I was thinking, that all weapons could have a blunt weapon damage value on them, just a small one.
For example, an arming sword could have 23c damage and 3b damage.
What would this achieve, you ask?
The cut damage could be factored in first, with all the armour modifiers etc, and the blunt damage later. So if you hit someone with a sword, and he absorbs all the cut damage without dying, but dies to the blunt damage factored in a split second later, he gets knocked unconscious.
Is this idea any good?
For example, an arming sword could have 23c damage and 3b damage.
What would this achieve, you ask?
The cut damage could be factored in first, with all the armour modifiers etc, and the blunt damage later. So if you hit someone with a sword, and he absorbs all the cut damage without dying, but dies to the blunt damage factored in a split second later, he gets knocked unconscious.
Is this idea any good?