Freakiie
Recruit
Personally I feel that material cost should get a massive overhaul and that actual materials used should be far more significant for the price formula (so no more 300 denar Pugio's!).
Just think about it, you take a tiny dagger (Everyone's favorite Pugio) and smelt that into 6 ingots. Take a small wooden hammer, break that down, and it turns into 3 pieces of hardwood. Then you recombine those materials and turn them into 3 big polearms. If you ask me, something there sure doesn't add up! Oh and you might even have some leftover materials afterwards. Not to mention that each of those polearms will be far more valuable than the Puglio because they do more damage. A massive shaft for a 2h pole arm/axe/pike shouldn't cost the same as a tiny wooden pommel on your sword. Nor should a massive blade on a 2h polearm cost far less than the ingots going into a tiny dagger.
Just make bigger weapons cost a lot more materials. That way it will be much harder to spam them and print money, you can rework the cost formula for weapons to include materials so you can't cheese by mass melting cheap Puglios any more and top tier items still retain their current value so it's not like you could suddenly buy tons of them.
Just think about it, you take a tiny dagger (Everyone's favorite Pugio) and smelt that into 6 ingots. Take a small wooden hammer, break that down, and it turns into 3 pieces of hardwood. Then you recombine those materials and turn them into 3 big polearms. If you ask me, something there sure doesn't add up! Oh and you might even have some leftover materials afterwards. Not to mention that each of those polearms will be far more valuable than the Puglio because they do more damage. A massive shaft for a 2h pole arm/axe/pike shouldn't cost the same as a tiny wooden pommel on your sword. Nor should a massive blade on a 2h polearm cost far less than the ingots going into a tiny dagger.
Just make bigger weapons cost a lot more materials. That way it will be much harder to spam them and print money, you can rework the cost formula for weapons to include materials so you can't cheese by mass melting cheap Puglios any more and top tier items still retain their current value so it's not like you could suddenly buy tons of them.