I uninstalled Bannerlord today.

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Did you mother give you everything you wanted when you cried or did she just grab your arm and drag you away from the store? This is pretty much the same behavior.

So you mean that because it's not balanced right now it wont ever be? How would removing the class sytem balance this? Please explain.

I wonder why Age of Empires 2 did'nt rework their whole system when it got imbalanced? Or why counter strike did'nt when it had balance issues? HMMMMM.
I didnt pay her, in fact it was her responsibility to take care of me.
If its easy to balance, why isnt it balanced? Not perfectly balanced, but when out of 3 unit types and 7 classes, only 2 are used, thats not balance.
We've been providing feedback since alpha and barerly anything is changed, honestly most of its gotten worse. When was the last time we actually saw the game get more balanced? The lightning speed throwing weapon in melee? Crush through that ruins melee even more?

Every game has balancing issues, and a good company works on improving that. The class system already screwed over the playerbase for the sake of "easy balancing" and we're not even getting that. So what the hell do you want us to say? So sick of being optimistic and "waiting to see." Yeah great I've been waiting over a year for the game to be fun and I get dissapointed every time.

thats the biggest problem we need lots of small adjustments but when they change smth its touching alot at once and everything will go unbalanced because of that.
So far they do sledgehammer changes and then months later they try to balance it out. Maybe. How long has the crushthrough been in the game so far, close to 2 months? Everyone and their dog said its a broken mechanic.

It's in early access, I mean come on guys, they literally wrote in their EA section on Steam that features will be missing, it's not even a long read. I dont even know why people thought when buying this that it would be a complete game. It's totally baffling actually. Did you play Warband during its Early access or "beta" period? Also Warband just built upon their first Mount&Blade game with the exact same engine, graphics and mechanics. Just added some things to do and multiplayer, you where extremly happy with that? But this unfinished total conversion of the game with a in house built engine is bad. That's very interesting.
The early access excuse is getting thinner and thinner as time ticks on.
When I played the original mount & blade game one of the first things I said was, wow this would be amazing in multiplayer. Then Warband gets announced and wow we're gonna get multiplayer!? Its gonna take the current system and build on that, removing the flaws and improving everything!? Why what a mindboggling concept!
 
Warband just built upon their first Mount&Blade game with the exact same engine, graphics and mechanics. Just added some things to do and multiplayer, you where extremly happy with that?
They dramatically changed the combat mechanics. Look at videos of Warband's early beta on YouTube (or play the SP-only M&B) to see how terrible and clunky the combat used to be. The overhaul was incredibly important for MP (and benefited SP too).



On a side note, I watched this video from February 2009 just now, and most of what he mentions about what will be in Warband is actually what's in Bannerlord. Captains mode with teams controlling groups of bots. The class system where getting kills allows you to buy better prebuilt troops. Siege with multiple flags and the "morale" system. Spawn points that get closer to the castle. No mention of Battle mode. And the combat in the video looks clunky. It's exactly like Bannerlord.

I guess this was their vision for MP all along. The ideas for Siege and Captain sound fine, but it seems fortunate that Warband ended up getting equipment selection, Battle mode and such a good combat system.
 
I actually pity the devs. They really had a vision, it just wasn't in pair on what the players wanted at all.
 
They dramatically changed the combat mechanics. Look at videos of Warband's early beta on YouTube (or play the SP-only M&B) to see how terrible and clunky the combat used to be. The overhaul was incredibly important for MP (and benefited SP too).



On a side note, I watched this video from February 2009 just now, and most of what he mentions about what will be in Warband is actually what's in Bannerlord. Captains mode with teams controlling groups of bots. The class system where getting kills allows you to buy better prebuilt troops. Siege with multiple flags and the "morale" system. Spawn points that get closer to the castle. No mention of Battle mode. And the combat in the video looks clunky. It's exactly like Bannerlord.

I guess this was their vision for MP all along. The ideas for Siege and Captain sound fine, but it seems fortunate that Warband ended up getting equipment selection, Battle mode and such a good combat system.

I agree that melee has come a long way. I was in the Beta since last September or October and ive seen a huge improvement. However Taleworlds really ****ed it up with crushthrough and broken 2 handers (especially the menavlion and glaive) as well as hilt spamming. Honestly feel like its their fault because the community told the Devs the game wasn't ready and they proceeded to release it anyways. Also their intentions with all gamemodes were good but they turned out **** and have needed constant updates and tweaks and have a ways to go. Also, the fact that battle wasn't added from the beginning is honestly heresy. I don't understand how they couldn't see the eventual outcome of not having the mostly popular gamemode from past titles not to mention that the near equivalent gamemodes such as siege and tdm are just 2hander spam fests which is fun for nobody.
 
They dramatically changed the combat mechanics. Look at videos of Warband's early beta on YouTube (or play the SP-only M&B) to see how terrible and clunky the combat used to be. The overhaul was incredibly important for MP (and benefited SP too).



On a side note, I watched this video from February 2009 just now, and most of what he mentions about what will be in Warband is actually what's in Bannerlord. Captains mode with teams controlling groups of bots. The class system where getting kills allows you to buy better prebuilt troops. Siege with multiple flags and the "morale" system. Spawn points that get closer to the castle. No mention of Battle mode. And the combat in the video looks clunky. It's exactly like Bannerlord.

I guess this was their vision for MP all along. The ideas for Siege and Captain sound fine, but it seems fortunate that Warband ended up getting equipment selection, Battle mode and such a good combat system.

Watching this is a real mind ****, great find.
 
They dramatically changed the combat mechanics. Look at videos of Warband's early beta on YouTube (or play the SP-only M&B) to see how terrible and clunky the combat used to be. The overhaul was incredibly important for MP (and benefited SP too).



On a side note, I watched this video from February 2009 just now, and most of what he mentions about what will be in Warband is actually what's in Bannerlord. Captains mode with teams controlling groups of bots. The class system where getting kills allows you to buy better prebuilt troops. Siege with multiple flags and the "morale" system. Spawn points that get closer to the castle. No mention of Battle mode. And the combat in the video looks clunky. It's exactly like Bannerlord.

I guess this was their vision for MP all along. The ideas for Siege and Captain sound fine, but it seems fortunate that Warband ended up getting equipment selection, Battle mode and such a good combat system.


I really really wonder what made them change those ideas they had for warband and make the "choose equipment" system instead, really weird
 
I actually pity the devs. They really had a vision, it just wasn't in pair on what the players wanted at all.

I think they are simply trying to make a competitive e-sport game.
All those things we don't like are highly suspiciously pointing to "role recognizable" which no player cares about it but audiences need it.
Unfortunately, "the audience" doesn't exist if there is no players.
I think we all agree that the basic game is good. Just bad design.
What I can't agree with is that "they have a very good vision". I couldn't see a good vision from the current design.

We have to face a reality that 4-directional game fans are the minority. E-Sport is not for the minority because then you need to train audiences to understand what's going on.
Adding more TPS features to a 4-directional based game? Worse.

They might think "the game is popular, so 4-directional based is popular".
No. RPG players don't care about how many directions. They are enjoying a totally different game.
 
So... can we definitely say multiplayer is dead? I stop since 1.5 dropped, and uninstalled a month after.

Lets just hope the devs make singleplayer work as thats my only hope for the game now
 
What I can't agree with is that "they have a very good vision". I couldn't see a good vision from the current design.
You misquoted me there, I never said they have a very good vision, I've just said they had a vision.

We have to face a reality that 4-directional game fans are the minority. E-Sport is not for the minority because then you need to train audiences to understand what's going on.

Adding more TPS features to a 4-directional based game? Worse.
4 directional attack/blocking is definitely not the problem and I think a lot of players that got into this game played it because of it actually. You have to think that when Mount and Blade was released shields and actual blocking was barely a thing, you just had all those games with flashy combos were you kill a thousand enemies instead of 1v1 a dude with a sword that actually can hurt you. I know a lot of people that got into the game for that exact reason, a LOT of people, the problem is that the game modes we have are boring as heck, they barely work and the character customization doesn't exist at all (other than making your character who's face is hidden behind a helmet anyways
 
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How about stop *****ing, play some other game, and come back when there's been sfficient progress to satisfy your wants guys. Just relax for a while. I haven't played bannerlord for weeks now, and it's all fine. The game will get to where you want it with time. The hype will come back when there's full release. Just join the covenant of the soon like so many of us already have and take it easy.
 
“We intend to use a range of different methods to gather player feedback and data throughout the early access period. These include engaging with users directly on our official forum and our Steam forum, requesting specific feedback through questionnaires, hosting and participating in multiplayer events alongside our community, and using analytics tools to gather data.”


I got 2-3 questionnaires, they were during the beta.

Feedback goes neglected.

Additions community NEVER asked or even had a discussion about until brought up (crush)

No mention of server files on the early access page.

Neglected about the overwhelming majority of players that dislike the class system for gamemodes that are not skirmish of captain
(You can argue all you want about the data, it is the only data you will get because TW won't bother to make a poll.)





You can keep crying all you want, but let me tell you this:

10 years of development
This is a great explanation of why I made this thread. It's just purebred stupidity.

Trying new things is fine, but when there is overwhelming feedback against it, there is no reason to leave it in.
 
Na, I think what Aprikosenmann points out that this "custom server now!!" and "I uninstalled, praise me"-threads come about twice or even thrice a week. And all hop on the bandwagon. It's getting quite boring after two months.
That doesn't really help his point either though. After two months, nothing is still being done about it. Yikes. Incompetence being shown yet again.
 
The early access excuse is getting thinner and thinner as time ticks on.
When I played the original mount & blade game one of the first things I said was, wow this would be amazing in multiplayer. Then Warband gets announced and wow we're gonna get multiplayer!? Its gonna take the current system and build on that, removing the flaws and improving everything!? Why what a mindboggling concept!

I guess you're one of those that just want the same familliar things over and over again. That's not how a series work and there are FIFA and CoD games for you wich never really change so you can feel right at home at every release.
 
I guess you're one of those that just want the same familliar things over and over again. That's not how a series work and there are FIFA and CoD games for you wich never really change so you can feel right at home at every release.
You sound like a TW dev making excuses for why their game is bad.

In reality the op and many others just want this game to get to the state it deserves or at least become playable.
 
I guess you're one of those that just want the same familliar things over and over again. That's not how a series work and there are FIFA and CoD games for you wich never really change so you can feel right at home at every release.
"That's not how a series work" followed by two world renown game series that do it
 
4 directional attack/blocking is definitely not the problem and I think a lot of players that got into this game played it because of it actually. You have to think that when Mount and Blade was released shields and actual blocking was barely a thing, you just had all those games with flashy combos were you kill a thousand enemies instead of 1v1 a dude with a sword that actually can hurt you. I know a lot of people that got into the game for that exact reason, a LOT of people, the problem is that the game modes we have are boring as heck, they barely work and the character customization doesn't exist at all (other than making your character who's face is hidden behind a helmet anyways
I always saw Warband as a shining beacon for gaming with its combat in MP. The graphics are old, but the combat system still feels like a forerunner. That's why it's especially disappointing that the massively hyped-up sequel is so poorly executed and underwhelming. Things can improve, but it nonetheless feels like so much potential was missed surrounding its launch.
 
I haven't quite uninstalled but I also haven't updated. Might as well uninstall it at this point.

I mean, fair play if this is your thing, go ahead and keep playing but whatever, for what I spent I got my hours out of the game and will no doubt reinstall again once it's finished to see if it's any better, but I really doubt it will be.

That said I will not be buying the next game Taleworlds makes early... my experience with the first M&B and Warband was super good, there was regular enough updates and improvement for me to actually feel satisfied with that I was confident Bannerlord would be the same once it hit early access. Not really seeing that.
 
I guess you're one of those that just want the same familliar things over and over again. That's not how a series work and there are FIFA and CoD games for you wich never really change so you can feel right at home at every release.
If the familliar thing is exeptional, then yes. I didnt think I would like directional shield blocking, now I think its fine. I like shield bashing, I like 4 directional blocking for boxing (minor thing but hey it counts) so adding things like this make the game better, which is obviously a great thing.

Class system is a downgrade in every single aspect from warband. If they're worried people wouldnt know what to pick, or be overwhelmed with options, add a Suggested equipment button at the top and have it pick for you. Perks are stupid, and if we get passive perks then thats even stupider.

I would be happy if Bannerlord was just Warband with improved graphics. I dont need it to be, but I do expect it to be an improvement on the old game. So far, it hasnt been.
 
it tortures me to tell myself when the developers said to themselves " hey for bannerlord, let's remove the possibility of being able to entirely create your equipment, and let's put a system of predefined classes boring, and which goes in the opposite direction of the ideas proposed by mount and blade that's going to be fun and people will love it " the excuse of balancing does not work, they have even more work to do, than if they had taken over the system from Warband
 
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