that rushing to the rescue of village farmers improved your relationship with the village instead of with the kingdom.
that just coming back over and over to ask the Village Elder if he needs anything was enough to give a little bump to your relationship with the village.
that you could get Destroy the Bandit Hideout quests from Guildmasters.
that you could destroy bandit groups and then go to the Guildmaster and see if there was a bounty on them.
that wiping out large groups of bandits near a city improved your relationship with that city, bounty or no.
that big groups of bandits had officers who were tougher and gave more experience and treasure.
that you could hire manhunters to patrol around your towns.
that not all manhunters were such wusses destined to end up as bandits' prisoners.
that the Traveler could tell you where Ransom Brokers and Book Merchants were and possibly the stock of weapons, armor, horses, and bargain trade goods in other cities.
that you could commission weapons and armor that you wanted instead of wandering around hopelessly looking for them.
that later in the game, there were young groups of adventurers that would search for you and beg for work and you could get them to do odd jobs like destroy bandit hideouts, patrol, or check on things.
that just coming back over and over to ask the Village Elder if he needs anything was enough to give a little bump to your relationship with the village.
that you could get Destroy the Bandit Hideout quests from Guildmasters.
that you could destroy bandit groups and then go to the Guildmaster and see if there was a bounty on them.
that wiping out large groups of bandits near a city improved your relationship with that city, bounty or no.
that big groups of bandits had officers who were tougher and gave more experience and treasure.
that you could hire manhunters to patrol around your towns.
that not all manhunters were such wusses destined to end up as bandits' prisoners.
that the Traveler could tell you where Ransom Brokers and Book Merchants were and possibly the stock of weapons, armor, horses, and bargain trade goods in other cities.
that you could commission weapons and armor that you wanted instead of wandering around hopelessly looking for them.
that later in the game, there were young groups of adventurers that would search for you and beg for work and you could get them to do odd jobs like destroy bandit hideouts, patrol, or check on things.








