During the 1k hour playtime, I have watched the siege between many AIs and participated in many siege battles.
What I learned from that is that there is an advantage on the defense side in the siege when auto resolving.
The offense needed about three times the number of defensive forces to win easily.
But things got changed in my playthrough. [bata 1.1.0].
The defender's advantage seems to have completely disappeared in the siege.
Despite the fact that the offensive side had less than twice as many troops as the defensive side, the siege could be seen to end very quickly with a perfect victory for the siege side. (almost no casualty and battle ends over in a blink of an eye.)
There are also problems that the quality of the army doesn't matter but size matters.
are these inter-related? Or is this due to the intention of the developer?
Is this a problem? or just a change?
What I learned from that is that there is an advantage on the defense side in the siege when auto resolving.
The offense needed about three times the number of defensive forces to win easily.
But things got changed in my playthrough. [bata 1.1.0].
The defender's advantage seems to have completely disappeared in the siege.
Despite the fact that the offensive side had less than twice as many troops as the defensive side, the siege could be seen to end very quickly with a perfect victory for the siege side. (almost no casualty and battle ends over in a blink of an eye.)
There are also problems that the quality of the army doesn't matter but size matters.
are these inter-related? Or is this due to the intention of the developer?
Is this a problem? or just a change?