I'm a noob and i need help with modding

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Im new to the whole modding thing and i want to know what programs for mapping, moddling, and troop editing?


Dont get mad because im a noob and don't know anything. im just  looking for help.
 
Indeed.  No shame in being a noob, but being too lazy to do the most basic level of read a few stickies is shameful, and will quickly lose you any and all respect from the community.

Lots of folks here happy to help those who are genuinely trying to learn & help themselves.  But if you can't manage to read the first couple posts of the stickies, or run a single search, then ... your best bet is to move along. :razz:
 
check my sig. 

Moddding is not a lazy man's job.  So lose that attitude, or give up modding.
 
Lol - I think I've worked harder since I started modding than I have at anything else in life.  Its definitely a massive undertaking (unless you're just dabbling... but dabbling has a way of spiraling into something more ambitious :smile:
 
Err, having an idea and reading all the starter tutorials you can get maybe?
 
Danietkissenle said:
thanks

Any suggestions on how i should start :?:


If you wan't to you could start by tweaking stuff.
Start of with the item editor or something just to try it out.

When you feel you get the hang of it, move on to the module.
Start making new troops. Nothing fancy but try some copy/ pasteing and see where it get's you.

AND... an idea of what you want to do IS the best thing/ tool you'll have in modding.
 
Danietkissenle said:
Any suggestions on how i should start :?:
http://forums.taleworlds.com/index.php/topic,56798.0.html

Jik has done a ton of work to update the module system guide, if scripting is your thing.  It touches briefly on some other aspects, so those may grab your interest more.

This forum, in the stickies, has a bunch of information - video tutorials for modeling, etc.
 
does the troop editor let me make new troops or do i have to get something different?
I was also interested into something something more like mapping like Mapping and moddling. how should i get started in those.


i love the help BTW

 
new troop statistics?  or new troop models?

statistics (name, level, attributes) can be done through MS code.
models must be done by adding or copying meshes, materials, and textures.

Both parts have to be there for a troop to actually work (the MS code entry is required to add them to the game, and any meshes it refers to must also be in the game in order for it to compile & run).
 
statistics
cant i use the troop editor to to put new armor and new weapons on an existing troop and give it a new name abd statistics?

whats MS code
 
I don't know if the troop editor allows you add troops, or only modify them?

It only messes with troops.txt - which is the "compiled" version of the file.  The source file is "module_troops.py", which is where "troops.txt" comes from, and where TaleWorlds makes its own changes, and where they intended for the modding community to make theirs as well.  Mucking directly with "troops.txt" is obviously very powerful and do-able, but you're bypassing one step, and in doing so you're more limited in what exactly can be accomplished (though it becomes easier to do the fewer things that can be done).

So... someone else will have to answer whether a new troop can be added.  However, even if it can, it would need to be hooked up - something would need to refer to it from the rest of the game - either by setting it as an upgrade path for an existing troop, or modifying the party templates, so that the given troop is created as part of creating a given type of party, etc.

In the module system (the .py code), all of these thing tie together with everything else.  So you can do a ton of stuff.  But in the troops editor, I suspect that its primarily intended to just modify existing troop types to your liking, or to give you a quick & dirty test bed for a new troop type (by replacing an existing one for trial purposes).
 
Danietkissenle said:
statistics
cant i use the troop editor to to put new armor and new weapons on an existing troop and give it a new name abd statistics?


That's exactly what it's made for.

But like said before. You can only edit already existing troops. Also remember that it modifies the txt files and not the Module system.
 
ive been playing arount with the item editor in a de cided to turn a pot in to a club but when i go into the game it dosent show up at the merchant.
what do i do :?:
 
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