Idea for a new Mafia mod

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In the mod ideas thread.

Better don't post ideas at all. There is not a reason for it. No modder gives a damn about it, so you don't get your lousy mod and besides that you piss everyone off.
 
Ruthven 说:
waraelm 说:
whats wrong with ideas?
They go nowhere and get people flamed.

hey, man. Calradia: 1914 started because toonknight posted an idea thread. he's of course not doing any work on it,haha.
but the point stands... this mod wouldn't have come to development (and now it's nearing release) if toonknight didn't make a useless thread that didn't go anywhere.
 
only reason it pisses people off is becuase there to imature and they want the world to bend to their needs
 
Highlander 说:
In the mod ideas thread.

Better don't post ideas at all. There is not a reason for it. No modder gives a damn about it, so you don't get your lousy mod and besides that you piss everyone off.

First, Highlander, i don't know what your problem is dude.

Next, It was just a suggestion, if people don't like it and don't want to work on it, fine, it was my idea, people don't need to get all pissy because i post what i believe to be a good idea.  I offered my assistance to work on it, i just have almost no experience in modding.  So what i'm trying to say, is that if you don't like the idea, then don't post saying how stupid it is or how dumb an idea thread is.  leave posting to the people who like it and might want to help.  so i'll say again, if anybody is interested in working on the idea, PM me or post, and we'll see if we can make this thing work.  Thanks you.

Don
 
Don Lionheart 说:
Highlander 说:
In the mod ideas thread.

Better don't post ideas at all. There is not a reason for it. No modder gives a damn about it, so you don't get your lousy mod and besides that you piss everyone off.

First, Highlander, i don't know what your problem is dude.

Next, It was just a suggestion, if people don't like it and don't want to work on it, fine, it was my idea, people don't need to get all pissy because i post what i believe to be a good idea.  I offered my assistance to work on it, i just have almost no experience in modding.  So what i'm trying to say, is that if you don't like the idea, then don't post saying how stupid it is or how dumb an idea thread is.  leave posting to the people who like it and might want to help.  so i'll say again, if anybody is interested in working on the idea, PM me or post, and we'll see if we can make this thing work.  Thanks you.

Don
That's the thing. Nobody ever is.
 
Nothing wrong with ideas if the person behind them as put some thought into it, is willing to learn how to mod, and doesn't expect other people to make the mod for them.

Of course, most modders do pursue their own ideas, that is undeniable, but that isn't to say that all modders have different ideas. The main difficulty, I think, lies in attracting people with just ideas when you have no modding skills, and therefore no way of proving yourself. If I were you, Don, I would look to change the fact that you have no experience in modding - making some progress by yourself would at least show your commitment to the project.

If you want to learn to code, it may be simpler to start by using the module system for an earlier version - I think Winter suggested .751 - and read the module documentation. Yeah, a fair bit of it is out of date, but it can still be useful as an introduction to the module system. It really isn't difficult to be able to change the names of the factions, the troop trees and map parties, and these would at least be a start.

There's no point getting carried ahead of yourself just yet either. You should start with small, achievable goals, and try to aim to have the core combat (low armour, short melee weapons, the flintlock (as your temporary pistol)) in place, and then consider adding a map, transporting battles into city environments (ideally in squares/open spaces, fairly linear alleyways, or indoor scenes (so as to try to avoid the problems of pathfinding), and modernising it graphically (which is a lot of work, might I add).

If you are willing to make a start on the project, then people may be more likely to show interest and offer their support. That's just the way it seems to go these days, after so many people have come along with an idea and no intention to learn for themselves and no real commitment to the project they put forward - it's natural, though unfortunate, that experienced modders have become a bit more cynical now.
 
my stance is to just ignore ideas until someone actually puts work into it. once they start working on it, i'll stop ignoring it, but it doesn't hurt anything to have one more idea to ignore.
 
As Highlander says, there is an ideas thread specifically to channel threads like this into and leave the forum free for useful and productive threads.

And yes we do get irritated when people post ideas they have no ability nor intention of working on. Why not be honest and simply ask "would someone make this mod for me!??"
 
Don Lionheart 说:
First, Highlander, i don't know what your problem is dude.

Next, It was just a suggestion, if people don't like it and don't want to work on it, fine, it was my idea, people don't need to get all pissy because i post what i believe to be a good idea.  I offered my assistance to work on it, i just have almost no experience in modding.  So what i'm trying to say, is that if you don't like the idea, then don't post saying how stupid it is or how dumb an idea thread is.  leave posting to the people who like it and might want to help.  so i'll say again, if anybody is interested in working on the idea, PM me or post, and we'll see if we can make this thing work.  Thanks you.

Don
You demand that I stop posting in this thread, because you think my comments are useless?
I think you're doing just the same thing. With all the mod ideas and stuff you spam the board.

Some ideas of course get done. Paleolithic and 300 mod for example. It's still not very likely, even if the idea is very good.
My opinion to the Mafia mod:
Pros:
-It's generally a quite popular theme.
Contra:
-A firearm only gameplay does not work in MaB. The player can't kill 20 enemies each battle, instead he'll be quite irrelevant and be hit by bullets immediately, when he encounters another troop. This is not much fun, because 'skill' is not very important, if you have more troops, you'll win, if you have less troops, you'll lose.
In addition to that there are no horses. Armor is useless. That means there is about no troop variation. 20 different troops. All of them have a gun, are on foot and no protection. Some can shoot better than others. That's the only difference.
But of course instead of horses there'll be cars! Well, hard so say anything about cars. Noone really tried to do them. As horses they won't work, because you can't change the hit boxes. They could work as moving and destructable scene props. But I'm afraid all those scripts needed to get them to work would cause too much lag. But I don't know, noone tried that, yet. However you'd need an extremely good scripter for that.
-It's a giant convertion. Except for the body mesh about nothing from native is useable. This means, you could spend the first half year of development on modelling.
-Native scenes are useless. You'll have to model new buildings and create new scenes. That'll take months.
-Because combat is not much fun, you need something else that is attractive. A lot of quests or a storyline. That would be just as time consuming as the modelling.

And about your help:
Here you go: http://forums.taleworlds.com/index.php/board,64.0.html
There is everything you need to learn to mod your stuff in. Video tutorials on modelling, even a documentation on the module system. If you still have problems, you are more than welcome to ask in the Modder Q&A thread.
Prove us all wrong and show us that you actually do something for this mod.
I have my doubts that you are willing to spend more than a few hours in this mod, but of course you don't need to. There are surely a lot of people who love to spend years in developping your mod.
 
I wanted to add my thoughts because I agree with some of the comments in this thread and also appreciate Highlander actually giving some solid advice at the end.  I think things could go a little smoother if we continue to offer some decent advice and suggestions to new posters to this forum. I don't mind a well thought out idea thread where they offer to help/learn ask for advice, etc.  I think in general idea thread's are flamed and not appreciate because they usually have no depth/though/substance, etc.  Usually it is a quick one or two line sentence which basically amounts to 'make this mod for me' and we're all jaded after seeing that for the past X years... 

Don, you've given this some though, obviously have some knowledge of the subject, I think you just need to work out the details a little more and try and actually show some progress if you really want to make this work.  Usually anybody who has modding experience is working on their own projects so I doubt you will find anybody who is a modder looking for work.  Therefore, if you really want to see this mod happen you're going to have to do a lot of the beginning work and be prepared since it does take up a lot of time.  As Highlander mentioned there will be some limitations to this concept so my advice is to start small and play mods that might be trying to accomplish something similar to what you want to do to see if you really want to create this.  Check out Gun Thunder, Mount&Shotgun, possibly even my Star Wars mod if you want to review how firearms could work in the game.  Mount&Shotgun has a lot of items that could work for a Mafia mod so you could ask KON_Air if you can use those.  As another poster mentioned there was a mod that had done city scenes so you could try and review that one, etc.  But my best advice is to start small because otherwise you'll get overwhelmed and give up.  My first attempt at a Star Wars mod was 'Star Wars Mercenaries' where I just added in a few Star Wars characters as hireable mercenaries into the Native game.  While this didn't really make sense, it was fun, showed people that I was actually making progress, and I started to get offers of help or at least feedback.  Then eventually I switched the troops, added more items, etc, and the next release is going to be really good.  :wink:  I think my suggestion would be just try and add a few guns into a native game, possibly rename a few troops, add a mercenary, etc, and mainly this would be a good learning experience for you.  Heck, you can use my troop editor if you want to rename troops or switch the items but I'd honestly recommend downloading the 0.960 module system since its really not that difficult once you get the hang of it.  As Highlander mentioned, the Module Development forum has a lot of good information and people willing to help you out.  Believe me I asked a lot of questions there when I was starting out and have now tried to return the favor to newer posters. So if you have any specific questions you can post there or feel free to PM me.  Anyway, thats my 2 cents, good luck if you choose to work on this further!
 
I thank you, Highlander, for actually contributing some advice, rather than just a meaningless comment, and i mean that sincerely.  I understand your points, but there may be people who are willing to help out on this mod, but i don't know for sure.

Now, HokieBT, thanks a ton for your advice, its really useful.  i have downloaded to module system for .960.  I've actually checked out some of the gun mods you've mentioned, and the work pretty well gun wise, some other bugs, but the guns do work very well.  I think what i really need to do is get some practice with modding like you suggested.  I tried making a basic mod, but i kept getting an error, so i could probably try again.  my best bet would probably be to go to the Mod Development forum and ask for some help, someone to show me the ropes with modding like you said.  I'll see what i can do and try to get some progress on this mod.  Thanks again for the advice, and if i have anything i really need to know, i'll make sure to PM you.

So just once again, people, feel free to post any ideas you may have or if your willing to help out, and in the mean time, i'll see what i can do alone progress wise.

Don
 
Do you know the anime 91 Days? Its an anime about mafia and revenge in a time where law is weak. Please make something similar, the factions will be mafia families and there are also melee weps(knives) guns and uhm Molotov's? And old cars and the map is slightly in the 1990s, here is the anime Synopsis

Synopsis
As a child living in the town of Lawless, Angelo Lagusa has witnessed a tragedy: his parents and younger brother have been mercilessly slaughtered by the Vanetti mafia family. Losing everything he holds dear, he leaves both his name and hometown behind, adopting the new identity of Avilio Bruno.

Seven years later, Avilio finally has his chance for revenge when he receives a mysterious letter prompting him to return to Lawless. Obliging, he soon encounters the Vanetti don's son, Nero, and seeks to befriend him using the skills he has quietly honed for years.

Set during the Prohibition era, 91 Days tells the story of Avilio's dark, bloodstained path to vengeance, as he slowly ends each of the men involved in the killing of his family.
 
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