soul_jak
Sergeant at Arms

A list of some ideas I had to improve the skirmish experience
Remove or more likely, heavily reduce speed multiplayer dmg, I believe this will help reduce the rng feel of dmg across the bored making every weapon type give consistent dmg and help reduce throwing weapons one shotting cav and cav couching being less cheeky feeling.
Completely remove block stun from two handers. This (at least to me) is very rng feeling and sometime feels like lag simply because ur character will not swing right away after a block stun which has no visual or audio que hinting that u are stunned, the annoying thing about this is two handed weapons have very quick swings so in a fight with two handers all u can do is block a lot before getting a swing off.
Add a dedicated skirmish class and no stacking throwable perks
all factions should have a dedicated skirmisher class and make all skirmish units have to pick between 3 good javs or one throwing spear (pila) or 5 low dmg javs (meaning this class should not have a ton of throwables)
The big problem I’ve noticed is for empire primarily is there recruit has access to 3 spawns and can bring a pila which has the potential to one shot I think removing all javs from every class but a dedicated skirmish unit and maybe giving this unit a low quality breakable shield will help balance this unit out.
Heavy inf problem fix
across the board heavy inf movement speed need to be increased not fast as light units but fast enough to help maneuver to deal with cav I think also making heavy inf invaluable to being knocked down would make them much more viable when dealing with cav (still able to bump tho) increase spear dmg to cav and increase thrust speed (plz decrease glancing up close with cav)
The cav fix
bump slash is a really cool idea the only issue is the speed multiplier if that’s reduced I think the cheep one shots will be reduced same for couch lanced I think if couch lance reduced dmg but added knock down would make it less of a quick kill but more of a support option, maybe have couch lance also knock cav rider off of cav???
That’s all I had for ideas so far what do u think if u have better idea definitely share
Remove or more likely, heavily reduce speed multiplayer dmg, I believe this will help reduce the rng feel of dmg across the bored making every weapon type give consistent dmg and help reduce throwing weapons one shotting cav and cav couching being less cheeky feeling.
Completely remove block stun from two handers. This (at least to me) is very rng feeling and sometime feels like lag simply because ur character will not swing right away after a block stun which has no visual or audio que hinting that u are stunned, the annoying thing about this is two handed weapons have very quick swings so in a fight with two handers all u can do is block a lot before getting a swing off.
Add a dedicated skirmish class and no stacking throwable perks
all factions should have a dedicated skirmisher class and make all skirmish units have to pick between 3 good javs or one throwing spear (pila) or 5 low dmg javs (meaning this class should not have a ton of throwables)
The big problem I’ve noticed is for empire primarily is there recruit has access to 3 spawns and can bring a pila which has the potential to one shot I think removing all javs from every class but a dedicated skirmish unit and maybe giving this unit a low quality breakable shield will help balance this unit out.
Heavy inf problem fix
across the board heavy inf movement speed need to be increased not fast as light units but fast enough to help maneuver to deal with cav I think also making heavy inf invaluable to being knocked down would make them much more viable when dealing with cav (still able to bump tho) increase spear dmg to cav and increase thrust speed (plz decrease glancing up close with cav)
The cav fix
bump slash is a really cool idea the only issue is the speed multiplier if that’s reduced I think the cheep one shots will be reduced same for couch lanced I think if couch lance reduced dmg but added knock down would make it less of a quick kill but more of a support option, maybe have couch lance also knock cav rider off of cav???
That’s all I had for ideas so far what do u think if u have better idea definitely share



