...what does it take to bring the old SoD mod from M&B1 over to M&B:Warband?
I mean i see you guys were very ambitious about your project, creating a beautiful new map (which sadly causes my game to stutter insanely due to the many groups on the move), creating new companions, etc. I have sought near and far, and i have not found a single Mod/mini-Mod/scripted enhancement that came near the scripted features of the very first release of SoD. Currently modifications use an overly complicated system to manage auto-loot settings, where you have to set these in the camp dialog - miles away from the characters skill sheet. I totally miss the ability to manage the auto-loot settings in conversation with the characters. I also miss the great kingdom management screens which are unmatched in all mods i encountered so far, the lack of settlement-upgrades, the mercenary guilds, the ability to assign and revoke regiments, and so much more...
Hence my question: Would it be a devastatingly hard job to just take the files from the first release (bugfix them) and make them compatible with Warband?
P.S.:I am a half-wit scripter and modder myself, i have not kept myself busy with scripts for M&B yet because they made all of the modding work so bloody complicated when compared to other games where you can just put naked files into a compressed format and they will be interpreted correctly, i do consider a 1to1 port of SoD from the 1.011 version over to warband a good enough reason to get working on it.
So much looking forward to answers, thanks ahead.
I mean i see you guys were very ambitious about your project, creating a beautiful new map (which sadly causes my game to stutter insanely due to the many groups on the move), creating new companions, etc. I have sought near and far, and i have not found a single Mod/mini-Mod/scripted enhancement that came near the scripted features of the very first release of SoD. Currently modifications use an overly complicated system to manage auto-loot settings, where you have to set these in the camp dialog - miles away from the characters skill sheet. I totally miss the ability to manage the auto-loot settings in conversation with the characters. I also miss the great kingdom management screens which are unmatched in all mods i encountered so far, the lack of settlement-upgrades, the mercenary guilds, the ability to assign and revoke regiments, and so much more...
Hence my question: Would it be a devastatingly hard job to just take the files from the first release (bugfix them) and make them compatible with Warband?
P.S.:I am a half-wit scripter and modder myself, i have not kept myself busy with scripts for M&B yet because they made all of the modding work so bloody complicated when compared to other games where you can just put naked files into a compressed format and they will be interpreted correctly, i do consider a 1to1 port of SoD from the 1.011 version over to warband a good enough reason to get working on it.
So much looking forward to answers, thanks ahead.