Hello! Just wanted to say that the mod is truly amazing, best on the market so far! After playing it for a while i am here with a list of small suggestions, which IMHO can improve gameplay. I am not suggesting any modelling/scenes as, I believe this work is always in progress.
1) Make use of town houses else than just renting them to people (For now houses which you can buy look very cool but why not to make some practical use of this wonderfull modeling work?). For example if you get married your wife stays in the house but not in the town hall (or maybe an option to tell a wife where to stay - either town hall or house). Also maybe a possibility to start not only a fiests (which are taking place in city hall) but also dinners or costume balls (size of the celebration depends on the house size) in your house where you can choose by yourself who to invite. For example you can invite different calsses - nobility, merchants, church people. And depends how rich and well made your celebration was, the more prestige (maybe also smth else) you get. Another example - inviting lord for the dinner where you can have some dialogue with him and depending on your persuation skill, food quality and dialogue options, you increase or decrease relations with him. Maybe also an option to get a lover so you can cheat on your wife and get some advantages/disadvantages.
- Possibility to sleep in house (same as wait in town) but there is a chance of random events like - 1.Attack of assassins, random visit of a random lord and some other (if the feature going to be implemented i can suggest a lot of such events).
Basically i got infinite suggestions for use of a house
2) Marriage. Marriage also can be a very nice and interesting feature in the game. As it was in real life in 16-17 century, marriage was a great manipulative mechanism. So i think it can be cool to add options to you wife to persuade her relatives to do some actions in you advantage. For example option for wife to persuade her father/brother to follow your company. Basically the same options "Can i suggest a course of action" but it wont depend on your relation. To simplify - your wife has a chance to persude her relative to do one of "Can i suggest a course of action".
- Possiblity to have a children. This feature can add LOTS of new gameplay improvements. Like you can bring up your child and sooner or later he can become your companion. Skills will depend on how your brought him up.
3) Colonies. Its a very nice feature already now, but what about giving palyers and option not just to build a colony but to be an ordinary colonist? Maybe possibility so NPC can also colonize islands and then you can get hired as colonist. By doing some randopm quests (kill natives in the forest/defend colony/harvest wheat, e.t.c.) you can get raised in rank from ordinary colonist to colony governor.
4) Also what i think can be a nice feature is a possibilty not just to build buildings in the towns (hospital for example) but also to visit it and even manage (improve the building). It will add even more micromanagment to the game.
5) More advanced diplomacy options. Basically for now you can just go to war/peace or become a vassal. Why not to add some options from diplomacy mod. Like alliances, defensive pacts (maybe even marriages between your daughter (look at suggestion 2) and another faction kings son? Also maybe an option to persuade another king to join you as vassal (ofc it should take a lot of work, like caping his towns, defeating his lords and so on) This will also make possible to create real Calradic Empire without actually caping EACH town/castle on the map.
6) More options as a vassal. Maybe king can apoint a player as a chancellor of defense, finace (you then have options to steal from tresury and manage factions financies), law (you can create eddicts), maybe even possibility to be assigned as emmisary, so you can by random quest of your king travel across Calradia and persuade other kings (by dialouge trees and skill) to do smth or negotiate with them.
7) As it was suggested before maybe some features from Mercantilism mod.
Well, i got so many suggestions for this great mod, but i think thats enough for now
I totally understand that some of my suggestions are very complicated and hard to impliment, but its just suggestions of what i think will make the mod more interesting. Thank you for your time!