English is not my native language, please forgive me if there are any mistakes. At the same time, because it is difficult for me to log in to the forum, I have sent this suggestion to several places. Please forgive me. I hope these suggestions can be responded to and adopted. Thank you to everyone who loves this game!
First, can a marshal be established at the military strategic level to command the entire national army. The acquisition of the Marshal position requires the expenditure of influence, but as a Marshal commanding the army, it is not necessary, which can ensure that the country's army is roughly concentrated together to form a stronger force. If a lord does not obey the Marshal's orders and leaves the army, it will consume influence and reduce the relationship with the Marshal himself.
Second, at the diplomatic level, as a king, one can form alliances with other countries and avoid going to war with certain countries in some way. Specifically:
1. Within the allied countries, influence can be used across borders to assemble armies. A lord can form an army with a lord of an allied country, and when a marshal exists, lords within the allied country can run for marshal (of course, more influence is needed).
2. When a player serves as a king, they can receive advance news that a country is about to declare war on them. The reason for declaring war can be due to the hostile relationship between certain lords and the player or their faction lords. At this time, players are allowed to prevent the war from happening by consuming influence, money, or other special items on specific characters.
3. Territory exchange allows countries to exchange territories along their borders, but this requires strict restrictions such as equal levels of territory, the need to consume influence, and the need to maintain good relationships with the family and king of the territory. I think this feature can exist, but its usage needs to be strictly restricted.
Third, suggestions for the arena
1.Can the competition interface of the arena be redesigned to display the level and skills of each participant, with each stage of the competition occupying a separate screen.
2. Currently, the arena is not like an arena but more like a battlefield. Can participants wear uniform clothing and use wooden weapons? When attacking and knocking down opponents, they will be presented as stuns, just like a generation ago.
3. The amount of money in gambling games in the arena is too small. It can be increased appropriately, and can some physical content be added, such as mortgaging one's helmet to win and get a better helmet.
Fourth, Urban management:
1. Players should have more ways to increase loyalty to the city, such as inviting people present to a drink at a tavern to increase loyalty.
2. The content of the gang is obviously too limited. When the player is a lord, the gang should not dare to attack the lord. Even if this happens, players should be able to mobilize guards to protect themselves.
Fifth, Suggestions on bandits;
1. More conditions should be provided for players to become bandits, such as setting up fixed hiding places in various countries, where players can occupy these places as strongholds, hoard soldiers and store property, and demand payment from neighboring villages (increasing crime rates and reducing relationships with important people).
2. When players act as lords, they can send troops to garrison these areas, significantly reducing the frequency and number of bandits appearing in the area.
3. Using these fixed hiding points to set up side quests, I suggest initiating an activity on the forum to select excellent scripts to adapt into side quests.
Sixth, I don't know if you've noticed a problem, but the taxes in a city are too low to even compare to a good suit of armor. I think the city's tax revenue should be appropriately increased to allow players to support their own army.
Seventh, Meanwhile, can the daily salary settlement be changed to weekly salary settlement, and a panel will pop up during settlement to display the income and expenditure details. It is even possible to consider giving players the option to forcibly control their monetary expenditures, such as temporarily withholding soldiers' wages (at the cost of lowering morale), and doubling soldiers' wages (increasing morale and improving relationships with certain specific characters in the team).
Eighth, There is a very interesting feature in the MOD of the first generation game: soldier mode. It allows players to join a lord's army and fight alongside the lord. Players will be promoted step by step and receive corresponding armor and weapons in the process, while also increasing their relationship with the lord. I hope this setting can also be added to the game as a way for players to grow.
Ninth, camping, I think it's a very meaningful function that's not difficult. Players can walk around and observe their own army.
First, can a marshal be established at the military strategic level to command the entire national army. The acquisition of the Marshal position requires the expenditure of influence, but as a Marshal commanding the army, it is not necessary, which can ensure that the country's army is roughly concentrated together to form a stronger force. If a lord does not obey the Marshal's orders and leaves the army, it will consume influence and reduce the relationship with the Marshal himself.
Second, at the diplomatic level, as a king, one can form alliances with other countries and avoid going to war with certain countries in some way. Specifically:
1. Within the allied countries, influence can be used across borders to assemble armies. A lord can form an army with a lord of an allied country, and when a marshal exists, lords within the allied country can run for marshal (of course, more influence is needed).
2. When a player serves as a king, they can receive advance news that a country is about to declare war on them. The reason for declaring war can be due to the hostile relationship between certain lords and the player or their faction lords. At this time, players are allowed to prevent the war from happening by consuming influence, money, or other special items on specific characters.
3. Territory exchange allows countries to exchange territories along their borders, but this requires strict restrictions such as equal levels of territory, the need to consume influence, and the need to maintain good relationships with the family and king of the territory. I think this feature can exist, but its usage needs to be strictly restricted.
Third, suggestions for the arena
1.Can the competition interface of the arena be redesigned to display the level and skills of each participant, with each stage of the competition occupying a separate screen.
2. Currently, the arena is not like an arena but more like a battlefield. Can participants wear uniform clothing and use wooden weapons? When attacking and knocking down opponents, they will be presented as stuns, just like a generation ago.
3. The amount of money in gambling games in the arena is too small. It can be increased appropriately, and can some physical content be added, such as mortgaging one's helmet to win and get a better helmet.
Fourth, Urban management:
1. Players should have more ways to increase loyalty to the city, such as inviting people present to a drink at a tavern to increase loyalty.
2. The content of the gang is obviously too limited. When the player is a lord, the gang should not dare to attack the lord. Even if this happens, players should be able to mobilize guards to protect themselves.
Fifth, Suggestions on bandits;
1. More conditions should be provided for players to become bandits, such as setting up fixed hiding places in various countries, where players can occupy these places as strongholds, hoard soldiers and store property, and demand payment from neighboring villages (increasing crime rates and reducing relationships with important people).
2. When players act as lords, they can send troops to garrison these areas, significantly reducing the frequency and number of bandits appearing in the area.
3. Using these fixed hiding points to set up side quests, I suggest initiating an activity on the forum to select excellent scripts to adapt into side quests.
Sixth, I don't know if you've noticed a problem, but the taxes in a city are too low to even compare to a good suit of armor. I think the city's tax revenue should be appropriately increased to allow players to support their own army.
Seventh, Meanwhile, can the daily salary settlement be changed to weekly salary settlement, and a panel will pop up during settlement to display the income and expenditure details. It is even possible to consider giving players the option to forcibly control their monetary expenditures, such as temporarily withholding soldiers' wages (at the cost of lowering morale), and doubling soldiers' wages (increasing morale and improving relationships with certain specific characters in the team).
Eighth, There is a very interesting feature in the MOD of the first generation game: soldier mode. It allows players to join a lord's army and fight alongside the lord. Players will be promoted step by step and receive corresponding armor and weapons in the process, while also increasing their relationship with the lord. I hope this setting can also be added to the game as a way for players to grow.
Ninth, camping, I think it's a very meaningful function that's not difficult. Players can walk around and observe their own army.