bm01
Sergeant
During non-simulated battles there's always attackers and defenders. The defenders usually find a hill near their spawn point and the attackers try to, well, attack them. This works fairly well for battles that fall under the size limit, but for larges battles the game adds reinforcement waves. The thing is, the defenders are heavily favored because they're already near their spawn point. In fact, it's even possible to win while being outnumbered 2 to 1 without losing much troops thanks to that. The waves lose moral and flee even before reaching the archers.
Personally I'm no longer even playing battles that are over the size limit when I'm the attacker. It's even worse when I don't have full control because the AI just move back and forth in the middle of the map while getting sniped by archers. I mean, you just have to try to understand. Anyway, I don't think it's something that can be fixed. Even moving the spawn point of the attackers closer to where the battle is happening doesn't sound like a good idea. I think it'd be better to simply disable reinforcements and do multiple battles, one after another.
I'll probably try to make a mod that does that but in the meantime, how to handle these battles?
Personally I'm no longer even playing battles that are over the size limit when I'm the attacker. It's even worse when I don't have full control because the AI just move back and forth in the middle of the map while getting sniped by archers. I mean, you just have to try to understand. Anyway, I don't think it's something that can be fixed. Even moving the spawn point of the attackers closer to where the battle is happening doesn't sound like a good idea. I think it'd be better to simply disable reinforcements and do multiple battles, one after another.
I'll probably try to make a mod that does that but in the meantime, how to handle these battles?