Hey all.
So I've been playing around with manual block, and in my opinion manual block SHOULD be harder than auto block or someone blocking with a shield, but it shouldn't be such a massive crutch to fight without a shield on manual. Here's the problems I've come across with the manual auto block system as well as some options that I think might fix it.
First of all, the new animations make it slightly harder to tell where you're getting attacked from. I personally love the new animations, but in the quick instant it takes to decide which direction to block, (since some animations are similar) it can get confusing. However I don't think the animations need to be changed, but how manual block itself works. Countless times I've moved my mouse in the right direction to counter the attack, but because I pressed right-click a millisecond too early, I find my character blocking in the complete wrong direction and I end up dead. With the current system, there is literally 4 things you have to focus on AT ONCE in order to block successfully. You have to look at your opponent and guess where he is going to attack, you have to move your mouse in the corresponding direction, you have to remember to right click AFTER you have moved in the direction of your block, and THEN you have to look at your character to make sure he has actually blocked in the right direction. Some people like this system. Fine, but let offer an alternative that I think will be more intuitive to some, but of course not all. I propose it should be an OPTION.
I call it "fluid manual-block"
When you press right click, your character goes into "Block mode". From here, he will automatically adjust the position of his block according to where the player looks. If you glance up with right click held down, he will shift his block up, if you glance left, he will shift his block left, etc. This presents an intuitive way to limit the things one is thinking about when he is blocking. Now it is just watching the enemy and twitching the mouse in the direction of the attack. .Now here is the downside, and this is why I think it should be an OPTION for people to choose. The downside is that because your block is continuously moving, you cannot "lock" a block. For example if you know the spear user is going to use a thrust, you cant preposition your block to counter a thrust. If you are looking left to block a left attack, but you suddenly twitch right, then of course your character would change his block position, and the enemy would hit you. Essentially the new system does NOTHING to change the actual "system" of blocking, it just changes the order in which buttons must be pressed. In my opinion this system makes more sense, but of course, some people like the old system so it should be an option, just like inverse mouse movement or regular mouse movement control attacks.
It makes MUCH more sense to me to press block and then move my mouse into the enemy's blow, then to move into the enemy's blow and THEN press block as it is now. What are your guys thoughts? Good idea? Is it feasible to add as an option under "manual block"?
So I've been playing around with manual block, and in my opinion manual block SHOULD be harder than auto block or someone blocking with a shield, but it shouldn't be such a massive crutch to fight without a shield on manual. Here's the problems I've come across with the manual auto block system as well as some options that I think might fix it.
First of all, the new animations make it slightly harder to tell where you're getting attacked from. I personally love the new animations, but in the quick instant it takes to decide which direction to block, (since some animations are similar) it can get confusing. However I don't think the animations need to be changed, but how manual block itself works. Countless times I've moved my mouse in the right direction to counter the attack, but because I pressed right-click a millisecond too early, I find my character blocking in the complete wrong direction and I end up dead. With the current system, there is literally 4 things you have to focus on AT ONCE in order to block successfully. You have to look at your opponent and guess where he is going to attack, you have to move your mouse in the corresponding direction, you have to remember to right click AFTER you have moved in the direction of your block, and THEN you have to look at your character to make sure he has actually blocked in the right direction. Some people like this system. Fine, but let offer an alternative that I think will be more intuitive to some, but of course not all. I propose it should be an OPTION.
I call it "fluid manual-block"
When you press right click, your character goes into "Block mode". From here, he will automatically adjust the position of his block according to where the player looks. If you glance up with right click held down, he will shift his block up, if you glance left, he will shift his block left, etc. This presents an intuitive way to limit the things one is thinking about when he is blocking. Now it is just watching the enemy and twitching the mouse in the direction of the attack. .Now here is the downside, and this is why I think it should be an OPTION for people to choose. The downside is that because your block is continuously moving, you cannot "lock" a block. For example if you know the spear user is going to use a thrust, you cant preposition your block to counter a thrust. If you are looking left to block a left attack, but you suddenly twitch right, then of course your character would change his block position, and the enemy would hit you. Essentially the new system does NOTHING to change the actual "system" of blocking, it just changes the order in which buttons must be pressed. In my opinion this system makes more sense, but of course, some people like the old system so it should be an option, just like inverse mouse movement or regular mouse movement control attacks.
It makes MUCH more sense to me to press block and then move my mouse into the enemy's blow, then to move into the enemy's blow and THEN press block as it is now. What are your guys thoughts? Good idea? Is it feasible to add as an option under "manual block"?








