The new feature for 1257ad. The first test version of it is available now on our SVN(79 revision). What this feature does, is that the player will take control of one of the troops under his command. So no more waiting a half-of-hour for a large battle to end! The transaction happens after up to 10 seconds after the player is killed(can happen sooner!). He will instantly take control one of his troops. The feature is at an very early stage right now(I've writen the code last evening/night. So it's a few hours of work). So while testing I did not encounter any serious bugs, there is a couple of things that you, as a player, should take note.
Errors. In red. This is because there are missing restrictions in certain triggers/scripts that do not take account of the possible player transaction to one of the troops. They are harmless, as far as I can tell(it will not produce a game-breaking bug). All of them should be reported to me - make a screenshot, take them from the logs(thanks!).
Certain
Things that is not bugs and should not be reported. Most of them can't be avoided(not in a simple way). So they are here to stay
1. The when the player takes control of a troop - the scripts knocks off the troop and spawns a new player as that troop. This causes two things:
a. Sometime the troop that is knocked out does not get teleported correctly. So he might get knocked out in front of you.
b. Troop that the player take control off will get wounded status in the campaign map as well.
2. If the player takes control of a mounted troop in a siege this will get the player to start by falling down. This is because the mount gets spawned and instantly removed.
3. Equipping items as a random troop at the player chest can possibly cause some funny things to happen. Including items disappearing. Best to avoid it for now, until I can figure a way to fix this.
Other anomalies are probably bugs and should be reported as well.
Errors. In red. This is because there are missing restrictions in certain triggers/scripts that do not take account of the possible player transaction to one of the troops. They are harmless, as far as I can tell(it will not produce a game-breaking bug). All of them should be reported to me - make a screenshot, take them from the logs(thanks!).
Certain
Things that is not bugs and should not be reported. Most of them can't be avoided(not in a simple way). So they are here to stay
1. The when the player takes control of a troop - the scripts knocks off the troop and spawns a new player as that troop. This causes two things:
a. Sometime the troop that is knocked out does not get teleported correctly. So he might get knocked out in front of you.
b. Troop that the player take control off will get wounded status in the campaign map as well.
2. If the player takes control of a mounted troop in a siege this will get the player to start by falling down. This is because the mount gets spawned and instantly removed.
3. Equipping items as a random troop at the player chest can possibly cause some funny things to happen. Including items disappearing. Best to avoid it for now, until I can figure a way to fix this.
Other anomalies are probably bugs and should be reported as well.