Ideas for a 1.+ Native mod/improvement

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applepiepod

Regular
(all of these observations are from 1.003 :grin:)
The best modder in the world's TODO list:

-------COMBAT--------

In training>sparring, weapons are random. Lame. Perhaps assigning a weapons to a difficulty would allow using them boost experience gain would be better. All sticks= regular, All Sword & Shields= +5%, All 2 handers= +10%, Player Stick vs all 2 handers = +15%.

Reduced movement speed when bracing a shield, pulling back a bow, being hit, or readying or swinging a weapon. Athletics is a WORTHLESS skill. Everyone uses horses, and if you try to run, people can stab you in the back until you die, because they can move the same speed as normal while swinging a fifty pound, fifteen foot long polearm.

Also, reduced movement speed based on what you are wearing. This MAY be in effect, but I have not noticed it. I am usually on a horse, but when I'm not, I see no difference between weilding a bow and leather armor, or full chain with a huge steel weapon. This really needs to be implemented. You cannot spring about with metal hanging off of you.

All infantry are suicidal, they rush you with no regard for their lives. I was training four rhobok recruits and they were rushing me like kamakazis. I'm their leader, so obviously they will be a little apprehensive about harming me. I could understand them being defensive until they see their teammate rushing, and then swinging to help, but the PUSHPUSHPUSH and SWINGSWINGSWING PARRYPARRYPARRY **** is obnoxious. These recruits crowd around me and hit me from all sides repeatedly. This MAY be desired on the battlefield, but it is much more desirable if they work cooperatively, not throwing their lives away. Battles would last longer, and men would be spared. You could maybe even take on three at a time, in heavy combat. It is currently IMPOSSIBLE, while participating in a battle, to take on any more than 2 soldier without being knocked unconcious. We should be able to manage that because we, the players, are not average soldiers, we're friggin commanders!


--------Horses--------

Horses of ANY size and speed should knock players down. NOONE, ANYWHERE can stand up to a horse going ANY speed. An average American Mustang weighs 800-900 pounds. Mustang is the only horse I could find the weight for on google, lol. Anyways, 800-900 pounds, averaging about 25 to 30 miles per hour (40 to 50 km/h). A human fit of comabt and all their armor and weapons probably totals 200-300 pounds. Common sense is the best math. RUNNING HORSE + STANDING MAN = NO LONGER STANDING MAN. Any argument of a man being able to stand up against a charging horse bashing into them is void.

Pretaining to that...

HORSES should NOT stop when touching infantry, friend or foe. That is why I turned down my friendly damage percentage, I expected to be able to damage to them. The only damage I can do to allies is with a ranged weapon. Lame. Upon hitting said man, friend or foe, they should be promptly knocked down and take horse charge damage. Calvary rapes infantry. Minas Tirith's calvary and the Nazgul? Same effect. Men flopping everywhere and screaming. Defences for Calvary? SPEARS. PIKES. POLEARMS IN GENERAL. That was anti-calvary back in the day, why would it change? :grin: (The game IS "Back in the day"). Hitting another horse has an okay response, but I would much rather be flung from my horse and have the horse do its run away thing, both of us (My little pony and me) taking damage upon impact. The horse-training suggestion that I've read before would help this, and allow a person to call back the horse, etc. Once smashed into the other horse, the other horse, or rider, or both, would take the charge damage of your horse, with a small percentage of being knocked off himself.

------Special Abilities------

Would change the feel of the game entirely. Completely Optional by the user. Player only.
Where zoom is now, shift activates the ability.

Ranged Weapons = Zoom
Melee weapons = Sprint <- 100% faster run speed, limited time with cooldown time. Cannot be used on horses.


If anyone could do these things, Myself, and countless others, would be in love.
 
zoom isnt just for weapons....its for recon, spotting the tavern and......"other" stuff....
 
Well.. How many humans have binocular vision...

It sounds like a special ability, and sprinting would be nice for melee.
 
this isnt a game about realism....thats why Zaro is making a realism mod
i see your point though - zooming itself sounds like a pretty cool ability to have ("other stuff" indeed)
though if it doesnt sound realistic enough then dont use it :smile:
 
applepiepod 说:
Well.. How many humans have binocular vision...

It sounds like a special ability, and sprinting would be nice for melee.

Well, it seems like you want to add some realism (like the always-knocking horse) but at the same time you want some fantasy-like special abilities; Lame. Zooming is necesary, not just for archery. It's is good for gameplay which is probably the best thing about this game; also we all know that it's a special ability that only Orlando Bloom has, but he is an elf so it doesn't count.
If all the running-horse knocks you down it would be frustraiting and, gameplay wise, unbalancing.
I can take on more than 3 soilder at the same time without getting knocked, I play in normal difficult setting though.
On regards to Athletics, I agree with you; it should add more moving speed, right now is kind of usless. I mean, you move a tad faster than the others, but it should be faster.
Trainning is ok as it is. Every weapon has pros and con, for example the pole can hit enemys is a wider range than a one-handed sword, I usually run close to the enemy and hit them when they are almost besides me swinging the pole horizontally.
 
Applepiepod, while real people obviously can't 'zoom in', they can try and focus on objects at different ranges, and so can see a distant fighter more clearly. So it does make sense to have the zoom function available at all times.

As for your other ideas:

Combat

1. Different experience boosts for training with different weapon types? I can see the logic in that, it's a reasonable idea.

2. I wouldn't say athletics is a worthless skill, a few points can make it possible to dart towards a foe and get a quick strike in, but you're right in saying that once in combat you can't really get away. I would like to see people having less mobility when swinging a weapon, although I don't know whether this could be modded.

3. Trust me, your movement is already slowed by heavier armour and weapons.

4. I see your point, but I don't know if it's possible to change the fundamental way the AI behaves (I'm not a modder, so I'm just guessing really).

Horses

I think that any horse in the game will already knock an infantryman down if it's moving near it's top speed, so I don't think this needs changing. Also, although a horse does weigh considerably more than a man, the shock of a collision is surely going to hurt the horse, and from what I've heard (including from horse lovers on this forum) a horse won't willingly blunder into a large group of men. So you can't expect a horse to just wade through men because it's instinct is to avoid them.
As for damaging your own men with your horse, I think that's a good idea because it would encourage you to take care not to send your cavalry through your own infantry. I think that when you hit another horse in game though it would be more realistic for one (or more likely both) horse(s) to be hurt and fall over, as it is they just stop running (having said that, I suppose it would be unlikely in real life that horses would charge straight into one another, a glancing collision may be more likely and so the current system may be the most appropriate).
 
I want realism? HECK YES. My horse idea could only bel applied to a Realism mod, like you guys suggested, but I feel that the AI is flawed. Any questions or comments about my ideas? :grin:

I admit, Calvary is perfectly balanced. I've played a Lancer recently, and it's a blast. With a couched lance, the moment your touch an enemy unit, infantry or calvary, you instantly kill them (I had high polearm and riding), and do not collide with them. The falling horse and rider corpses turn to ghosts and you ride on, aiming up the next run.
My issue and reason for ranting about the horses was, as a lancer, I would charged headlong into a ground of calvary, killing only one, and having to wait till my polearm went down, and then wait another second for it to *couch*. In the time it takes from boomheadshotting the first horse/rider combo to the next guy, I've kept my speed, yet my polearm wasn't ready, so I'd smash into the other horse. All that happens is my pony goes "Neigh" and shows off a little dance, while the other Mountie rides off, unscathed. It boiled my noodles.
I've been gridlocked into a gangrape many-a-time by accidentally hitting a friendly, or foe, usually infantry, and coming to a stop. Eh. Lame.

But, you CAN charge right through a mob of infantry, and if you only tag them with the sides of the horse, you can knock off of them down without stopping.

About special abilities, I threw it in because you can already zoom. That's pretty special to me. I'd rather be able to sprint.
 
Of all the things I think what needs to be done mostly is better equipment balance, I mean their attributes altered to represent some more realism and coexist with each other, ie. Woman's Hood +11 to Head Armour does not appeal to me. Horseback polearms neither. Armoured gloves worth more than a reasonable torso armour... Gladly I'm working on it already with ItemEditor.

Heavy equipment does slow you down. I tested it. Giving one item a weight of 100 slows you as hell. Athletics bonus is too small indeed. Training's OK IMO as I usually stick with low tier army just for fun's sake.

I also agree that there's no way whatsoever to stand up to a charging horse. That should be countered by spears doing coached damage to cavalry.

And "friendly fire" should also be in place. It was quite common in middle ages that cavalry charged through own infantry to gain advantage (and mixing the poor bastards with the dirt).
 
applepiepod 说:
Well.. How many humans have binocular vision...

Almost all of them. . . uh. . . us do.
bi = two/dual
ocular = having to do with the eye

 
If anything has room for improvement it might be the tactical map, depending on how possible that is. The current placement of everything has lead to more than a few mis-clicks and having a blank square to represent my map doesn't give me much of a way to guess where I want to place everyone. What can be done exactly is beyond me, but anything to improve it's user friendliness would be a plus.

Or y'know. Maybe I'm just a bad commander.
 
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