I think the real problem with Smithing is along the same lines with Athletics ... it's just too darn good.
The perks in Athletics and Smithing, are so much essential in martial builds that I simply can't ever "not use" them. Even if I don't use smithing to actually earn money, still the free attribute points are way too useful for any build. Even with INT builds the free attribute points from smithing and athletics make things so much easier.
It just has too many advantages imo.
The perks in Athletics and Smithing, are so much essential in martial builds that I simply can't ever "not use" them. Even if I don't use smithing to actually earn money, still the free attribute points are way too useful for any build. Even with INT builds the free attribute points from smithing and athletics make things so much easier.
It just has too many advantages imo.
- Efficient investment: Athletics and Smithing is in the same END group, so the attribute points I invest into END gives out a payback of not just associated skills, but even more attribute points to spend. Not only can you just invest only 6 attribute points to END, and then unlock the 275 skill threshold through the extra END point in Smithing, you can also minimize the investment into VIG and offset it through Athletics and Smithing. It even gives out some free focus points.
- Source of money: Even after 1.7.x, selling crafted items is still a "printing press" of money. One might as well call it "Minting" instead of Smithing. Even when not abusing it and making only certain number of items, you still can get tens of thousands of gold through orders.
- Way to increase Charm: Taking orders is a very efficient way of increasing Charm, by increasing relations with the person who made the order. So it gives you money, but also gives you relatiohship gain, and also increases your Charm easily.
- Best items in the game: You get to craft the best items in the game for your own use, specialize the weapon to your fitting, so you and your party members are all wielding objectively the best tier-6 weapons in the game. It even allows you customization options not readily provided through the normal market, and craft a really good, long cavalry lance that can be couched.
- Fast level up: The moment you save up enough money to buy as much hardwood and fine-steel-giving, cheap weapons for smelting, you can basically get to around 250 skill in a matter of a days, so long as your smithing stamina allows. This, in turn, gives you very fast character level up in the initial phases of the game. Fastest to skill up -> abnormally fast level up.
Last edited: