like players being able to accurately fire a bow behind them on a horse at a trot out the gate) that give cavalry too much of an advantage in areas, yet these never seem to be addressed.
Performing "Parthian Shots" from a horse should be a feat after 50 or so points in riding and bow (need to take both halves to perform)
Being dismounted should cause a handful of blunt damage to the rider
Using longer weapons from horseback should come at a risk to the horse. Ever wonder why Cavalry weapons were mostly compact with the exception of lances and pole weapons designed to thrust?
Mods often only add to the "dominance" of the modders preferred method to approach the game, instead of doing what they claim to be doing and accurately balancing it

For one, Shock cavalry would be carrying a far longer lance. For two, that is why heavy cavalry wore armor. You could try and stab one of the horses legs but you're getting run over by essentially what would feel like freight train.Because the farmers would break before the cavalry got to them...
Fourthly 99% of armors are vulnerable against piercing damage (pitchfork does that damage). No matter the armor charging horse and knight would be pierced by pitchfork (probably killing the bearer in the process). Even if horse would take all s damage himself knight in full armor would have a hard time going back on his feet after falling.
This is kind of realistic even if not all factors are included.


Have you ever held a pitchfork? Because with a pitchfork you can stop a knight. In reality, a horse would not charge a man who holds a pitchfork or any spear kind of thing because they are not stupid, they're pretty much aware that charging into a pointy stick means death so they stop instead of charging.
However, you indeed can train your horse to do this but training a horse makes it more valuable and you can not risk your valuable mount in such a place. In game, you can charge into 20 looters as a single horsemen. In reality, if your horse is not properly trained, there's no way for him to charge and if it is trained, there is no way for you to led him to there because it is highly possible to get wounded in there. Cavalry in reality is very different than cavalry in movies or t.v shows. Cavalry charges always take place from weaker spot of infantry. If infantry hold their place and stay in line, cavalry can not defeat them.
So, in short, it is pretty normal for peasants to stop knights with pitchfork.

And then Infantry would follow close behind.You are tottaly wrong, there is no such thing like training horses to run on pointy sticks. Ale War, heavy, battle, etc horses had their eyes covered from two reasons, first is to protect them, and second is to not let them see what is going on, knight was riding horse and not opposite.
And about pitchforks. Horses of the knights in this example heavy cavalry had also heavy armor, barding i bellieve it is called in english but im not sure. This type of armour was designed in such way to prevend stopping them, to destroy any poorly made pointy sticks that were aim at them. In reality, proper heavy cavalry could melt any infantry and only few would be stopped, as first row of HC would maeby be killed, but the impact of falling horses and their mass would anihilate infantry that tried to stop them, and then second row would ride just into unorganized mass of troops and end the job.


And unlike the guy in the documentary above, you forgot your plot armor at home.Try stopping a 2000 pound car coming at you at 50 mph with a pitchfork. You will inflict damage but you'll also probably get run over. Now apply this to a well armored horse and you with little to no combat experience. Now imagine 50 well armored knights charging you and your looter friends.
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if we go there, for "rEaLiSmS", know two things: The game will become boring and really narrowed, the game will never be finished because it's too hard to achieve.Have you ever held a pitchfork? Because with a pitchfork you can stop a knight. In reality, a horse would not charge a man who holds a pitchfork or any spear kind of thing because they are not stupid, they're pretty much aware that charging into a pointy stick means death so they stop instead of charging.
However, you indeed can train your horse to do this but training a horse makes it more valuable and you can not risk your valuable mount in such a place. In game, you can charge into 20 looters as a single horsemen. In reality, if your horse is not properly trained, there's no way for him to charge and if it is trained, there is no way for you to led him to there because it is highly possible to get wounded in there. Cavalry in reality is very different than cavalry in movies or t.v shows. Cavalry charges always take place from weaker spot of infantry. If infantry hold their place and stay in line, cavalry can not defeat them.
So, in short, it is pretty normal for peasants to stop knights with pitchfork.

I remember seeing some yet unfinished code about that, so it's something TalesWorld have (or had) in mind. Like something about axes getting stuck in shields, and units dropping their weapons. Yes, polearms should be able to break, and it wouldn't necessarily make the gameplay too complicated.Going for "rEaLiSmS", the pitchfork would have to get stuck, multiple weapons should break during battles depending on force
Ever tried to shoot with a longbow? I'm not even sure how you would hold the bow if you wanted to let the arrow rest on the right side, it just seems uncomfortable, you would have to twist or extend your left arm sooner.arrows should be loaded on the right side of t he bow

Don't forget sword thrust against exposed holes in plate and chainmail armor because swinging will inflict 0 damage. And arrows can't penetrate steel plate. Nor chainmail.Going for "rEaLiSmS", the pitchfork would have to get stuck, multiple weapons should break during battles depending on force, arrows should be loaded on the right side of t he bow, all swords should be one-hand two-hand as long as they have room in the hilt or pommel to be held 2 handed, your PC would be arrested for impersonating a nobleman. lol
well, back in Warband that would cause a ****-load of performance issues, probably why they've ditched it, at least for now.I remember seeing some yet unfinished code about that, so it's something TalesWorld have (or had) in mind. Like something about axes getting stuck in shields, and units dropping their weapons. Yes, polearms should be able to break, and it wouldn't necessarily make the gameplay too complicated.
True to that too, that's why I love 1257ad, it's the most "rEaLiStIcLy" balanced armor system I've seen in a Mod. It'd be cool here in Bannerlord, though Plate Armor does not exist, so it wouldn't be THAT noticeable, btw, leather armor offers less protection than leather, padded recruits would out-class higher tier armors hahaahaDon't forget sword thrust against exposed holes in plate and chainmail armor because swinging will inflict 0 damage. And arrows can't penetrate steel plate. Nor chainmail.
Agree that swinging swords against plate/chainmail should not inflict any damage. Well, may be some blunt damage. You still can break collarbone with a falchion through mail.And arrows can't penetrate steel plate. Nor chainmail.
Breastplate for sure not, some thinner parts may be. But chainmail = easily, if we take 150 lbs bow or crossbow from close to middle distance.And arrows can't penetrate steel plate. Nor chainmail.