DerDingsreturnsnochmal
Regular
21. Sabotage - successfully sneaking into enemy territory should give the option to sabotage it, but not if one had to bash over some guards, cause than the alarm would be raised and destroying the closing mechanism of the gate, poisining the supplies, or whatever would be impossible
22. Impossibility to just enter besieged settlements, no matter what faction the player belongs to (WHO on earth would let food, weaponry and reinforcements just walk in?!)
23. Great diseases like the Black Plague
24. Something similar to the Thirty - Years War
25. Already in M T: Return of the Forest Bandits ( alongside the Cathars)/ Several Bandit-Mini-Factions ( stopping this weird syndicate of Calradia)/ Outlanders in Calradia ( Geroian Guard and Turguhn Invasion is nice, but one could make so much more of this)
26. Eliminating the morale - penalty for JUST having more troops in party ( the explanation of the game that smaller groups hold better together makes sence, but this should be more of a bonus for having a small party, rather than being punished for having a big one)
22. Impossibility to just enter besieged settlements, no matter what faction the player belongs to (WHO on earth would let food, weaponry and reinforcements just walk in?!)
23. Great diseases like the Black Plague
24. Something similar to the Thirty - Years War
25. Already in M T: Return of the Forest Bandits ( alongside the Cathars)/ Several Bandit-Mini-Factions ( stopping this weird syndicate of Calradia)/ Outlanders in Calradia ( Geroian Guard and Turguhn Invasion is nice, but one could make so much more of this)
26. Eliminating the morale - penalty for JUST having more troops in party ( the explanation of the game that smaller groups hold better together makes sence, but this should be more of a bonus for having a small party, rather than being punished for having a big one)