applepiepod
Regular

(all of these observations are from 1.003
)
The best modder in the world's TODO list:
-------COMBAT--------
In training>sparring, weapons are random. Lame. Perhaps assigning a weapons to a difficulty would allow using them boost experience gain would be better. All sticks= regular, All Sword & Shields= +5%, All 2 handers= +10%, Player Stick vs all 2 handers = +15%.
Reduced movement speed when bracing a shield, pulling back a bow, being hit, or readying or swinging a weapon. Athletics is a WORTHLESS skill. Everyone uses horses, and if you try to run, people can stab you in the back until you die, because they can move the same speed as normal while swinging a fifty pound, fifteen foot long polearm.
Also, reduced movement speed based on what you are wearing. This MAY be in effect, but I have not noticed it. I am usually on a horse, but when I'm not, I see no difference between weilding a bow and leather armor, or full chain with a huge steel weapon. This really needs to be implemented. You cannot spring about with metal hanging off of you.
All infantry are suicidal, they rush you with no regard for their lives. I was training four rhobok recruits and they were rushing me like kamakazis. I'm their leader, so obviously they will be a little apprehensive about harming me. I could understand them being defensive until they see their teammate rushing, and then swinging to help, but the PUSHPUSHPUSH and SWINGSWINGSWING PARRYPARRYPARRY **** is obnoxious. These recruits crowd around me and hit me from all sides repeatedly. This MAY be desired on the battlefield, but it is much more desirable if they work cooperatively, not throwing their lives away. Battles would last longer, and men would be spared. You could maybe even take on three at a time, in heavy combat. It is currently IMPOSSIBLE, while participating in a battle, to take on any more than 2 soldier without being knocked unconcious. We should be able to manage that because we, the players, are not average soldiers, we're friggin commanders!
--------Horses--------
Horses of ANY size and speed should knock players down. NOONE, ANYWHERE can stand up to a horse going ANY speed. An average American Mustang weighs 800-900 pounds. Mustang is the only horse I could find the weight for on google, lol. Anyways, 800-900 pounds, averaging about 25 to 30 miles per hour (40 to 50 km/h). A human fit of comabt and all their armor and weapons probably totals 200-300 pounds. Common sense is the best math. RUNNING HORSE + STANDING MAN = NO LONGER STANDING MAN. Any argument of a man being able to stand up against a charging horse bashing into them is void.
Pretaining to that...
HORSES should NOT stop when touching infantry, friend or foe. That is why I turned down my friendly damage percentage, I expected to be able to damage to them. The only damage I can do to allies is with a ranged weapon. Lame. Upon hitting said man, friend or foe, they should be promptly knocked down and take horse charge damage. Calvary rapes infantry. Minas Tirith's calvary and the Nazgul? Same effect. Men flopping everywhere and screaming. Defences for Calvary? SPEARS. PIKES. POLEARMS IN GENERAL. That was anti-calvary back in the day, why would it change?
(The game IS "Back in the day"). Hitting another horse has an okay response, but I would much rather be flung from my horse and have the horse do its run away thing, both of us (My little pony and me) taking damage upon impact. The horse-training suggestion that I've read before would help this, and allow a person to call back the horse, etc. Once smashed into the other horse, the other horse, or rider, or both, would take the charge damage of your horse, with a small percentage of being knocked off himself.
------Special Abilities------
Would change the feel of the game entirely. Completely Optional by the user. Player only.
Where zoom is now, shift activates the ability.
Ranged Weapons = Zoom
Melee weapons = Sprint <- 100% faster run speed, limited time with cooldown time. Cannot be used on horses.
If anyone could do these things, Myself, and countless others, would be in love.
The best modder in the world's TODO list:
-------COMBAT--------
In training>sparring, weapons are random. Lame. Perhaps assigning a weapons to a difficulty would allow using them boost experience gain would be better. All sticks= regular, All Sword & Shields= +5%, All 2 handers= +10%, Player Stick vs all 2 handers = +15%.
Reduced movement speed when bracing a shield, pulling back a bow, being hit, or readying or swinging a weapon. Athletics is a WORTHLESS skill. Everyone uses horses, and if you try to run, people can stab you in the back until you die, because they can move the same speed as normal while swinging a fifty pound, fifteen foot long polearm.
Also, reduced movement speed based on what you are wearing. This MAY be in effect, but I have not noticed it. I am usually on a horse, but when I'm not, I see no difference between weilding a bow and leather armor, or full chain with a huge steel weapon. This really needs to be implemented. You cannot spring about with metal hanging off of you.
All infantry are suicidal, they rush you with no regard for their lives. I was training four rhobok recruits and they were rushing me like kamakazis. I'm their leader, so obviously they will be a little apprehensive about harming me. I could understand them being defensive until they see their teammate rushing, and then swinging to help, but the PUSHPUSHPUSH and SWINGSWINGSWING PARRYPARRYPARRY **** is obnoxious. These recruits crowd around me and hit me from all sides repeatedly. This MAY be desired on the battlefield, but it is much more desirable if they work cooperatively, not throwing their lives away. Battles would last longer, and men would be spared. You could maybe even take on three at a time, in heavy combat. It is currently IMPOSSIBLE, while participating in a battle, to take on any more than 2 soldier without being knocked unconcious. We should be able to manage that because we, the players, are not average soldiers, we're friggin commanders!
--------Horses--------
Horses of ANY size and speed should knock players down. NOONE, ANYWHERE can stand up to a horse going ANY speed. An average American Mustang weighs 800-900 pounds. Mustang is the only horse I could find the weight for on google, lol. Anyways, 800-900 pounds, averaging about 25 to 30 miles per hour (40 to 50 km/h). A human fit of comabt and all their armor and weapons probably totals 200-300 pounds. Common sense is the best math. RUNNING HORSE + STANDING MAN = NO LONGER STANDING MAN. Any argument of a man being able to stand up against a charging horse bashing into them is void.
Pretaining to that...
HORSES should NOT stop when touching infantry, friend or foe. That is why I turned down my friendly damage percentage, I expected to be able to damage to them. The only damage I can do to allies is with a ranged weapon. Lame. Upon hitting said man, friend or foe, they should be promptly knocked down and take horse charge damage. Calvary rapes infantry. Minas Tirith's calvary and the Nazgul? Same effect. Men flopping everywhere and screaming. Defences for Calvary? SPEARS. PIKES. POLEARMS IN GENERAL. That was anti-calvary back in the day, why would it change?
------Special Abilities------
Would change the feel of the game entirely. Completely Optional by the user. Player only.
Where zoom is now, shift activates the ability.
Ranged Weapons = Zoom
Melee weapons = Sprint <- 100% faster run speed, limited time with cooldown time. Cannot be used on horses.
If anyone could do these things, Myself, and countless others, would be in love.




