sh1ny4
Sergeant at Arms

what's funny is that I came to the exact opposite conclusion : considering the depth of the game, the map is too big, and we have too many factions. I do agree on the distribution thoughThe map is too dang small. It's too small! And there's too few factions. And the faction's territories are distributed completely wrong.
The three empires combined are almost at the size of the entirety of warband (19 towns vs 22), but we didn't get much in terms of new mechanics, and even worse the progression is badly distributed :
- Without even optimising you can have a full stack of top tier troops before you get a town and still be wealthy, where it was unthinkable before having at least a town in warband.
- You go straight from homeless hobo to castle lord, without the villages struggles in between as a stop gap
- By the time you've conquered two towns you already went through everything the game had to offer since every feature is available at clan level 2, while in warband you wouldn't even be the marshal.
- Towns are too easily besieged due to the size of parties (btw removing the clan level troop gain instantly improves the game, strongly recommended). You no longer need to bring half of the lord of the kingdom to take one, so they keep falling and you always need to go back and defend them.
- Since there are so many of them, none of them really matter. I have ten time as many hours in BL as in WB, yet while I have no issue placing rivacheg, dhirim or praven on WB's map the only town I remember in BL is Charas. And that's because I use it when debugging a mod I'm working on.
- When warband was getting repetitive you only had one or two factions left to conquer, whereas in bannerlord you still have two thirds of the map left
- Outside of the look of the map/armours, factions are too similar : gameplay wise sturgia and vlandia are the same, and aserai and the empire are also very close. The three damn empires whose reason they split up is how the empire should be ruled have the exact same political system...
Worst thing is the devs wanted it to be great, there are many traces of what could have been in the code ranging from jousting tourneys to faction preferences when chosing the troops