So the current spawn system for reinforcements is a bit weird. Troops are joining from another place although they are part of your current army.
To make the experience a bit more organic I came up with the following: instead of letting a killed unit die, check if there is reinforcement and refill hp if there are units left. I know there are limitations. Worst case is you have a completely type unique army: there wouldnt respawn any unit. But with huge armies I think that wont be the case. The first and initial spawn would need to be somewhat smart though.
This was just an idea and it is very basic but I'd like to hear your opinion about it. IMO it would make battles more realistic since it overcomes the limitations of army sizes in battles without having troops joining from "the sides".
To make the experience a bit more organic I came up with the following: instead of letting a killed unit die, check if there is reinforcement and refill hp if there are units left. I know there are limitations. Worst case is you have a completely type unique army: there wouldnt respawn any unit. But with huge armies I think that wont be the case. The first and initial spawn would need to be somewhat smart though.
This was just an idea and it is very basic but I'd like to hear your opinion about it. IMO it would make battles more realistic since it overcomes the limitations of army sizes in battles without having troops joining from "the sides".