*idea* troop equipment balance?

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Sergeant at Arms
(Peasant)
*Main weapon
1.Sword (tier 1)
- average
2.Axe (tier 1)
3.Sickle or Hammer (tier 1)
*pro - good on shields
- fast
*con - short
4.Spear,Hooks, Pitch fork (tier 1)
pro - good vs horse
con - two attack direction
*Second weapon(perk)
1.Rocks or Dagger (throwing weapon can switch to melee weapons) (tier 1)
2.Shields (tier 1)
3.Better armor (tier 2)

(Footman) (Start with tier 2 Armor)
*Main weapon
1.Sword (tier 2)
- average
2.Mace (tier 2)
pro - Good VS shields
- fast
con - short
3.Axe (tier 2)
pro - Great VS shields
con - slow like 2h
*Second weapon(perk)
1.Shields (tier 2)
2.Better armor (tier 3)
3.Spear (tier 2)

(Javelin Class) (start with 1 bundle of javelins) (tier 1 Armor)
*Main weapon
1.Small shields and regular sword (slow walking) (tier 1)
2.Short sword (tier 2)
pro - fast
con - short
3.Mace (tier 2)
pro - Good on shields
- fast
con - short
*Second weapon(perk)
1.Stronger javelins (throwing weapon can switch to melee weapons (short spear))
2.Better armor (tier 2)
3.Extra javelins (throwing weapon can switch to melee weapons (short spear))

(2handers) (more damage then 1hand weapons)
*Main weapon
1.Two handed sword
2.Two handed mace
pro - Good on shields
- powerful plus knock back
con - slower then 1h mace
3.Two handed axe
pro - Great VS shields
- longer
con - slower then 1h axe
*Second weapon(perk)
1.Armor
2.Throwing axe (throwing weapon can switch to melee weapons)
3.Pike

(Heavy) (same as Footman just start better armor (tier 3) (cost more))
*Main weapon
1.Bastard sword
2.Mace (tier 3)
pro - Good Vs shields
- fast
con - short
3.Axe (tier 3)
pro - Great Vs shields
con - slow like 2h
*Second weapon(perk)
1.Shields
2.Armor (tier 4)
3.Spear

(Archer) (tier one equipment unless upgrade to tier 2)
*Main weapon
1.Stronger bow (tier 1)(longer distance)
2.Faster bow (tier 1)
- faster rate of fire
3.Sword (get regular bow) (tier 1)
*Second weapon(perk)
1.Faster arrow (faster travel distance time)
2.Armor (tier 2)
3.Extra arrows

(Heavy Archer) (same as Archer just start with tier 2 weapon and better armor (tier 2) (cost more))
*Main weapon
1.Stronger bow(longer distance)(tier 3)
2.Faster bow(tier 3)
- faster rate of fire
3.Sword (get bow)(tier 3)
*Second weapon(perk)
1.Faster arrow (faster travel distance time)
2.Armor (tier 3)
3.Extra arrows

(Scout Calvary)
*Main weapon
1.Longer sword (get spear) (tier 1)
2.Lance (gets small sword) (tier 1)
3.Shield (get sword and short spear) (tier 1)
*Second weapon(perk)
1.Faster horse
2.Better armor (tier 2)
3.Armor horse (tier 2)
Heavy Calvary (same as Calvary just start better armor and horse (cost more))
*Main weapon
1.Longer sword (get spear) (tier 2)
2.Lance (gets small sword) (tier 2)
3.Shield (get sword and short spear) (tier 2)
*Second weapon(perk)
1.Faster horse
2.Better armor (tier 3)
3.Armor horse (tier 3)
 
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(Peasant)
*Main weapon
1.Sword (tier 1)
- average
2.Axe (tier 1)
3.Sickle or Hammer (tier 1)
*pro - good on shields
- fast
*con - short
4.Spear,Hooks, Pitch fork (tier 1)
pro - good vs horse
con - two attack direction
*Second weapon(perk)
1.Rocks or Dagger (throwing weapon can switch to melee weapons) (tier 1)
2.Shields (tier 1)
3.Better armor (tier 2)

(Footman) (Start with tier 2 Armor)
*Main weapon
1.Sword (tier 2)
- average
2.Mace (tier 2)
pro - Good VS shields
- fast
con - short
3.Axe (tier 2)
pro - Great VS shields
con - slow like 2h
*Second weapon(perk)
1.Shields (tier 2)
2.Better armor (tier 3)
3.Spear (tier 2)

(Javelin Class) (start with 1 bundle of javelins) (tier 1 Armor)
*Main weapon
1.Small shields and regular sword (slow walking) (tier 1)
2.Short sword (tier 2)
pro - fast
con - short
3.Mace (tier 2)
pro - Good on shields
- fast
con - short
*Second weapon(perk)
1.Stronger javelins (throwing weapon can switch to melee weapons (short spear))
2.Better armor (tier 2)
3.Extra javelins (throwing weapon can switch to melee weapons (short spear))

(2handers) (more damage then 1hand weapons)
*Main weapon
1.Two handed sword
2.Two handed mace
pro - Good on shields
- powerful plus knock back
con - slower then 1h mace
3.Two handed axe
pro - Great VS shields
- longer
con - slower then 1h axe
*Second weapon(perk)
1.Armor
2.Throwing axe (throwing weapon can switch to melee weapons)
3.Pike

(Heavy) (same as Footman just start better armor (tier 3) (cost more))
*Main weapon
1.Bastard sword
2.Mace (tier 3)
pro - Good Vs shields
- fast
con - short
3.Axe (tier 3)
pro - Great Vs shields
con - slow like 2h
*Second weapon(perk)
1.Shields
2.Armor (tier 4)
3.Spear

(Archer) (tier one equipment unless upgrade to tier 2)
*Main weapon
1.Stronger bow (tier 1)(longer distance)
2.Faster bow (tier 1)
- faster rate of fire
3.Sword (get regular bow) (tier 1)
*Second weapon(perk)
1.Faster arrow (faster travel distance time)
2.Armor (tier 2)
3.Extra arrows

(Heavy Archer) (same as Archer just start with tier 2 weapon and better armor (tier 2) (cost more))
*Main weapon
1.Stronger bow(longer distance)(tier 3)
2.Faster bow(tier 3)
- faster rate of fire
3.Sword (get bow)(tier 3)
*Second weapon(perk)
1.Faster arrow (faster travel distance time)
2.Armor (tier 3)
3.Extra arrows

(Scout Calvary)
*Main weapon
1.Longer sword (get spear) (tier 1)
2.Lance (gets small sword) (tier 1)
3.Shield (get sword and short spear) (tier 1)
*Second weapon(perk)
1.Faster horse
2.Better armor (tier 2)
3.Armor horse (tier 2)
Heavy Calvary (same as Calvary just start better armor and horse (cost more))
*Main weapon
1.Longer sword (get spear) (tier 2)
2.Lance (gets small sword) (tier 2)
3.Shield (get sword and short spear) (tier 2)
*Second weapon(perk)
1.Faster horse
2.Better armor (tier 3)
3.Armor horse (tier 3)
bro,

just revert back to the gold system....

all this complexity to try to bend bannerlords class system into balanced pvp,

if they are so stubborn then mods will make native irrelevent,

at this point they are just focusing on single player mostly anyways bc thats where the playerbase is...

its ok, napolean is great for their class based system bc they all have the same speed and equipment anyways,

bannerlord mp is a failure, napolean will bring the wave of new players that native could of, but hopefully they learned their lesson about removing battle mode and changing the combat/ etc
 
I actually liked what the Dev team did with the class system. The battlefield gives it a immersive feel to it, then a mere arcade half naked 2 handed welding buffoon with a killer 360 spin attack. I just wish that every faction has a 4 class system for infantry, and that welding two primary weapons just doesn't make sense to me ...
 
(Peasant)
*Main weapon
1.Sword (tier 1)
- average
2.Axe (tier 1)
3.Sickle or Hammer (tier 1)
*pro - good on shields
- fast
*con - short
4.Spear,Hooks, Pitch fork (tier 1)
pro - good vs horse
con - two attack direction
*Second weapon(perk)
1.Rocks or Dagger (throwing weapon can switch to melee weapons) (tier 1)
2.Shields (tier 1)
3.Better armor (tier 2)

(Footman) (Start with tier 2 Armor)
*Main weapon
1.Sword (tier 2)
- average
2.Mace (tier 2)
pro - Good VS shields
- fast
con - short
3.Axe (tier 2)
pro - Great VS shields
con - slow like 2h
*Second weapon(perk)
1.Shields (tier 2)
2.Better armor (tier 3)
3.Spear (tier 2)

(Javelin Class) (start with 1 bundle of javelins) (tier 1 Armor)
*Main weapon
1.Small shields and regular sword (slow walking) (tier 1)
2.Short sword (tier 2)
pro - fast
con - short
3.Mace (tier 2)
pro - Good on shields
- fast
con - short
*Second weapon(perk)
1.Stronger javelins (throwing weapon can switch to melee weapons (short spear))
2.Better armor (tier 2)
3.Extra javelins (throwing weapon can switch to melee weapons (short spear))

(2handers) (more damage then 1hand weapons)
*Main weapon
1.Two handed sword
2.Two handed mace
pro - Good on shields
- powerful plus knock back
con - slower then 1h mace
3.Two handed axe
pro - Great VS shields
- longer
con - slower then 1h axe
*Second weapon(perk)
1.Armor
2.Throwing axe (throwing weapon can switch to melee weapons)
3.Pike

(Heavy) (same as Footman just start better armor (tier 3) (cost more))
*Main weapon
1.Bastard sword
2.Mace (tier 3)
pro - Good Vs shields
- fast
con - short
3.Axe (tier 3)
pro - Great Vs shields
con - slow like 2h
*Second weapon(perk)
1.Shields
2.Armor (tier 4)
3.Spear

(Archer) (tier one equipment unless upgrade to tier 2)
*Main weapon
1.Stronger bow (tier 1)(longer distance)
2.Faster bow (tier 1)
- faster rate of fire
3.Sword (get regular bow) (tier 1)
*Second weapon(perk)
1.Faster arrow (faster travel distance time)
2.Armor (tier 2)
3.Extra arrows

(Heavy Archer) (same as Archer just start with tier 2 weapon and better armor (tier 2) (cost more))
*Main weapon
1.Stronger bow(longer distance)(tier 3)
2.Faster bow(tier 3)
- faster rate of fire
3.Sword (get bow)(tier 3)
*Second weapon(perk)
1.Faster arrow (faster travel distance time)
2.Armor (tier 3)
3.Extra arrows

(Scout Calvary)
*Main weapon
1.Longer sword (get spear) (tier 1)
2.Lance (gets small sword) (tier 1)
3.Shield (get sword and short spear) (tier 1)
*Second weapon(perk)
1.Faster horse
2.Better armor (tier 2)
3.Armor horse (tier 2)
Heavy Calvary (same as Calvary just start better armor and horse (cost more))
*Main weapon
1.Longer sword (get spear) (tier 2)
2.Lance (gets small sword) (tier 2)
3.Shield (get sword and short spear) (tier 2)
*Second weapon(perk)
1.Faster horse
2.Better armor (tier 3)
3.Armor horse (tier 3)
See here's the problem with this solution. In theory, this seems like a pretty nice idea. But speaking from a more practical perspective, it would make more sense to entirely abolish the class system and let players choose freely alltogether. TaleWorlds have stated their reason for picking the class system was to create a more balanced game, though ironically the exact opposite is happening. I'm not saying your idea wouldn't work, but it would make much more sense to get rid of classes alltogether. We are already in the process where classes are being differentiated for different gamemodes, which is only confusing if you ask me. Playing peasant in Skirmish means you're playing a different peasant than when you're playing Captain mode.
 
I see what your saying, like everybody else that wants to abolish the system. But Taleworlds spent a lot of time in creating the Class System .... and I don't think it was going away any time soon. So why not just stop asking for the Buy System since the beginning game has been release. Why not try to improve on the things that the Dev has created. I know its a 40 and under man team and maybe they didn't have time to over think the class system to improve on the more balance way ...
 
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