THISI would buy naval combat as a DLC if it worked and they fixed the base game.
I would not buy criminal empires as DLC because it was supposed to be in the base game.
Unfortunately I've seen many indie devs have the opposite problem: listening so hard to the people on the forum that they enshrine purposely painful game mechanics to keep out the filthy casuals ("casuals" being defined as the 90% of hardcore gamers who don't dream Excel spreadsheets). I used to think BL was one of those - but it turned out they weren't listening to ANYBODY.That´s how desperate gamers are nowadays. Also it was/is an announced feature, I mean it´s in the game in "some" way, but not the way all players imagined when it was announced.
Game companies have the best customers ever. Not talking about TW now but game companies can literally release a broken game as a final release and will still have fanboys praising the game. Game critics are also helping those things. Broken Cyberbug 2077 GOTY, yeaaa sure! It will only get worse, with of course some exceptions (mostly real indie devs that really care about their community and games).
And Starsector is exactly one of the games I just described above. I *LOVE LOVE LOVE* that game but one trip to the forums broke my heart, watching extra-hardcores campaign against simple QOL stuff because "shun the casuals". IIRC it was something like people were complaining that smuggling weapons to pirates was too profitable... which is just stunningly-asinine.You mean a game like Star Sector. Because... Well, the game you describe already exists and it's amazing.
IMO the developer properly ignores the grognards and is making a game that is focused on FUN in s balanced way.THIS
Unfortunately I've seen many indie devs have the opposite problem: listening so hard to the people on the forum that they enshrine purposely painful game mechanics to keep out the filthy casuals ("casuals" being defined as the 90% of hardcore gamers who don't dream Excel spreadsheets). I used to think BL was one of those - but it turned out they weren't listening to ANYBODY.
And Starsector is exactly one of the games I just described above. I *LOVE LOVE LOVE* that game but one trip to the forums broke my heart, watching extra-hardcores campaign against simple QOL stuff because "shun the casuals". IIRC it was something like people were complaining that smuggling weapons to pirates was too profitable... which is just stunningly-asinine.
I haven't played the latest patch yet, though, and I'm excited to see what I missed.
Yeah I just downloaded 0.95 and it looks good. Smuggling weapons/marines/drugs to pirates and pathers is still profitable enough to be worth my time.IMO the developer properly ignores the grognards and is making a game that is focused on FUN in s balanced way.
Probably not for long; 1.8 has a pretty crippling bug in it.The man,the myth is back.
The Apocal(ypse)
I will never forget that one guy who had these incredibly, excessively long suggestions for game systems that are so insanely detailed that they plow straight into the central limit theorem and effectively become a really CPU-intensive average.I think rather than "appealing to casuals" or "appealing to hardcore players" a game should just have a strong vision. Player feedback should be used to find bugs, not to outline the overall direction of the game. Bannerlord is not fun because it doesn't have a clear idea of itself.
Even if Taleworlds took on most of the feedback, the game would still be boring, because most of the suggestions lack a clear vision as well. Not to say that they're bad suggestions per se, but for the most part theyre just ideas from other games and won't fix the aimlessness of bannerlord itself.
Is the vassals changing sides the bug?Probably not for long; 1.8 has a pretty crippling bug in it.
I will never forget that one guy who had these incredibly, excessively long suggestions for game systems that are so insanely detailed that they plow straight into the central limit theorem and effectively become a really CPU-intensive average.
Agreed, but I would also add that Taleworlds needs some people who know to add good or interesting rpg mechanics. The mechanics in this game are more akin to an mmo or mobile game because they reinforce tedium and repetition to mind numbing levels in me.I think rather than "appealing to casuals" or "appealing to hardcore players" a game should just have a strong vision. Player feedback should be used to find bugs, not to outline the overall direction of the game. Bannerlord is not fun because it doesn't have a clear idea of itself.
Even if Taleworlds took on most of the feedback, the game would still be boring, because most of the suggestions lack a clear vision as well. Not to say that they're bad suggestions per se, but for the most part theyre just ideas from other games and won't fix the aimlessness of bannerlord itself.
I will never forget that one guy who had these incredibly, excessively long suggestions for game systems that are so insanely detailed that they plow straight into the central limit theorem and effectively become a really CPU-intensive average.
the Hurtbox Special? it would have had imbalanced and convoluted mechanics that would be even harder to fix than BL'sWould far prefer 'The Game that Guy Had in His Head' then the one ive got. Would be an interesting at least..
Vassal defection.Is the vassals changing sides the bug?
Or the football pass fiefs one back?
Would far prefer 'The Game that Guy Had in His Head' then the one ive got. Would be an interesting at least..
Yeah, that one.the Hurtbox Special? it would have had imbalanced and convoluted mechanics that would be even harder to fix than BL's
You mean something like Exanima?the Hurtbox Special? it would have had imbalanced and convoluted mechanics that would be even harder to fix than BL's
Everyone who bought the EA was already ripped off, at least the early buyers. TW also won´t announce DLC while in EA, I guess they might announce whatever DLC after 3-4 months after full release. But DLC will come for sure, if you sold that much copies you must be really braindead to not add DLC.I won't buy a DLC until the game is finished and holds its promises. If you do, you're an idiot eager to be ripped off.
OOFI think rather than "appealing to casuals" or "appealing to hardcore players" a game should just have a strong vision. Player feedback should be used to find bugs, not to outline the overall direction of the game. Bannerlord is not fun because it doesn't have a clear idea of itself.
Even if Taleworlds took on most of the feedback, the game would still be boring, because most of the suggestions lack a clear vision as well. Not to say that they're bad suggestions per se, but for the most part theyre just ideas from other games and won't fix the aimlessness of bannerlord itself.
Bloc actually made an option for this in his Freelancer mod. That mod was higher-quality writing and design than anything in vanilla (I helped a tiny lilbit). Aaaand... now he's gone.Wasn't we promised some kind of criminal option in our playthroughs already in the dev blogs back in the days? No I wouldn't buy something that should be in the game.
Who's getting banned from the forums for criticizing the game? That's literally all I've done for two and a half years now. You're on the thread with @MostBlunted - who's, like, the ****ing poster child for getting repeatedly banned... and he's still here.Why pay money for something that should be in the base game? No thank you. Tell Taleworlds to finish its job and stop banning people from the forums for telling them so.