I think I will wait until this game is perfect

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since there are many bugs, and update are too quick, my save file always doomed

I feel with you, but still: this game is in early access and everything (beside the title) is subject to possible changes.
My last attempt to play a RP-Campain was crushed by the latest ~100 MB Hotfix on the Beta branch because of Mods ofc.

If you want to "end" a campain or playthrough, disable the auto update if on Beta branch or latest stable version so you can make sure, all elements, including your mods are compatible and play nicely with the current build of the game, or roll back to the stable version before the actual one which doesn't get updated anymore.

In regards of the bugs: Early Access = not finished piece of software = bugs are expected
True, some seem just silly because they are very gamebraking, some are slightly more in the background and some are hidden if you don't have a very specific setup (engine stability on different platforms ->CPU, GPU, OS, etc.)
 
I feel with you, but still: this game is in early access and everything (beside the title) is subject to possible changes.
My last attempt to play a RP-Campain was crushed by the latest ~100 MB Hotfix on the Beta branch because of Mods ofc.

If you want to "end" a campain or playthrough, disable the auto update if on Beta branch or latest stable version so you can make sure, all elements, including your mods are compatible and play nicely with the current build of the game, or roll back to the stable version before the actual one which doesn't get updated anymore.

In regards of the bugs: Early Access = not finished piece of software = bugs are expected
True, some seem just silly because they are very gamebraking, some are slightly more in the background and some are hidden if you don't have a very specific setup (engine stability on different platforms ->CPU, GPU, OS, etc.)
Yeah, currently I disable the auto-update, my game version still keep in v1.2.1
 
I just play Viking Conquest with the balance mod and the music mod these days, Bannerlord is just too damn early in development and inferior to Warband mods right now.
 
Yeah, currently I disable the auto-update, my game version still keep in v1.2.1

I currently consider the same as 1.2.1 has a working version of most of the (at least for my personal taste) essential mods and I had a lot of fun with this build. Not vanilla, to make it clear.

Most of the used mods are community bssed fixes for the base game anyway (persisting changes on the troop/companion roster, savegame persistend trade information, spacing of units, etc.) and the rest are lacking but essential features like banners (for a game, named: "Bannerlord"), companion AI and the disabling of the f%$§ main quest which is a gamebreaker in itself (just to name a few).

On the other hand I know, I am unable to participate on the development as much as I would be on the vanilla build but the current state is just not playable (enjoyable) and I am not a paid beta tester. And I couldn't care less about the MP-part of the game, especially as long as the SP is done.
 
I just play Viking Conquest with the balance mod and ...

Yeah, feel with you and I also spent some time in VC again which works... the most annoying thing in comparison to BL are the "static horses" which get stopped by ... everything.

You can say a lot about the current state of BL, but the physics are already great!
 
the game is nice but the most important things are broken.
you can play well as vasall.
but if you want your kingdom fun is over because of the bugs.

vasall loyality problem
npc recruiting problem

i made 450 hours ingame now.
and youre right in version 1.21 was the only problem to create kingdom.

i dont know why they changed everything into worse

i was so exited about the possibility to create a kingdom without main quest.
i instandly created new game.
untill my clan was tier 5 i played as vasall of garios western empire.
i has given me only one city and one castle and i have conquested half map for him.

then i decided to create my own kingdom.
i have to save every 3 minutes because any gamekilling situation can come instand.
for example you take your army and go for besieging enemy castle or city.

first thing that happen is ...
the 2000 men enemy army that you killed 5 mins ago is completly reinforced next to you and then your vasalls switch over to enemy.

you loose the fiefs of the vasall and the enemy army rolls over you.

this is what happen all the time you cannot plan longer than 5 minutes
 
最后编辑:
the game is nice but the most important things are broken.
...
i made 450 hours ingame now.
...

Aye, Vassal gameplay is/was bearable to some degree.

I am offline while playing so I have no hour count on Steam beside the couple of minutes for testing after updates, but since first day of release I spent most of my free time (which unfortunatels/fortunately was a lot because of the current situation based mandatory leave at work), which would be around 600 hours+ now

Regarding the subjective perception of the changes it sometimes feels like the different departments at TW don't have a proper implementation interface solution which results in rollbacks on previously made changes on an update of another department, because they did it on an earlyer internal build. At least that's my assumption with lack of knowledge about the internal structure of the company.
 
the most annoying thing in comparison to BL are the "static horses" which get stopped by ... everything.

You can say a lot about the current state of BL, but the physics are already great!
I have to disagree, the way horses work with people in Bannerlord is abysmal. When horses collide with men, the men have the weight of ping-pong balls and no infantry formation can stop cavalry. Cavalry swims through everything. Yes, the old games feel iffy with horses being stopped by things but you can't say it's more unrealistic and worse than Bannerlord's broken unit and horse collision. Since horses pass through every single infantryman, no matter how many, the damage from horse charges are nerfed to nothing, which is why you see nobody dying in massive cavalry charges.
 
I have to disagree, the way horses work with people in Bannerlord is abysmal. ...

You are absolutely right with this point and to make it clear, I wasn't pointing towards horse physics exclusively!
The overall physics of Bannerlord, especially at this early state of EA, is awesome.

If you throw a Javelin into someone's chest, he get's pushed back quite forcibly. If you hit them on the legs from the side, they literally slip away, etc.
Sure, there has to be done some work in balancing but the framework is already there and hasn't caused much trouble, compared to other parts of the engine.
 
You are absolutely right with this point and to make it clear, I wasn't pointing towards horse physics exclusively!
The overall physics of Bannerlord, especially at this early state of EA, is awesome.

If you throw a Javelin into someone's chest, he get's pushed back quite forcibly. If you hit them on the legs from the side, they literally slip away, etc.
Sure, there has to be done some work in balancing but the framework is already there and hasn't caused much trouble, compared to other parts of the engine.
Aside from the atrocious physics in regards to the character models interacting with each other, then I agree, the physics system in Bannerlord is pretty awesome despite some other minor issues. I remember I had a moment in one of my last Skirmish games before uninstalling, where I threw a pilum into someone's face at close range, and the reaction was so awesome and dramatic that it made me react out loud. At this point I'm mostly just hyped for what the modded SP will look like in three years time, not too hyped for much else before that. Other than maybe MP having some massive overhaul which I hope to dear God it does.
 
...At this point I'm mostly just hyped for what the modded SP will look like in three years time...

Oh dear, aye!
The first month's after final release of the Game and the promised Tools (map creation, battle review funtion, video editing, etc.) will be very exciting and I am looking forward to VC/Brytenwalda and/or 1257AD Mods/forks for BL.

What will be possible with this new engine in terms of naval warfare... :love:
 
Thats reasonable. I really like early-mid game so I'm fine with the constant restarts but I can definitely see why people would rather play the complete experience from start to finish.
 
Well, first two months of Early Access was not very productive in terms of content delivery. Bug fixing part of development looks far more consistent.

I didn't mean the EA release, I ment the final release after the EA phase, so: basically 1.0 not e1.x in about a year or so (how long they take to make the game)
 
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