Here you accepted my claim the game isn't even in beta because you thought it makes your statement stronger. Now it's beta again? Make up your mind.
No i didnt say i game is in alpha, you said it and i said, if thats what you guy think my original statement gets stronger.
If you make anyone do anything (which means they didn't want to do it), then it's called violence. Since they CAN'T make anyone do anything, it isn't violence. OTHERWISE (the first case) it WOULD BE called violence.
Lets say I stand next to a person and some third one comes and shouts "If you kill him you will be arrested". I neaturally think he think im gonna kill other persın, yes he technically didn't say im gonna but he actually did. Did you see my point.
Speaking of Unity's capabilities:
Battle of 80,000 units
(this was in 2017 and playing in Unity Editor (not built for platform); it's not Bannerlord type battle, but it's not Bannerlord numbers either)
4.5M renderers, 100K audio sources, 5K vehicles, 200K unique individual objects @ 60fps
(this was in 2018; and it plays on a frickin' phone!)
First one doesn't have the decision making of bannerlord ai's.
As far as I see it in that demo units just attack closest enemy, there is no desicion making. And by attack I mean only play attack animation.
In bannerlord they angage, disangage, split, deside block or attack, which direction to attack or defend, which weapon to use. And bannerlord does this looking damn sweet.
Not compareable really.
Second one has nothing to do with my statement. Unity might be better in terms of polygons, or sounds it can handle. What im saying is individual ai's
Absence of evidence is not evidence of absence.
So you just ignore my other evidence, nice one. You asked me why i think that, i explained. Im not trying to prove anything. Im not showing you "evidence".
I think Turkey is a decently sized country (not small by any means). I would have thought it would be more difficult to find a talented engine programmer like that guy you mentioned than game designers. They are usually a dime a dozen.
True they were lucky to find some. Some of the developers (even engine programmers) were taught as they work. I don't know how they pull it of tho.
How have they made so successful game in the first place if they didn't have capable designers / other type of developers? Plus they were bound to have learned a lot from that first experience (or multiple experiences, considering expansions). What happened to them afterwards? How have they suddenly lost their newly acquired skills?
While making mb they were so few if im not mistaken 4 at the beginnig of developement and 6 or 8 at the end. In warband tho they were 23. Now they are 3-4 times size of that. Experience and knowlage isn't something you can just grap and shove to others head. Or older team cant just have a mitotic division.
So you're saying the reason for the game's current faults are bad events in the country, and then you say the things are getting worse. Then what makes you think the game is going to be fine in the end?
Things are getting worse yes, thats why they launched ea, with funding they won't have a problem hopefully. The thing that makes me think game is gonna be finished is, their
all previous games at launch and they all became stable in 1-2 years. Also they are highly passionate. Maybe this game won't be mb of your dreams but it will be a solid masterpiece just like warband was back in the days.