Idea For A Team Duel Tournament

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EbdanianAdmiral

Knight at Arms
I really like tennis, and one of my favorite things about team tennis is the organization of the matches. Since you obviously cant have 6 players on the same side of a tennis court all playing at the same time, players are broken up into "seeds" according to their skill relative to the rest of their team, and players of the same seed face each other, and every match is scored individually. For example.

Singles:
Team A 1 seed v. Team B 1 seed
Team A 2 seed v. Team B 2 seed
Team A 3 seed v. Team B 3 seed
Team A 4 seed v. Team B 4 seed
Team A 5 seed v. Team B 5 seed
Team A 6 seed v. Team B 6 seed

Doubles
Team A 1 and 2 v. Team B 1 and 2
Team A 3 and 4 v. Team B 3 and 4
Team A 5 and 6 v. Team B 5 and 6

The scoring is extremely simple. A set win counts the same regardless of the overall set score. So beating your opponent in a ft7 7-0 counts exactly as much as a 7-6 towards your teams final score. Including doubles (so a 2v2) there would be 9 "sets" within one match. Who ever wins the most "sets" wins the match.

If players are interested, I would be happy to host a tournament with this format. If you have questions about how it would work just ask.
 
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I feel like all good duelists lost interest on duel. That supports my feeling that 1.5 dueling is boring. Sadly there are no warband duelists coming over now that we did what they wanted.

The clan 6v6 duel is nice
 
I feel like all good duelists lost interest on duel. That supports my feeling that 1.5 dueling is boring. Sadly there are no warband duelists coming over now that we did what they wanted.

The clan 6v6 duel is nice
Well i agree, but also what they could do is to add some more map/weather variation to the duel server? Its not gonna change a whole lot but it's kinda ****ty playing on the exact same dull map every time. I haven't played a whole bunch this patch but it seems like it is more spam friendly now, at least if you angle your attacks right.
 
I feel like all good duelists lost interest on duel. That supports my feeling that 1.5 dueling is boring. Sadly there are no warband duelists coming over now that we did what they wanted.

The clan 6v6 duel is nice
The 1.5 was never about duel. Most people wold rather play team game modes instead of duel. And honestly, you can ignore the flaws of the game in skirmish or tdm (mechanically wise not crashes and class system), but on duel you simply can’t and it’s not enjoyable. 1) The class systems is so bugged that you can’t always buy your class( I have situation where I was 30-4 and could only buy recruit and someone was 1/15 and had a cav class)
2) The stance systems makes footwork boring and removes freedom to create your own play style
3) as long as the attacks without animations are a thing I won’t duel much because it’s game breaking
4) there are not much good people to duel which makes it really boring when you are on the server (I speak for NA)
5) Trolls
6) I would love to see chamber being an actual thing rather than a 1 in 1000 situations thing
7) jumping needs to be worked on to make it an actual combat tool rather than just a way to run away faster as 2h
:cool: 2h: it’s simply not fun to duel against them atm and most people try using them because they are currently the game breaking feature
9) it’s always vlandia vs vlandia
10) it’s not an actual duel mode and there is no regen
11) the game isn’t polished enough to enjoy duelling and to not be affected by the rng of this game
 
I completely agree about 1.5 not being the greatest for duel. 1 handed swords were much improved, but the ability to hilt spam so aggressively needs some counterplay to be fun. Hilt spam in Warband was generally capped to 2 or 3 swings at a time due to the way hitting someones shield or blocking sword interacted with your ability to attack, but in Bannerlord that is not nearly as much a factor, and the person who has the better outside position can infinitely keep up the pressure without much of a window for a counterattack. Ive been meaning to make a post about it but I didnt want to clog the forums with another giant wall of text, especially before any of the devs have even responded to the Khuzait thread. 2 handed dueling is out of the question for some obvious reasons until they remove the crush and add back the greatsword.

I was just curios about what you all think about the format itself. Does it sound like it would be fun?
 
The 1.5 was never about duel. Most people wold rather play team game modes instead of duel. And honestly, you can ignore the flaws of the game in skirmish or tdm (mechanically wise not crashes and class system), but on duel you simply can’t and it’s not enjoyable. 1) The class systems is so bugged that you can’t always buy your class( I have situation where I was 30-4 and could only buy recruit and someone was 1/15 and had a cav class)
2) The stance systems makes footwork boring and removes freedom to create your own play style
3) as long as the attacks without animations are a thing I won’t duel much because it’s game breaking
4) there are not much good people to duel which makes it really boring when you are on the server (I speak for NA)
5) Trolls
6) I would love to see chamber being an actual thing rather than a 1 in 1000 situations thing
7) jumping needs to be worked on to make it an actual combat tool rather than just a way to run away faster as 2h
:cool: 2h: it’s simply not fun to duel against them atm and most people try using them because they are currently the game breaking feature
9) it’s always vlandia vs vlandia
10) it’s not an actual duel mode and there is no regen
11) the game isn’t polished enough to enjoy duelling and to not be affected by the rng of this game
Yes, I have to admit that not having a proper duel mode actually is the main reason. Even I am completely annoyed about it these days...
 
The 1.5 was never about duel. Most people wold rather play team game modes instead of duel. And honestly, you can ignore the flaws of the game in skirmish or tdm (mechanically wise not crashes and class system), but on duel you simply can’t and it’s not enjoyable. 1) The class systems is so bugged that you can’t always buy your class( I have situation where I was 30-4 and could only buy recruit and someone was 1/15 and had a cav class)
2) The stance systems makes footwork boring and removes freedom to create your own play style
3) as long as the attacks without animations are a thing I won’t duel much because it’s game breaking
4) there are not much good people to duel which makes it really boring when you are on the server (I speak for NA)
5) Trolls
6) I would love to see chamber being an actual thing rather than a 1 in 1000 situations thing
7) jumping needs to be worked on to make it an actual combat tool rather than just a way to run away faster as 2h
:cool: 2h: it’s simply not fun to duel against them atm and most people try using them because they are currently the game breaking feature
9) it’s always vlandia vs vlandia
10) it’s not an actual duel mode and there is no regen
11) the game isn’t polished enough to enjoy duelling and to not be affected by the rng of this game
1) Duel should be a part of the game, whether the patch aims at it or not. Some people prefer playing something that relies on individual skill and not teamwork.
2) Yes, agreed.
3) I haven't played enough 1.5 to actually have a actual proper opinion on this, but it seems like it is more spam friendly if you angle your attacks right.
4) EU is variable i guess
5) That would be sorted with a proper duel server with server rules or actual custom servers
6) About chambering, so it seems a bit easier now with left and right swings but still very hard to be consistent, thrusts seems to be VERY hard to chamber and overheads is possible. Chambering has to be really well done if it's not gonna ruin other aspects of the combat system. If chambering gets too easy, no one will feint because chambering hard counters it and it will become a game of who can chamber the best. If it's too hard as it is now, no one will really use it intentionally, just the occasional ''Oh i chambered that?''. What i have noticed is that your weapon has to connect with your opponents weapon to chamber, it's not possible to do an overhead chamber if your sword is on the opposite shoulder of your enemy's weapon. Same goes for thrusts i guess, but i haven't figured that chamber out. So what i would suggest is that make the chamber ''area of effect'' bigger, so you don't have to precisely hit your enemy's weapon. This would make it a little bit more consistent, but still not too strong and detrimental.
7) Yes, i read on the forums somewhere someone suggested jumping could counter kicks, this would be a good idea imo.
:cool: Yes, the speed seems to a be a bit too fast, at least some of the 2h's, and remove overhead crushthrough or just make it 2h mace only.
9) Agreed, as i said with the map/atmospheric variation, i think faction variation or even choose a troop of all the factions would be good thing to make it less ''stale''.
10) Yes.
11) Agree to a degree, dueling is still enjoyable imo. With some more combat tweaks as chambering being a thing (NOT TOO POWERFUL), jump counters kicking, less spam friendly. It also seems that it is still some block delay if you try to block in the middle of an attack, remove that and it will be good.
 
I feel like all good duelists lost interest on duel. That supports my feeling that 1.5 dueling is boring. Sadly there are no warband duelists coming over now that we did what they wanted.

The clan 6v6 duel is nice
Well, its also a problem that the only duel server has a password, so the chance for new players interested in the mode is 0.
 
I feel like all good duelists lost interest on duel. That supports my feeling that 1.5 dueling is boring. Sadly there are no warband duelists coming over now that we did what they wanted.

The clan 6v6 duel is nice

Warband has a bigger MP community than Bannerlord and a better combat system, so there is no reason for me to play Bannerlord at the moment. I'm sure if Warband was dead I'd be more inclined to play BL, but we are some way off of that happening i think.
 
Warband has a bigger MP community than Bannerlord and a better combat system, so there is no reason for me to play Bannerlord at the moment. I'm sure if Warband was dead I'd be more inclined to play BL, but we are some way off of that happening i think.
Yeah thats true. Bannerlord would need a really nice reason for you competitive guys to move over...
Would a ranked ladder with leaderboards and season rewards make you think about it? Or tournaments with real money prizepool?
 
Yeah thats true. Bannerlord would need a really nice reason for you competitive guys to move over...
Would a ranked ladder with leaderboards and season rewards make you think about it? Or tournaments with real money prizepool?
More like good mechanics and bug free game
 
6) About chambering, so it seems a bit easier now with left and right swings but still very hard to be consistent, thrusts seems to be VERY hard to chamber and overheads is possible. Chambering has to be really well done if it's not gonna ruin other aspects of the combat system. If chambering gets too easy, no one will feint because chambering hard counters it and it will become a game of who can chamber the best. If it's too hard as it is now, no one will really use it intentionally, just the occasional ''Oh i chambered that?''. What i have noticed is that your weapon has to connect with your opponents weapon to chamber, it's not possible to do an overhead chamber if your sword is on the opposite shoulder of your enemy's weapon. Same goes for thrusts i guess, but i haven't figured that chamber out. So what i would suggest is that make the chamber ''area of effect'' bigger, so you don't have to precisely hit your enemy's weapon. This would make it a little bit more consistent, but still not too strong and detrimental.
Looking at footage of Warband, my guess is that chambers occur if you're releasing an attack while the enemy's weapon collides with your body (not necessarily your weapon at all). It might not be the whole body, but that's pretty much what it looks like. (I think blocks work in a similar way.) Together with the more generally responsive attack animations, it's bound to be what makes chambers so practical.

In Bannerlord, it does seem like the two weapons specifically have to collide for the chamber to happen. Although, looking at slowed-down footage, it doesn't even look like they do touch sometimes, but I can imagine it's still based around the proximity of the weapon, rather than anything else. Even if it makes sense (for the weapons to have to collide), it reduces the practicality of the system, and the range at which chambers can happen in colliding with an attacking weapon can be fairly awkward, resulting in a lot of chambers looking unrealistic and illogical.

I don't think they mentioned chambers in the latest patch notes, but I haven't tested out whether they work any better in 1.5.
 
Looking at footage of Warband, my guess is that chambers occur if you're releasing an attack while the enemy's weapon collides with your body (not necessarily your weapon at all). It might not be the whole body, but that's pretty much what it looks like. (I think blocks work in a similar way.) Together with the more generally responsive attack animations, it's bound to be what makes chambers so practical.

In Bannerlord, it does seem like the two weapons specifically have to collide for the chamber to happen. Although, looking at slowed-down footage, it doesn't even look like they do touch sometimes, but I can imagine it's still based around the proximity of the weapon, rather than anything else. Even if it makes sense (for the weapons to have to collide), it reduces the practicality of the system, and the range at which chambers can happen in colliding with an attacking weapon can be fairly awkward, resulting in a lot of chambers looking unrealistic and illogical.

I don't think they mentioned chambers in the latest patch notes, but I haven't tested out whether they work any better in 1.5.
Exactly. I did some testing and swing chambers feels easier for me than the previous patch.
 
I completely agree about 1.5 not being the greatest for duel. 1 handed swords were much improved, but the ability to hilt spam so aggressively needs some counterplay to be fun. Hilt spam in Warband was generally capped to 2 or 3 swings at a time due to the way hitting someones shield or blocking sword interacted with your ability to attack, but in Bannerlord that is not nearly as much a factor, and the person who has the better outside position can infinitely keep up the pressure without much of a window for a counterattack. Ive been meaning to make a post about it but I didnt want to clog the forums with another giant wall of text, especially before any of the devs have even responded to the Khuzait thread. 2 handed dueling is out of the question for some obvious reasons until they remove the crush and add back the greatsword.

I was just curios about what you all think about the format itself. Does it sound like it would be fun?

I already made a thread regarding counter attacking in BL, so there's no need x
 
Exactly. I did some testing and swing chambers feels easier for me than the previous patch.
I've managed to do a series of chambers in the SP tutorial, but I've still never done a chamber to a stab. I'm not sure if it's even possible.

 
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