If javs and kicks are not nerfed in a meaningful way the grand majority of players will have have had enough.

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There is basically one opportunity to fix this. The game is simply not worth playing anymore. The only reason people are sticking around is the promise that the issues are being addressed.

Solutions
  • Minimum range is slightly reduced so that being in someones face with a jav causes a "stun" like it does in warband.
  • Javs have a longer throw windup so that the stun from a kick cannot so easily combo into a FREE jav hit.
  • The amount of Javelins per stack and the amount of classes that get them with no opportunity cost loss is significantly readdressed.
  • Aserai is completely rebalanced so that skirmisher is the 110 class and Tribal Warrior is the 100 class. (Why was this ever even switched? It was just fine in the beta when Tribal Warrior was 100.)
  • Pilas/ThrowingSpears can no longer be pulled out of corpses. (Every other javelin is fine. Pilas make no sense. They are a one shot kill and ****historically**** the entire point is that they bend on contact.) Some of the changes above would rend this not as mandatory. In the current state of the balance, these weapons are the best in the game period.
  • If someone is backing up away from you, you should NOT be able to run forwards at them and kick them. Giving kicks a slightly longer windup time from when the input is given and when the kick begins would solve this.
  • Jumps should be useful. In warband, a jump was a way for a skilled player to avoid kicks. Even if you time your jump perfectly in bannerlord you will skill get kicked while you are in the air.
If at least SOME of these things are not implemented, people will say enough is enough. Unless there is another solution for the javelin problem nothing will change.
 
Heavy Infantry classes should not have access to throwing weapons at all, their high armor is already enough of a perk.
-Legionary
-Sergeant
-Oathsworn
-Varyag
 
I kinda agree that kicks & different projectiles are OP but at the current state of the game, these features make it somewhat interesting. At least u have to think and avoid kicks as infantry, otherwise, melee combat would be too boring
 
Kicking and Kick throw/slash are adjusted, the changes are ready in the next patch.

Yes, there is an overabundance of throwing weapons at the moment, that will be addressed in the following patch because some other changes regarding perks are needed to work with.
 
Just think for a second about what you wrote and reconsider
well you know i tried to find at least something to enjoy in this game dunno why

Kicking and Kick throw/slash are adjusted, the changes are ready in the next patch.
Cool! I hope you also adjusted combat balance and perks so when you have removed the only thing that helps to bypass shield defense we will have some other features to fight with!
 
Kicking and Kick throw/slash are adjusted, the changes are ready in the next patch.

Yes, there is an overabundance of throwing weapons at the moment, that will be addressed in the following patch because some other changes regarding perks are needed to work with.

yes pls
 
Gameplay over realism.
Honestly the power classes having javs isn’t the problem. It’s the 2nd and 3rd life as a 100 or 110 gold unit getting another 9 javelins that compounds the issue. Empire recruits and Aserai Skirmishers are so dang powerful that people are taking lives as these classes over a second archer or tribal warrior life. They are just a completely different unit than every other 100g class.
 
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