I wish and doesn't it make sense really...

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blainedeyoung

Sergeant
that rushing to the rescue of village farmers improved your relationship with the village instead of with the kingdom. 

that just coming back over and over to ask the Village Elder if he needs anything was enough to give a little bump to your relationship with the village.

that you could get Destroy the Bandit Hideout quests from Guildmasters.

that you could destroy bandit groups and then go to the Guildmaster and see if there was a bounty on them. 

that wiping out large groups of bandits near a city improved your relationship with that city, bounty or no.

that big groups of bandits had officers who were tougher and gave more experience and treasure.

that you could hire manhunters to patrol around your towns.

that not all manhunters were such wusses destined to end up as bandits' prisoners.

that the Traveler could tell you where Ransom Brokers and Book Merchants were and possibly the stock of weapons, armor, horses, and bargain trade goods in other cities.

that you could commission weapons and armor that you wanted instead of wandering around hopelessly looking for them.

that later in the game, there were young groups of adventurers that would search for you and beg for work and you could get them to do odd jobs like destroy bandit hideouts, patrol, or check on things. 
 
that there was some way to make a real defense of villages, garrisoning men there or training a militia.

that you could tell a town's garrison to organize into groups to attack small groups of enemies that came near.

 
I wish that Manhunters would occasionally stop off in towns to drop off their prisoners.  How much sense does it make for a party of 12 Manhunters to be able to control a group of 42 prisoners?!

I also wish that they'd visit a town to "recruit" once they dropped below a certain number in their party.  Do they really think a group of 3 is going to be effective against anyone, even looters?

I wish bandit groups would combine with other bandit groups (outside of ganging up on a small party, that is).  Once your party grows beyond a certain point, there's really no point in engaging the bandit groups other than to keep trade routes clear.  Certainly, there isn't much renown to be had.

I wish that, when you own a town and the Ransom Broker visits that town, all the prisoners in your dungeon automatically get sold and the money added to your treasury, instead of having to go back and forth to the tavern.

I wish your in-game wife could tell you where someone is.  How weird is it that you can ask someone else's wife where a particular lord is and they'll know, but your own wife doesn't even have the option to ask?

I wish you could order the units in your garrison by moving them up and down just like you can in your own party.


blainedeyoung 说:
that the Traveler could tell you where Ransom Brokers and Book Merchants were and possibly the stock of weapons, armor, horses, and bargain trade goods in other cities.

This actually happens in Diplomacy, for Ransom Brokers and Book Merchants, anyway.
 
blainedeyoung 说:
that you could tell a town's garrison to organize into groups to attack small groups of enemies that came near.

This is possible in Diplomacy, as well: you can organize a patrol either with troops from your garrison or with recruited troops.  It can be as large as your current party size.  They don't tend to win engagements with faction armies, but they will keep bandits and looters at bay if the party's large enough.
 
Josie, 2nd to all!

How much sense does it make that you can ask a woman that you're courting to locate Lords, but when you marry her, she loses that ability?  None!  That's how much.
 
I wish that your wife could join you as a companion and become a fearsome warlord in her own right - why must I marry a demure girl?  :???: For that matter, if I'm playing a female lord, do I have to marry one of those nobles? They're just a little...  :neutral:

I wish that you could use subtle threats and intrigue or economic power to crush your enemies instead of just your blade. Oh, and religious intrigue too!

I wish that you could customize your castle and stuff, both from a 'this is my awesome place lol' factor, and also a defensive one. For example, changing the defenses in prediction of a certain enemy force.

I wish that instead of the Khergits using the same siege setup as everyone else, they fought from within a 'corralled' city that was open enough to field cavalry, but made fielding cavalry hard for the enemy (spike traps, maybe?) - and that they drew reinforcements from the town. I feel this would make them not only more dangerous as the AI, but give them a unique feel for the player.

I wish that the Nords fielded Icelandic Pony Cavalry. HUGE VIKING BERSERKERS ittybittyhorse.

I wish that you could actually read the books. I'm a nerd, I know.

I wish that I could beam my love for this game into the stars.

... I wish I had a donut right now.

And seconding all things listed above!
 
that the bandit hideouts could be captured and held as a dishonorable character.

that you could interact more with characters of the lower class, e.g. named village elders, tavern keepers, and guild masters with the ability to marry into their family in exchange for more influence on towns.

that there was more of a difference between being honorable and dishonorable.

that claimants could start a civil war without you, maybe even win on their own, and when one monarch is overthrown they became a claimant.

that there were more options when courting ladies, and the ability to force-marry them if you've captured them in a siege.

that you could randomly kill civilians and guards in town either outright or by subtly gutting them as you walk by. What, why are you looking at me like that?
 
and the ability to force-marry them if you've captured them in a siege.

No.

And why do you need to kill random civilians/guards? It's hardly realistic; you certainly could, but then you would die under sheer force of the town proper. I'm not saying you shouldn't be able to - but if you did, you'd almost certainly end up dead, and what would you gain from randomly killing people?

These, though-

that the bandit hideouts could be captured and held as a dishonorable character.

that you could interact more with characters of the lower class, e.g. named village elders, tavern keepers, and guild masters with the ability to marry into their family in exchange for more influence on towns.

that there was more of a difference between being honorable and dishonorable.

that claimants could start a civil war without you, maybe even win on their own, and when one monarch is overthrown they became a claimant.

Are quite good.
 
I especially like:

"that claimants could start a civil war without you, maybe even win on their own, and when one monarch is overthrown they became a claimant."

and

"that the bandit hideouts could be captured and held as a dishonorable character."

Neat ideas!

I started thinking something similar to the second after I came up with officer bandits.  There could be a series of quests about Bandit Lords who are immortal like the regular Lords and go up levels through the game.  They could kidnap women you're courting, and you could rescue your beloved from the evildoers! 

Maybe some exiled Lords could become Bandit Lords. 

Or you could declare war on everybody and become a Bandit Lord yourself.

I like the Khergit cavalry spilling out to defend their city too.  It would add something.
 
that you could commission weapons and armor that you wanted instead of wandering around hopelessly looking for them

This. So much.

At some point in the game, you have so much money that you would gladly pay 5x the price for a full set of lordly whatevers.
 
TarnishedWanderer 说:
And why do you need to kill random civilians/guards? It's hardly realistic; you certainly could, but then you would die under sheer force of the town proper. I'm not saying you shouldn't be able to - but if you did, you'd almost certainly end up dead, and what would you gain from randomly killing people?

Technically, it's very realistic, with anyone who has the will being able to commit a murder. Why, you ask? FOR THE EVLULZ!!!

No, seroiusly, that suggestion was a bit of comedic sociopathy designed to lighten the mood of my post.

blainedeyoung 说:
I started thinking something similar to the second after I came up with officer bandits.  There could be a series of quests about Bandit Lords who are immortal like the regular Lords and go up levels through the game.  They could kidnap women you're courting, and you could rescue your beloved from the evildoers! 

Maybe some exiled Lords could become Bandit Lords. 

Or you could declare war on everybody and become a Bandit Lord yourself.

I like this, when lords are indicted for treason in every faction they leave Calradia, but with this they have the option to stay and fight their former countries. Maybe you could even ask to serve the Bandit Lords and get quests like, "bring me five farmers for randsom""attack the caravans coming through this area and bring me the loot"or"distract lord X into chasing you while I raid his village".
 
Diputs 说:
that there was more of a difference between being honorable and dishonorable.
DogSoldieR 说:
I just want to be the evil bandit king :sad:
blainedeyoung 说:
that rushing to the rescue of village farmers improved your relationship with the village instead of with the kingdom. 

that big groups of bandits had officers who were tougher and gave more experience and treasure.

that the Traveler could tell you where Ransom Brokers and Book Merchants were and possibly the stock of weapons, armor, horses, and bargain trade goods in other cities.

that later in the game, there were young groups of adventurers that would search for you and beg for work and you could get them to do odd jobs like destroy bandit hideouts, patrol, or check on things. 
blainedeyoung 说:
that there was some way to make a real defense of villages, garrisoning men there or training a militia.

All of you need to check out Brytenwalda  :cool: http://forums.taleworlds.com/index.php/board,189.0.html

Diputs 说:
that the bandit hideouts could be captured and held as a dishonorable character.

In brytenwalda, you can create your own lair for good or evil...  :grin:

Oh yeah,
I for one want to be a pirate, but nevertheless...

Brytenwalda has ships and either has or is working on real-time sailing and boarding. (Boarding I know for a fact is in, plus you can sail the seas and loot and pillage and whatnot)

JosieJ 说:
I wish bandit groups would combine with other bandit groups (outside of ganging up on a small party, that is).  Once your party grows beyond a certain point, there's really no point in engaging the bandit groups other than to keep trade routes clear.  Certainly, there isn't much renown to be had.

Well, some (not all) bandit groups in Brytenwalda are 100+ men. Lots of renown in those lovely battles :smile: Also, as a bandit king yourself, you can recruit these gangs and become your own group.

TarnishedWanderer 说:
Oh, and religious intrigue too!

I wish that you could customize your castle and stuff, both from a 'this is my awesome place lol' factor, and also a defensive one. For example, changing the defenses in prediction of a certain enemy force.

Ok, again with the brytenwalda rant, sorry. Brytenwalda has several religious thingies (No idea how effective they are, I'm a bandit king myself and hardly care for knowing such things.)

Plus, there are several defensive thingies you can take, such as entrenching your position ( You spawn inside a nicely spiked-up camp, with the upper-hand over your enemies)

Another Edit : Did I mention the decapitations, wound system, random events, ambushing, hunting, and different NPC heights? (Short, medium, tall, and in some cases huge.) Just saying.
 
I'm going to wait until Brytenwalda is a bit more stable. I don't know why but I got randomly crashes on all sorts of occasions when playing it.
 
Hmm, I might try that once my current playthrough is done.  Hopefully by then the random crashes Blead refers to will have been addressed!
 
bezerkeley 说:
Some great suggestions in here. Come on Taleworlds, the demand is out there!!!

Too many wonderful suggestions have been forgotten in the dusty corners of this forum. You may find it entertaining listing the stuff that you wish to see in the game, but thinking of how little have been added content-wise to the SP since M&B 0.960, which was the first version I played btw, it looks kinda like a waste of time. You may wish to try your luck with the modding community instead.
 
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