If you have Performance Issues, Crash and RUNTIME ERRORs Look here

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monkeyass

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Hello ive been playing warband for ages. just today itt desided too stop work.  when i lunch eny mod i get like 40 rlg warnings during the loading time and when i press ok itt continums  too load but then i crach when tryna join server. i havent done enything sens i playd yesterday and ar simply wondering iff eny one knows whats up witth this bullcrap //bade eng sry thx for eny replys
 

David_GP

Recruit
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Seems like a new patch makes the mods crash. Is this the same for brytenwalda? I wanted to reinstall M&B just to play it now :sad:
 

Idibil

Grandmaster Knight
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monkeyass said:
Hello ive been playing warband for ages. just today itt desided too stop work.  when i lunch eny mod i get like 40 rlg warnings during the loading time and when i press ok itt continums  too load but then i crach when tryna join server. i havent done enything sens i playd yesterday and ar simply wondering iff eny one knows whats up witth this bullcrap //bade eng sry thx for eny replys
Rgl_log txt need.

You remember use Warband 1.157/8+Brytenwalda 1.40+Brytenwalda 1.41


David_GP said:
Seems like a new patch makes the mods crash. Is this the same for brytenwalda? I wanted to reinstall M&B just to play it now :sad:
Read above.
 

Hazzardevil

Master Knight
NW
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I've got something different for you all. I start up Brytenwalda, with the Graphic Mod and overhead spear attack mod installed over 1.41. On the main menu there is no text, so I can't closer the game, start a new game or anything like that. Help?
 
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Submods

Female faces is impossible to take, the link dont work properly;
New market armors don't run, the link is broken.

I will adjoin other problems when I stumble on.
 

duri1993

Recruit
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Hello guys, i have problems with c++ runtime errors so please to help me. My game crushes everytime when i try play in Clash of Kings mod. After choose my character and face and clicked 3 times continue my game crashed everytime and i don't know how to fix it. Please help me :wink:
PS. Native works good.

Here is rgl_log
Starting new log file.
Version:  1.160
RequestStats - failed, 2

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1055MB/2048MB
-- CPU: AMD Athlon(tm) II X2 245 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~2900MHz / ~2900MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9400 GT
- Texture Memory: 1779 ( Available Texture Memory: 1759 )


Processing Ini File {
Module_name =  A
Num Hints =  0
Setting Map Min X =  -225.000000
Setting Map Max X =  225.000000
Setting Map Min Y =  -252.000000
Setting Map Max Y =  252.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  5.000000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  5.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  1.500000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.450000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.800000
Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.350000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.000000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Module Resource  materials
Loading Module Resource  env_materials
Loading Module Resource  materials_face_gen
Loading Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Resource  helpers
Loading Module Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Module Resource  particle_meshes
Loading Resource  skeletons
Loading Module Resource  tree_meshes
Loading Module Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Module Resource  hair
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Module Resource  armor
Loading Module Resource  castle_z
Loading Module Resource  AWOIAF_armours
Loading Module Resource  AWOIAF_map_icons
Loading Module Resource  AWOIAF_weapons
Loading Module Resource  scene_props_highgarden
Loading Module Resource  scene_props_ironborn
Loading Module Resource  scene_props_kings_landing
Loading Module Resource  almohad_castle
Loading Module Resource  dutch_castle
Loading Module Resource  french_military_props
Loading Module Resource  khayran_wall
Loading Module Resource  moorish_mosque
Loading Module Resource  theodosian_wall
Loading Module Resource  umayyad_castle
Loading Module Resource  OSP_Monastery_Bridge
Loading Module Resource  OSP_Italian_Props
Loading Module Resource  OSP_Jaakko_Materials
Loading Module Resource  OSP_Jaakko_Trees
Loading Module Resource  helm
Loading Module Resource  floris_map_icons
Loading Module Resource  dreadfort
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  weapon_meshes_c
Loading Module Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Module Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Module Resource  terrain_borders
Loading Module Resource  op_terrain_borders_textures
Loading Module Resource  op_terrain_borders_materials
Loading Module Resource  op_terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Module Resource  tree_e_meshes
Loading Resource  destroy
Loading Module Resource  xtree_meshes_c
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Resource  wb_mp_objects_a
Loading Module Resource  armour_pack
Loading Module Resource  got_banners
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  animals2
Loading Module Resource  otrositems
Loading Module Resource  bows_and_arrows
Loading Module Resource  furandpaddedarmour
Loading Module Resource  colourfull_cloth_clothes
Loading Module Resource  forfreecities
Loading Module Resource  vikingarmour
Loading Module Resource  byrnie_and_chainmail
Loading Module Resource  chainmail
Loading Module Resource  battlebanners
Loading Module Resource  footwear
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  wedding_rings
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  shields1
Loading Module Resource  shields_large
Loading Module Resource  shields_round
Loading Module Resource  Shields_round_medium
Loading Module Resource  shield_small_round
Loading Module Resource  ironborn_swords
Loading Module Resource  sail
Loading Module Resource  espadas1
Loading Module Resource  espadas3
Loading Module Resource  gorros1
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  gorros2
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  spears
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  sceneprops4
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Loading Module Resource  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  variosadd
Loading Module Resource  rock_n_mountain_v3
Loading Module Resource  ado_fantasy_scene_props
Loading Module Resource  snow_object_meshes
Loading Module Resource  snow_wooden_fort
Loading Module Resource  placeholder_armours
Loading Module Resource  weapons
Loading Module Resource  boots
Loading Module Resource  wildling_scene_props
Loading Module Resource  dedal_tavern_anims
Loading Module Resource  AWOIAF_religions
Loading Module Resource  ani_overhand_spear
Unrecognized Module_info directive =  network_compatible . Skipping.
Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  123864
Finished All...

and here rlg_config

first_time = 0

texture_detail = 47

render_buffer_size = 15

max_framerate = 60

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 1

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 1440

display_height = 900

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 1

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 75.0000

flora_lod_detail = 2

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.0817

sound_volume = 0.2077

mouse_sensitivity = 0.5714

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 44

combat_speed = 2

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 1

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 1

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.7881

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 3

gamma = 2.2000

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1


 

Adorno

Bedroom Assassin
Duke
WBNWM&BVC
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duri1993 said:
... Clash of Kings...
Sorry, we don't give 'tech support' to other mods.
Try the advice in the first post of this thread - and contact the makers of 'Clash of Kings' if you can't resolve it.
 

checker201

Recruit
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Hi, I also want to ask if there has been a "fix" found for the game not being able to launch in the newest update. I keep having rgl errors when trying to launch with it having an issue opening files from the resources folder. Here's the log:
Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.450000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.800000
Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
ERROR: Unable to open file: Modules/Brytenwalda/Resource/textures_face_gen.brf
 

Jancen

Recruit
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Hi!
I've got a little script problem.
I've got a division by 0 at line 200
about the center_assailability_score.
It first happened out of the  blue at day 644..
I've tried changing mashall, but still, it happens every 30 seconds or so, and it's quite annoying...
Would you happen to know how to solve this?

Thanks!
 

dhelfyre

Recruit
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Got brytenwalda working great on my mac computer. However, it crashes whenever i initiate combat. Thats it. I can run around, talk to people, trade, etc. But I cannot duel, training field, tournament, fight bandits, battle lords or siege; the game will start to crash (takes ~2 sec) once i click to fight.

Any fix for this or do I gotta go back to native again? qq

thanks
 

Idibil

Grandmaster Knight
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Jancen said:
Hi!
I've got a little script problem.
I've got a division by 0 at line 200
about the center_assailability_score.
It first happened out of the  blue at day 644..
I've tried changing mashall, but still, it happens every 30 seconds or so, and it's quite annoying...
Would you happen to know how to solve this?

Thanks!
No idea, it is quite extrange you have only in 644 days...

dhelfyre said:
Got brytenwalda working great on my mac computer. However, it crashes whenever i initiate combat. Thats it. I can run around, talk to people, trade, etc. But I cannot duel, training field, tournament, fight bandits, battle lords or siege; the game will start to crash (takes ~2 sec) once i click to fight.

Any fix for this or do I gotta go back to native again? qq

thanks
Maybe you need to configurate your rgl_config.txt. You have textures in demand on?
 

dhelfyre

Recruit
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Idibil said:
Maybe you need to configurate your rgl_config.txt. You have textures in demand on?
use_ondemand_textures = 1

I changed the value to 0 and wow! it works! This easy huh? Thanks man!

Just what did i turn off anyway? No textures? looks same to me

P.S. Thinkin i should go about configuring it for anno domini and ACoK would it work? (Anno's got the funky letters syndrome and ACoK crashes on start up lol)

(lol it crashed again on second battle of tourney... :mad: lets see...)

Hmm the game seems to crash randomly. like it just crashed again on me running around in the city when i went to talk to some random townsman.
 

Idibil

Grandmaster Knight
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Well, you should look at into configuration, try different configurations until it works well.

http://forums.taleworlds.com/index.php/topic,136401.0.html
 

jagsbum

Recruit
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hi i just started brytenwalda, but when the game loads there is a widget error.  where the new game load game save game screen is its just blank. down loaded twice but same error thanks, in advance. ps, i looked through the post error page but did find anything helpful.
 

Naiphe

Recruit
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Heya!

This mod looks absolutely fantastic. Sadly I cant play it :sad: I've spent the past four hours trying to get it to work!

I play every other mod with everything maxed out at 150 troops with no drops in fps whether its a castle seige or not. Literally butter smooth. However in Brytenwalda my fps drops the moment the two armies clash in a field battle (not when they are running towards each other, oddly) or in a castle fight its low the entire duration :sad:

I have tried all the tips in the first post and tried turning everything down to low with no difference in performance. I have tried the performance patches too but to no avail. I even tried turning the battles down to minimum (75) and still hit the same fps issue the moment fighting starts or continually through a castle event.

Does anyone else have any idea what else I could try to tweak to sort this? The mod seems amazing and I would love to play it, but fighting with like 25-30 fps really ruins the immersion :sad:

My specs are:

quad core 2.4 q6600
nvidia geforce 650 ti
6gb ddr3 ram
windows 7 64.
 

Redleg

Sergeant Knight at Arms
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Naiphe said:
Heya!

This mod looks absolutely fantastic. Sadly I cant play it :sad: I've spent the past four hours trying to get it to work!

I play every other mod with everything maxed out at 150 troops with no drops in fps whether its a castle seige or not. Literally butter smooth. However in Brytenwalda my fps drops the moment the two armies clash in a field battle (not when they are running towards each other, oddly) or in a castle fight its low the entire duration :sad:


I have tried all the tips in the first post and tried turning everything down to low with no difference in performance. I have tried the performance patches too but to no avail. I even tried turning the battles down to minimum (75) and still hit the same fps issue the moment fighting starts or continually through a castle event.

Does anyone else have any idea what else I could try to tweak to sort this? The mod seems amazing and I would love to play it, but fighting with like 25-30 fps really ruins the immersion :sad:

My specs are:

quad core 2.4 q6600
nvidia geforce 650 ti
6gb ddr3 ram
windows 7 64.
Have you tried the 512X512 textures mod?  That may help a bit.
 

Agounelis

Recruit
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Hi,
I have a problem with mod I can't see items in my inventory it writes "Unable to find mesh BL_Roundshields_03". It is more than one item. I can move items.
I am using MB 1.160 version, Brytenwaldia 1.41
My PC is new not sure what I could write more.
What I should do?
 

Phoenix VII

Knight at Arms
WBVC
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0
If you downloaded the version that I think you did then check your Modules/Brytenwalda folder...there should be a Resource and a Resource3 folder. you want to delete the Resource folder and rename Resource3 to Resource afterwards. Hope this helps.