Don Lionheart 说:
First, Highlander, i don't know what your problem is dude.
Next, It was just a suggestion, if people don't like it and don't want to work on it, fine, it was my idea, people don't need to get all pissy because i post what i believe to be a good idea. I offered my assistance to work on it, i just have almost no experience in modding. So what i'm trying to say, is that if you don't like the idea, then don't post saying how stupid it is or how dumb an idea thread is. leave posting to the people who like it and might want to help. so i'll say again, if anybody is interested in working on the idea, PM me or post, and we'll see if we can make this thing work. Thanks you.
Don
You demand that I stop posting in this thread, because you think my comments are useless?
I think you're doing just the same thing. With all the mod ideas and stuff you spam the board.
Some ideas of course get done. Paleolithic and 300 mod for example. It's still not very likely, even if the idea is very good.
My opinion to the Mafia mod:
Pros:
-It's generally a quite popular theme.
Contra:
-A firearm only gameplay does not work in MaB. The player can't kill 20 enemies each battle, instead he'll be quite irrelevant and be hit by bullets immediately, when he encounters another troop. This is not much fun, because 'skill' is not very important, if you have more troops, you'll win, if you have less troops, you'll lose.
In addition to that there are no horses. Armor is useless. That means there is about no troop variation. 20 different troops. All of them have a gun, are on foot and no protection. Some can shoot better than others. That's the only difference.
But of course instead of horses there'll be cars! Well, hard so say anything about cars. Noone really tried to do them. As horses they won't work, because you can't change the hit boxes. They could work as moving and destructable scene props. But I'm afraid all those scripts needed to get them to work would cause too much lag. But I don't know, noone tried that, yet. However you'd need an extremely good scripter for that.
-It's a giant convertion. Except for the body mesh about nothing from native is useable. This means, you could spend the first half year of development on modelling.
-Native scenes are useless. You'll have to model new buildings and create new scenes. That'll take months.
-Because combat is not much fun, you need something else that is attractive. A lot of quests or a storyline. That would be just as time consuming as the modelling.
And about your help:
Here you go: http://forums.taleworlds.com/index.php/board,64.0.html
There is everything you need to learn to mod your stuff in. Video tutorials on modelling, even a documentation on the module system. If you still have problems, you are more than welcome to ask in the Modder Q&A thread.
Prove us all wrong and show us that you actually do something for this mod.
I have my doubts that you are willing to spend more than a few hours in this mod, but of course you don't need to. There are surely a lot of people who love to spend years in developping your mod.