Not at all sure why you made this comment, as it seems more or less the exact opposite of what I said.
I am not shocked TaleWorlds was not able to do more with the engine. What I hope for is that it is good enough for the modders to add enough content to keep it interesting over time. Stating that none of the big box developers want to take on this project is as much as to say no one with the resources to crank a truly awesome engine wants to make it available to modders.
They want to monetize the modding as well. even though a ton of truly awesome stuff can be modded, because, as you say, the technical difficulty of it is much reduced, they want that easy money locked away behind a proprietary licensing agreement. So of course they are not going to build an easy modding tool and then make it available to the community attached to a top of the line engine.
I am not shocked TaleWorlds was not able to do more with the engine. What I hope for is that it is good enough for the modders to add enough content to keep it interesting over time. Stating that none of the big box developers want to take on this project is as much as to say no one with the resources to crank a truly awesome engine wants to make it available to modders.
They want to monetize the modding as well. even though a ton of truly awesome stuff can be modded, because, as you say, the technical difficulty of it is much reduced, they want that easy money locked away behind a proprietary licensing agreement. So of course they are not going to build an easy modding tool and then make it available to the community attached to a top of the line engine.
Although modders clearly made warband better, I think you really underestimate what kind of effort it takes to create a game like this.
People seems to forget that modders build on an entire already existing complex infrasctructure that is the game itself.
Don't get me wrong i'm not undermining the modders work one bit, they put crazy amount of hours and effort to make these awesome mods, but it's still different than creating an engine and an entire fonctionning game.





