I really didn't want to be this disappointed

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Far less? Mind naming 3 of them that Bannerlord is missing?
Sure here's the big 3 for me:

1. Mercenary contracts: In Bannerlord mercenary contracts are broken and essentially treated as vassalage. The contracts never expire and breaking one uses the same dialogue options and incurs the same penalties as breaking vassalage.
2. Kingdom management: Many of the management features of Warband are outright missing when you start your own kingdom such as election councils among others.
3. Siege AI: The AI in sieges is completely broken. Most archers don't find walls to shoot from and half the units on both sidesjust end up running into a wall.
 
No actually it's not misinformation, it's literally on the ****ing steam page.

There was also a post that just covered the fact that he couldn't form a kingdom despite taking cities.

Do you even read? You have to follow the main quest to form a kingdom. That guy on that thread DIDN'T DO IT genius. You are just proving my point.
 
Sure here's the big 3 for me:

1. Mercenary contracts: In Bannerlord mercenary contracts are broken and essentially treated as vassalage. The contracts never expire and breaking one uses the same dialogue options and incurs the same penalties as breaking vassalage.
2. Kingdom management: Many of the management features of Warband are outright missing when you start your own kingdom such as election councils among others.
3. Siege AI: The AI in sieges is completely broken. Most archers don't find walls to shoot from and half the units on both sidesjust end up running into a wall.

1) There are mercenary contracts. You get paid per enemy party you kill instead of a fixed salary.
2) Did you start your own kingdom through the main quest or just grab a city? I am very tempted to just go cheat so I can finish the main quest and see this for myself.
3) This is not a missing feature, this is a balance issue
 
Kingdom Management, Battle in MP, Profiles in MP, A good and balanced fleshed out system for multiplayer item useage/classes (I won't say be rid of the class system, but it's either improve it significantly or toss it imo), custom servers, fleshed out NPC dialogue, balanced factions, way more armor sets. And it's not only about what's missing, it's the fact that a lot of what's there is copy and pasted from Warband but it's either worse or exactly the same and not fit of a sequel title.

Ah, so let’s see...

Custom servers? Already been announced that they wouldn’t be in EA and will only be in the full release.

Less armor sets? I have a hard time believing that and unless you have a count on the models you’re just guessing. Not to mention there are literally new armor slots that didn’t exist in Warband

NPC Dialogue? They’ve already addressed there will be placeholders for dialogue until they get all the dialogue options fleshed out. Additionally they’ve said full release will have a lot of voice acting not just lines of text.

Kingdom Management? Already been addressed and stated it isn’t in the initial release of EA but will be implemented as time goes on.

Battle in MP? Not even sure what that means there are sieges and Captain modes.

Class system? Has been a topic of discussion for awhile now and they are well aware that players prefer a classless system and have explained their choices for the lack of a classless system in the beta forums.

This is exactly my point. So much of the stuff y’all are crying about had already been addressed you just don’t care to read. You pick up an early access game and demand everything is already implemented and fully functioning.
 
Do you even read? You have to follow the main quest to form a kingdom. That guy on that thread DIDN'T DO IT genius. You are just proving my point.

Okay yeah I concede that.

But as a point of critique..

Ah yes let me follow the main quest in a game that's selling point is not following the main ****ing quest. I could give half a **** if it says I'm a Kingdom if I can barely do anything past that.

The whole appeal is DOING WHATEVER YOU WANT TO GET THERE.
 
Ah, so let’s see...

Custom servers? Already been announced that they wouldn’t be in EA and will only be in the full release.

Less armor sets? I have a hard time believing that and unless you have a count on the models you’re just guessing. Not to mention there are literally new armor slots that didn’t exist in Warband

NPC Dialogue? They’ve already addressed there will be placeholders for dialogue until they get all the dialogue options fleshed out. Additionally they’ve said full release will have a lot of voice acting not just lines of text.

Kingdom Management? Already been addressed and stated it isn’t in the initial release of EA but will be implemented as time goes on.

Battle in MP? Not even sure what that means there are sieges and Captain modes.

Class system? Has been a topic of discussion for awhile now and they are well aware that players prefer a classless system and have explained their choices for the lack of a classless system in the beta forums.

This is exactly my point. So much of the stuff y’all are crying about had already been addressed you just don’t care to read. You pick up an early access game and demand everything is already implemented and fully functioning.

So what is a missing feature to you then huh?

Just because they addressed it doesn't mean it's in the game.

You asked what's missing and I told you and all the sudden it's remedied because the developers said what's going to come of it.

You don't even know what BATTLE IS...

What are you even talking about anymore?
 
No it's not that I don't have faith, I'd just rather put my money somewhere else in the immediate timeframe that I'm stuck at home for an unknown amount of months/weeks.

If you wouldn't mind not being a complete asshat to me because of my criticisms of the game.

They haven't delivered in quite the chunk of time, they haven't answered many complaints even during the MP beta.

I've been in the beta for months now and have yet to see any significant improvements within the last 3-6 months.

When Early Access was released it really felt like they just put the MP beta right alongside the SP trial.

You're a complete and utter fool trying to dissuade actual criticism. For once look at the other side of things and don't be blinded by the fact that the game you waited half your lifetime for finally ****ing released so you could have a semblance of a successor to warband.

There is no more blind than the one who does not want to see.

The game is not out because they want our money. The game is out because we've been asking them for it for years, relentlessly. It has been rushed in every aspect, that is why they decided to go with early access.

Now, if the game had been in early access for years and years like DayZ was, I would wholeheartedly agree. But it hasn't yet, has it?

You can criticize it, and you should - But only to give valuable feedback. That's what early access is for. Comparing the long development time vs number of features vs warband's features is not feedback they can use in any way to improve the game.

Anyone who comes in expecting a full product will undoubtedly be let down. If you have paid for early access, it should be to give feedback. Period. Else wait for full release.
 
Okay yeah I concede that.

But as a point of critique..

Ah yes let me follow the main quest in a game that's selling point is not following the main ****ing quest. I could give half a **** if it says I'm a Kingdom if I can barely do anything past that.

The whole appeal is DOING WHATEVER YOU WANT TO GET THERE.

This.
 
There is no more blind than the one who does not want to see.

The game is not out because they want our money. The game is out because we've been asking them for it for years, relentlessly. It has been rushed in every aspect, that is why they decided to go with early access.

Now, if the game had been in early access for years and years like DayZ was, I would wholeheartedly agree. But it hasn't yet, has it?

You can criticize it, and you should - But only to give valuable feedback. That's what early access is for. Comparing the long development time vs number of features vs warband's features is not feedback they can use in any way to improve the game.

Anyone who comes in expecting a full product will undoubtedly be let down. If you have paid for early access, it should be to give feedback. Period. Else wait for full release.

Yes well unfortunately we don't make the rules.

Game companies should make educated decisions on when to release games.

@ Cyberpunk 2077

They delayed their game out of their own best interests and had an overwhelmingly hopeful community response, not outrage. The game has been on a hype path for about the same amount of time.

I'm not saying CD Projekt Red is TW but the principle is what I'm taking away.
 
So what is a missing feature to you then huh?

Just because they addressed it doesn't mean it's in the game.

You asked what's missing and I told you and all the sudden it's remedied because the developers said what's going to come of it.

You don't even know what BATTLE IS...

What are you even talking about anymore?

A missing feature is something they said would be in the game but is not. Kingdom management is “missing” because they’re expanding on it from Warband and implementing a huge feature like that while it’s not complete is going to break the game. I don’t think you understand how much testing and harmonious coding goes into a game like this.
 
I think the final release will have more options for play. The quest line isn't really a big deal though and I consider it like a tutorial, but maybe they will give you more starting options at release. I am going to cheat my way through the quest and see what happens
 
A missing feature is something they said would be in the game but is not. Kingdom management is “missing” because they’re expanding on it from Warband and implementing a huge feature like that while it’s not complete is going to break the game. I don’t think you understand how much testing and harmonious coding goes into a game like this.

I definitely understand development is a hard process and in no way am I trying to discredit the hard work it takes to make something like this. But they have a forum for community feedback and this is the feedback they're gonna get.

If it's not in Early Access at the moment, it is missing. Intended or not it's not a thing yet so you can't say it is. It's either in the game or it's not so pick one.
 
That being said, you have to keep in mind Taleworlds had to develop everything from scratch. This isn't Warband with a slapped-over engine upgrade and some fancy graphic enhancements. This an entirely new engine. That is, in essence, why it took so long. You really have no idea how hard it is to make an engine - Much harder if you try to make it moddable too. Or why do you think Bethesda is still re-using the same engine almost two decades old?

This is a myth. Game engines have always been relatively straightforward to design, to the point where an individual can make a working game engine in a few days. And in recent years graphical techniques have been almost completely standardised to where most game engines are more or less identical (compared to the 90s where they were all fundamentally different). New graphical techniques are usually put right into the public domain and implemented into any new games that come out, bannerlord included (they once even published the paper they referenced).

What's more, making a game moddable is also pretty straightforward. Warband for instance wasn't really designed for modding and the only reason we even have so many mods is because of the third party applications people have developed.

There is no excuse for a company of 100+ people to take years developing a game engine, and there is no evidence that they did.
 
This is a myth. Game engines have always been relatively straightforward to design, to the point where an individual can make a working game engine in a few days. And in recent years graphical techniques have been almost completely standardised to where most game engines are more or less identical (compared to the 90s where they were all fundamentally different). New graphical techniques are usually put right into the public domain and implemented into any new games that come out, bannerlord included (they once even published the paper they referenced).

What's more, making a game moddable is also pretty straightforward. Warband for instance wasn't really designed for modding and the only reason we even have so many mods is because of the third party applications people have developed.

There is no excuse for a company of 100+ people to take years developing a game engine.

This is the best thing I've read all day.

Also I don't think a single person claiming Warband is a good moddable base has tried the map editor.
 
1) There are mercenary contracts. You get paid per enemy party you kill instead of a fixed salary.
2) Did you start your own kingdom through the main quest or just grab a city? I am very tempted to just go cheat so I can finish the main quest and see this for myself.
3) This is not a missing feature, this is a balance issue
1) You get a fixed salary in merc contracts, its just virtually nothing. The contracts never expire and if you go to end them manually the ruler will offer you the same dialogue options (and penalties) as if you ended vassalage, even using the word "vassalage" in the dialogue options. Merc contracts are effectively not implemented.
2) You have to finish the main quest and then grab a city at which point you find all the kingdom management options that were in warband are missing.
3) Fine, here's a different one then: inquiring about the locations of other NPCs.
 
3) Fine, here's a different one then: inquiring about the locations of other NPCs.

He's about to tell you that asking the NPC to run over to another NPC that you can find with ALT in the same town is already in the game.

Meanwhile what you're referring to is when they tell me that "Lucon was at the battle and you should talk to him" it closes the dialogue and I have to track him down across Calradia if I want to finish the main quest.
 
He's about to tell you that asking the NPC to run over to another NPC that you can find with ALT in the same town is already in the game.

Meanwhile what you're referring to is when they tell me that "Lucon was at the battle and you should talk to him" it closes the dialogue and I have to track him down across Calradia if I want to finish the main quest.

Dude, refund and GET OUT.
 
I definitely understand development is a hard process and in no way am I trying to discredit the hard work it takes to make something like this. But they have a forum for community feedback and this is the feedback they're gonna get.

If it's not in Early Access at the moment, it is missing. Intended or not it's not a thing yet so you can't say it is. It's either in the game or it's not so pick one.

There are new systems and features in Bannerlord that were not in Warband that are being tested in this EA right now. And until those systems are working to TaleWorlds’ standards, they’re not going to implement as massive and potentially game breaking a feature as custom Kingdom Management/creation until they know that it’s dependencies are working with relative success.
 
There are new systems and features in Bannerlord that were not in Warband that are being tested in this EA right now. And until those systems are working to TaleWorlds’ standards, they’re not going to implement as massive and potentially game breaking a feature as custom Kingdom Management/creation until they know that it’s dependencies are working with relative success.

I know.

But they're not in the game.. so they're missing.. features..
 
This is a myth. Game engines have always been relatively straightforward to design, to the point where an individual can make a working game engine in a few days. And in recent years graphical techniques have been almost completely standardised to where most game engines are more or less identical (compared to the 90s where they were all fundamentally different). New graphical techniques are usually put right into the public domain and implemented into any new games that come out, bannerlord included (they once even published the paper they referenced).

What's more, making a game moddable is also pretty straightforward. Warband for instance wasn't really designed for modding and the only reason we even have so many mods is because of the third party applications people have developed.

There is no excuse for a company of 100+ people to take years developing a game engine, and there is no evidence that they did.

Don't get me wrong, I agree. I just think Taleworlds did not have the experience for it, simply put. In the end experience is key, specially in leader roles, of which they clearly lacked. The game's been in development hell, but at least it's managed to come out of it now.

What I try to convey is that feedback's what is needed right now, and that "8 years of development and still no kingdom!!" is useless. You can criticize the development hell, but it won't help the developers anymore. You can criticize the lack of features, and that is fair, but you knew what you were getting into, specially being an early access.

For anyone who is really worried this might turn into another DayZ, I believe Steam allows refund of games coming out of early access (At least that is what I remember from Ark), so I wouldn't worry too much.
 
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