If you have Performance Issues, Crash and RUNTIME ERRORs Look here

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I cant seem to play the newest version.

I had Version 1.33, havent played in ages so I deleted it and downloaded the newest complete version 1.394.

The game loads but instead of going to the main menu it crashs and I get this bug report:

'Unable to open file: CommonRes\wb_mp_objects_a.brf'

Any idea whats wrong? I really wanna play

I tried solution 3, 4 and 7 here: http://forums.taleworlds.com/index.php/topic,183782.0.html

But I have not had any success
 
when i enter combat i get a runtime error. Here is my rgl config

first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 500

start_windowed = 1

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 0

show_framerate = 1

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 8

sample_quality = 0

alpha2coverage = 1

force_vsync = 0

shadowmap_quality = 2

shader_quality = 2

postfx_dof = 1

postfx_hdr = 2

postfx_autoexp = 1

flora_degrade_distance = 150.0000

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 64

look_for_server_on_this_machine = 0

music_volume = 0.0000

sound_volume = 1.0000

mouse_sensitivity = 0.7490

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 5

grass_density = 100

combat_speed = 0

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 2

reduce_campaign_ai = 2

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 1

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 1.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 2

number_of_ragdolls = 5

gamma = 2.5000

character_detail = 1.0000

character_shadow_detail = 1.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 2

use_winmm_audio = 0

enable_version_check = 0

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1
 
My Brytenwalda crashes when i load my savegame,or when I enter in a battle,camp,city etc ...
I-ve tried for a week to repair this but i Can't ... help me please:sad:((  :sad: :cry:

I've tried the pacht  but it doesen't work ...
 
@manson

You try this:

render_buffer_size = 12

max_framerate = 100

use_pixel_shaders = 0

use_vertex_shaders = 0

show_framerate = 1

force_single_threading = 1


However, if this dont run, I need see your rgl_log


--------------------
@vldi4

Have you read first post?

I need see rgl_log and rgl_config.


 
Here is my rlg_config:
first_time = 0

texture_detail = 50

render_buffer_size = 256

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 0

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 1

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 75.0000

flora_lod_detail = 2

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 1.0000

sound_volume = 1.0000

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 0

enable_particles = 0

enable_blood = 1

enable_character_shadows = 0

enable_accurate_shadows = 1

number_of_corpses = 0

grass_density = 20

combat_speed = 2

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 2

reduce_campaign_ai = 2

combat_difficulty = 1

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.4137

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 0

enable_environment_shadows = 0

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 0

gamma = 2.2000

character_detail = 0.2777

character_shadow_detail = 0.2729

control_mouse_movement_y_scale = 1.5000

blood_stains = 0

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0
And here is the rlg_log
Starting new log file.
Version:  1.134

-- OS: Microsoft Windows XP Professional Service Pack 2 (build 2600)
-- RAM: Available physical RAM: 85MB/511MB
-- CPU:                Intel(R) Celeron(R) CPU 2.13GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT
- Number of CPUs: 1 ( Speed: ~2130MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nv4_disp.dll / Description: NVIDIA GeForce FX 5200  (Microsoft Corporation)
- Texture Memory: -1 ( Available Texture Memory: 170 )


Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  277674
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Tell me what to do ...
 
Well, you have an old pc.

First, you need update your warband to 1.153 version.
Then, you install brytenwalda 1.394
Config your warband/brytenwalda in game options to LOW
Donwload 256x256 brytenwalda patch and apply it in your brytenwalda textures folder.
 
Idibil said:
If you have runtime or crash, maybe you need use some of these performance patchs:

If you have PC old: <4 GB of memory and <1GB of graphic card, you can try this performance patch:

http://www.4shared.com/rar/TOVY_O0-/brytenwalda512x512.html



If you have a PC very old: (<2 GB memory), you can try this other patch:

http://www.4shared.com/rar/7taQHHsh/brytenwalda256x256.html
Do these work for the latest patch?
 
ComradeNapoleon said:
Idibil said:
If you have runtime or crash, maybe you need use some of these performance patchs:

If you have PC old: <4 GB of memory and <1GB of graphic card, you can try this performance patch:

http://www.4shared.com/rar/TOVY_O0-/brytenwalda512x512.html



If you have a PC very old: (<2 GB memory), you can try this other patch:

http://www.4shared.com/rar/7taQHHsh/brytenwalda256x256.html
Do these work for the latest patch?

Yes :smile:
 
Alright, first i got runtime errors on loading screen. I did a few things this said, now instead of even getting to the loading screen it stops working after the Paradox thing. And i can't find the rgl_log....


rgl_config:
first_time = 0

texture_detail = 60

render_buffer_size = 15

max_framerate = 120

start_windowed = 1

use_pixel_shaders = 1

use_vertex_shaders = 0

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 2

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 64

look_for_server_on_this_machine = 0

music_volume = 0.0000

sound_volume = 0.5021

mouse_sensitivity = 0.4853

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 50

combat_speed = 2

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 1

reduce_campaign_ai = 1

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 1.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 3

gamma = 2.5000

character_detail = 0.5000

character_shadow_detail = 0.5000

control_mouse_movement_y_scale = 1.5000

blood_stains = 2

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0
             

All i know is that i got windows vista, 64 bit, and ATI radeon graphics card. Strangely this is the only mod that's never worked for me.  :cry:
 
Idibil said:
rgl_log could help too.

You can try change somethings and see wich work:

texture_detail = 100

render_buffer_size = 12

max_framerate = 120

use_pixel_shaders = 0

fake_reflections = 0

use_ondemand_textures_mt = 0
 

Still won't even goto loading screen, where do i find the rgl_log?
 
Ok I've just read through the majority of this forum, tried all the fixes at the start and I'm still getting graphics frame freezes in battles in single player, mostly when there are lots of units on the screen, but sometimes when even just a few.

I've check other threads and forums
I've updated all my drivers
Tried a hell of a lot of setting in the rgl.config file including turning everything to its lowest setting.
Ive tried turning on/off about 10 different settings people have suggested to me
I've reinstalled the game too

If anyone can suggest something to me that I haven't already tried I'd be very appritiative!!!

Thanks
 
Camou said:
Ok I've just read through the majority of this forum, tried all the fixes at the start and I'm still getting graphics frame freezes in battles in single player, mostly when there are lots of units on the screen, but sometimes when even just a few.

I've check other threads and forums
I've updated all my drivers
Tried a hell of a lot of setting in the rgl.config file including turning everything to its lowest setting.
Ive tried turning on/off about 10 different settings people have suggested to me
I've reinstalled the game too

If anyone can suggest something to me that I haven't already tried I'd be very appritiative!!!

Thanks

If you post your rgl_log and rgl_config we can try help u.-
 
first_time = 0

texture_detail = 60

render_buffer_size = 100

max_framerate = 59

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 0

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 1

shadowmap_quality = 0

shader_quality = 1

postfx_dof = 0

postfx_hdr = 1

postfx_autoexp = 1

flora_degrade_distance = 80.0000

flora_lod_detail = 2

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 40

look_for_server_on_this_machine = 0

music_volume = 0.4000

sound_volume = 1.0000

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 0

number_of_corpses = 3

grass_density = 50

combat_speed = 4

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 2

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.3391

attack_direction_control = 2

defend_direction_control = 1

lance_control = 2

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 3

gamma = 2.2000

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 1

auto_gfx_quality = 0

enable_gamepad_vibration = 0

I've spent more time trying to fix this than I have actually played the game...
 
Only the rgl._config is there, i've looked at other folder,s and that's all there is in there? Is the rgl_log just like, specs or something?
 
Starting new log file.
Version:  1.153

-- OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 2205MB/3071MB
-- CPU: Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (GenuineIntel)
- L2 cache size: 4096K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2448MHz / ~2448MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nv4_disp.dll / Description: NVIDIA GeForce 8800 GT
- Texture Memory: -1 ( Available Texture Memory: 980 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Resource  wb_mp_objects_a

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  25611
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
583 parties added.
launch complete.
vdt_normal_map_skinning discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Frame# : 7702
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  12 > / <c: y 15 >

Render Target Format Usages:
A8R8G8B8 :  10 ( 1 1 1 1 1 1 1 1 1 1  )
A8 :  4 ( 1 1 1 1  )
A16B16G16R16 :  8 ( 1 1 1 1 0 0 0 0  )
D16 :  1 ( 1  )
R16F :  1 ( 1  )
G16R16F :  5 ( 1 1 1 1 1  )
A16B16G16R16F :  1 ( 0 <c: r + 1 >  )

Dumping resource usage information:
#Full textures:  100
#RT textures:  31
#RT materials:  15
#RT Memory usage:  28273
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 60
render_buffer_size : 100
max_framerate : 59
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 1
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 1
shadowmap_quality : 0
shader_quality : 1
postfx_dof : 0
postfx_hdr : 1
postfx_autoexp : 1
flora_degrade_distance : 80.000000
flora_lod_detail : 2
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 40
look_for_server_on_this_machine : 0
music_volume : 0.400000
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 0
number_of_corpses : 3
grass_density : 50
combat_speed : 4
friend_combat_difficulty : 2
adapter_format : 0
reduce_combat_ai : 0
reduce_campaign_ai : 0
combat_difficulty : 2
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 0.339100
attack_direction_control : 2
defend_direction_control : 1
lance_control : 2
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 0
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 0.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 0
}

Closing log file... 

Sorry I'm a total tech noob :grin:
 
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